Just a few things quickly, 'cause I don't really know enough yet to get into detail, about all the different discussion points that have come up.
New hack: "Cure Water Both Heals and Cures"
New hack: "Energy Absorb for the Girl"
New hack: "Freezing Rain"
New Hack: "Early Tasnica"
New Hack: "Turtles on Turtle Shell Isle"
Hehe... what a neat bunch of add-ons! I don't say that to be cheeky, by the way... if anything, your skills, knowledge and release rate make me feel like a NOOB
, by comparison.
That's basically why I'm an "apprentice ROMhacker" at best... probably more accurate to say I'm a "tinkerer", which I don't think is an actual word, harhar...
(CORRECTION: I checked and it is. Surprising...)
Great stuff. I still have more reviews to hand out, as well. Mainly for your stuff...
Thanks for the latest update, I'm still using the 191018 iteration for setting up and experimenting with the game, but I'm sure the new version is fine. Hope you are going well...
For everyone else, there could be a lot to say, but I'm not sure what. Regarding bugtesting, for example, I can confidently say that none of the reported bugs are stuff I've experienced personally. Except for the Wolf Lord one. Also, the idea that a monster would get a direct boost to its Defence score, against a Saber spell that matches its Element, is not something I have ever heard of. Even regrs didn't say anything along those lines, that I ever read about.
But he did say that Wolf Lord's Cure Water AI is a Vanilla bug. He casts it a lot sooner, and a lot more incessantly, than he was supposed to. Because in Vanilla he only has... something like 280HP to start, and the AI checks for too high a percentage, or absolute value, of currHP, to determine what spell he should cast. Which in my opinion is pathetic
for an endgame Monster. If you greatly increase his HP with [Easier_Or_Harder_Monsters] in Turbo, or kethinov's [Adjust_Enemy_Difficulty] package, his AI allows him to cast Lunar Boost and Moon Saber at high-to-max HP, which is what was supposed to happen.
Did I mention lately that Square Enix programming sucks? It ROYALLY SUCKS!
But I'm guessing that's not due to carelessness or lack of talent from the actual programmers. No no, that's probably the company executives rushing the product to market, after not quite enough quality control on the developer's side of things.
They're not the only company that's guilty of that. It seems to be the price that gets paid for commercial video game development specifically, in so many cases. For other, more vital, types of software, that may not happen so often. Hopefully...
I'll be around later for more Comments, when I can decide what to say next. Hehe...