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Author Topic: Chrono Trigger Bugfix and Uncensoring Patch  (Read 59451 times)

Chronosplit

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #260 on: May 14, 2019, 06:49:47 pm »
Heckran forces the party to learn about Lavos, causing the cutscene. It's important to plot advancement, but some players might miss the town version. Probably beyond the scope of this hack, but theGreatBen should have the party react if they learn it in town first.

I'd go with the party calling him Magus. Frog might go with Fiendlord Magus.
Good points there.  The town is setup so that it's completely optional, what with the fights and all.  If the player gets fed up with being refused and leaves after eating the cake at the portal the plot still stands.

Fiendlord Magus might work, for some lines I'm unsure though.  I'll have to test it!

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I like that video... but I need to hack it to make the text boxes less ugly.
That's a valid concern and I kinda anticipate similar hacks to come out for the same reason.  I'm reading that some feel things like menu hacks for this feature would be more emulator-specific (for now this is only present on a beta BSNES build), but then again we could've said the same about MSU-1 for a little bit.

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Did I give you my HP to 1 Barrier/Shield fix? HP to 1 attacks disable the effect of Barrier/Shield for the remainder of the battle. I had a simple fix that changed this, but I later realized that the 6 Nu fight relies on this behavior. Three of the Nus in there reduce your HP to 1, but the other three do the minimum of 1 damage, unless you have Barrier/Shield up, which reduces it to 0. I'll have a more extensive patch later to address this, but for now leaving the bug alone seems like the best course of action.
You did give me the simple version, so this sounds like something I'll have to revert for now.  That shouldn't be a problem for me at least!
« Last Edit: May 14, 2019, 07:24:46 pm by Chronosplit »

Mauron

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #261 on: May 14, 2019, 10:54:03 pm »
I'd have to look more into the details of the widescreen support, but I have been looking at menu hacking lately, so I'd see what I can do if I can get my hands on that.
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ThegreatBen

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #262 on: May 15, 2019, 09:59:45 pm »
Never really thought about it, I guess I always assumed the party was responding to the conclusion of the events of the area rather than Heckran specifically.

I forget where I read it (maybe a cut line) that Heckran was appointed by Magus to guard the future site where Lavos would appear.

Chronosplit

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #263 on: May 16, 2019, 06:04:56 pm »
I forget where I read it (maybe a cut line) that Heckran was appointed by Magus to guard the future site where Lavos would appear.
That's the first time I've heard that one!  I think it might be a headcanon though, it's implied that there's more than just one Heckran in Cross, and the only mentions anywhere of the Heckran is as your regular boss.  Heckran is one of the bosses Lavos assumes in it's "boss gauntlet" fight though.

ThegreatBen

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #264 on: May 16, 2019, 06:44:18 pm »
Nope, it was a cut line from the prerelease, check it out.

https://www.chronocompendium.com/Term/Heckran.html

DerKoun

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #265 on: May 16, 2019, 07:26:48 pm »
I'd have to look more into the details of the widescreen support, but I have been looking at menu hacking lately, so I'd see what I can do if I can get my hands on that.
I'll post some details on widescreen and reply to questions in the dedicated thread: https://www.romhacking.net/forum/index.php?topic=28485.0

Chronosplit

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #266 on: May 16, 2019, 09:26:12 pm »
Nope, it was a cut line from the prerelease, check it out.

https://www.chronocompendium.com/Term/Heckran.html
Huh, that's really something.  It must've been changed a lot last minute!  In the pre-release there's also altered dialogue of the event after the Heckran fight.  It contains Ayla! https://www.chronocompendium.com/Term/Translated_Text_(CTP).html#Lost_Residence_II_-_A_Heckran_Guard

Maybe that's why the Mystic Mountain portal was already open when you got to the End of Time?  Like, at one point you were supposed to do the Prehistoric events before Medina?
« Last Edit: May 16, 2019, 09:38:35 pm by Chronosplit »

ThegreatBen

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #267 on: May 17, 2019, 12:30:28 pm »
You mean you can't do the prehistoric events first in your hack? JK

Seriously though there are some great lines in the prerelease having just looked at it again I might add a few more of them to fill out scenes.

Chronosplit

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #268 on: May 21, 2019, 11:13:14 am »
Still plugging away, sometime this week I'll have a list of areas effected by this (in other words, the first run of 6 will be done).  Oh, and while I'm surprised that I didn't need to do this more often given how much longer The Fiendlord is than a character name, I did have one case where I had to reconstruct a line in the King's Chamber for formatting:
Code: [Select]
The King fought bravely against
The Fiendlord's troops.{full break}
Had he not heard of the arrival of the
Hero, he might have fought to the death!{null}

Another quick thing found, Lucca says Marle "ceases to exists."  Taken care of!  Also, the "maid" not being the chef's wife is finally taken into account... I was meaning to do that.
« Last Edit: May 21, 2019, 11:20:30 am by Chronosplit »

Recca

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #269 on: May 22, 2019, 05:11:41 am »
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It's revealed in the Prerelease that Magus ordered Heckran to protect the spot over which Lavos sleeps.
That's very interesting, I wonder why they chose to remove this detail in the final release? There's one thing that I don't quite understand though. Why would Magus order Heckran to "protect the spot over which Lavos sleeps"? Was this some kind of back-up plan in case he either lost or failed to summon Lavos the first time (in the original Middle Ages timeline before Crono and party interfered)? Surely he didn't believe that some random person would just dig deep in that exact spot and accidentally awaken Lavos. And could Heckran really be over 400 years old? Mystics might have a longer lifespan than humans, but this just seems too much. I'm assuming that Magus can feel the dark energy of Lavos or something which is how he knew the exact spot where Lavos was in. Does this mean that Heckran's Cave in the Present time is where Magus' Castle was in the Middle Ages? Or could Magus summon Lavos without actually being directly underneath it? And lastly, would Heckran really choose to continue guarding the same spot for over 400 years after Magus was defeated and disappeared? If so, that's quite some level of dedication! Maybe Heckran was still hoping that Magus would return some day.

All this just doesn't quite make sense. Perhaps that's why this detail was removed before release? Or does anyone here have any ideas how all this could have been explained in the game?
« Last Edit: May 22, 2019, 05:19:40 am by Recca »
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Mauron

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #270 on: May 22, 2019, 12:33:11 pm »
I would assume it's more about Heckrans as a species than an individual. The closest point to Lavos's eruption is Melchoir's hut in the present, or the Magic Cave exit in the Middle Ages.

I think Heckran guarding the exit to Vortex Point makes more sense overall.
Mauron wuz here.

Chronosplit

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Re: Chrono Trigger Bugfix and Uncensoring Patch
« Reply #271 on: May 22, 2019, 01:48:27 pm »
My assumption is either:

A) This was meant to be a sidequest, probably involving Magus in 600 AD.  At least most Mystics don't have a longer lifespan, because of Ozzie's ancestor, so maybe the boss is merely from a long line of noble Heckrans?  Maybe there's some overzealous Mystic who wanted to awaken Lavos themselves?

B) This is something for an ending.  Like if you end either after defeating Magus or after obtaining Magus.  But this was pre-release so I doubt it.

Either way the current Heckran does feel like it makes more sense in the current game.