- Nothing meaningful in the patch itself, this update is all about the ZPS Patcher
- Overhauled ZPS_Helper.bat to take advantage of patcher improvements
- Added commandline support; see ZPS_Patcher.exe /? for details
- Now drag&drop capable in Explorer; drag and drop the ZPS file and/or Secret of Mana ROM onto ZPS_Patcher.exe and it'll open with them selected and loaded
- Now supports ZPS files being associated with ZPS_Patcher.exe
- Fixed file select dialog bugs (e.g. click "SNES ROM" then Cancel)
- Added file select dialog filters
- IPS files added to the "Patch Chain" now save and load from the INI config file
- The "Advanced Options" window now scrolls vertically if too tall for desktop resolution
- The "Advanced Options" window no longer clears out informational entries when clicking Ok
- The "Advanced Options" window edit boxes now autosize to fit the widest entry
- Fixed progress bar components and it now centers on the main patcher window
- Adjustments to the progress bar to add fallback visuals under Mono (for Linux, etc.)
- Rewrote INI config file support to work under Mono (for Linux, etc.)
- Dependency adjustments to improve support for Mono (for Linux, etc.)
- See readmes\_extras\Patcher_Linux.txt for Mono package requirement (mono-vbnc)
- Other minor adjustments
Put in an hour or so into the game and I find it to be very easy, and I approach every enemy the same way: spam attack and push them into a wall.
I appreciate the edit, but is this how I should expect the entire game to go?
More-or-less, though that's literally how I play the vanilla game as well. It's just an easy game. Once enemies start casting more spells they put up slightly more of a fight, but there are never more than 3 enemies on screen at once and you can often clump them up and pound on them all at once. The patcher has lots of options to try and let you adjust the difficulty as you see fit, but Secret of Mana's gameplay (with or without Turbo Mode) doesn't really allow for things to be hard, just more-or-less grindy.