It's unfortunately not that straightforward else I would have long ago.
- For practical reasons, the digits have to be tile aligned, so they can only move by increments of 8 pixels
- The area where the attack charge bar shows gets constantly refreshed, so it's non-trivial to draw the digits within that row of tiles
- Putting it above the health looks really really bad
Yeah, I understand. I can't ask you to fix something that very few people will encounter! After all, how many of us are left that have real hardware and a CRT? xD
Years ago I had a TV sitting on a table that bowed in the middle, so the screen itself was slightly rotated, and as best as I can figure, over time the magnetic field aligned itself to gravity, so the image wasn't rotated relative to "down" (but was rotated itself relative to the physical screen); then later when it was on a properly flat surface, it took time to unrotate and be level again.
Lol, I don't know why my TV has that issue, but it could just be age. I checked with a level, and the surface is perfectly even. The TV itself has been moved so many times, it probably has structural issues if I had to guess...
Yeah, I hate graphical glitches like that, but also something I've just never gotten around to dealing with.
Nothing has been game-breaking by any means, so you really don't need to fix it. If anything, I actually found it amusing.

Let me know how things fare after trying Freeze. I hate when early-game bosses are harder than late-game bosses in games. Not having Analyzer at that point makes it tough to discover changes of this sort, and that boss in particular has always been a bit of BS due to the hard DPS check. I have in mind a change I'd make, but like most SoM things, on the back burner while I'm working on SAP (link). While that thread hasn't seen an update in a bit, it's been worked on pretty much non-stop since we started, and is currently still consuming almost all of my SoM time.
I should be able to attempt the boss again tonight. I'll edit my post at that time and let you know if I succeed with Undine.
October 28, 2020, 03:30:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Got a chance to play quite a bit more tonight! I am really enjoying all the new features so far. Some of my favorites are:
-Day/Night Cycle - those mornings and evenings are beautiful!
-Ability to have original tracks alongside an MSU track and/or an alt MSU track
-Palette change of characters with new clothes
-Monster stat HP modifiers - for tougher to kill monsters
-Only one piece of each equipment at a time - this turned out way cooler than I expected!
-Magic recharge time - this should have been an original feature!
I also like lots of the smaller features such as opening treasure chests faster, charging weapons a bit quicker, being able to change direction running, having an alt-weapon equipped, and more.
Anyway, I managed to beat the Wall Face boss using Undine, although I barely won in the nick of time. I was around level 13 with Undine at Level 2, and I used two Faerie Walnuts. The boss wouldn't actually be hard if it wasn't for the 15 seconds you get for the "push of death" sequence to cause over 1,000 damage (I can't imagine if I had HP modifiers set to x2 instead of x1.5).
I also think I have encountered a few minor bugs:
-A woman inside Pandora's castle (after defeating Wall Face) says nothing. If you enter the castle and go up, she is immediately to the right. Can't remember if she said nothing in the original game or not.
-The Sprite's Spear (LV3 Spear) appears Red while equipped even though the Ring menu shows it as blue. I only noticed because the Sprite's Spear was always one of my favorites with the nice blue color.
Is there an option to bring back Kilroy's Chainsaw? I know it's probably included in the Relocalized patch, but I actually prefer the classic names and don't want to enable it. I didn't see an option to get the Chainsaw Kilroy by itself!