News: 11 March 2016 - Forum Rules

Author Topic: SMB2 - Super Beatles - Pepperland  (Read 44983 times)

SkyLizardGirl

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Re: SMB2 - Super Beatles - Pepperland
« Reply #60 on: March 06, 2020, 11:33:29 pm »
This is looking awesome.*

It looks like it's going to be a really good hack.
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DanielFA

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Re: SMB2 - Super Beatles - Pepperland
« Reply #61 on: March 14, 2020, 06:56:51 pm »
OMG NesDraug, I don't like SMB2 but as a Beatles fan I really love this project!!! :beer:

RetroGameFan

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Re: SMB2 - Super Beatles - Pepperland
« Reply #62 on: March 15, 2020, 01:22:12 pm »
OMG NesDraug, I don't like SMB2 but as a Beatles fan I really love this project!!! :beer:
Why don't you like SMB2?

DanielFA

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Re: SMB2 - Super Beatles - Pepperland
« Reply #63 on: March 19, 2020, 08:10:16 pm »
No reason, just a matter of taste: I can't see it as a SMB game unlike the others (SMB1, SMB2J, SMB3 and SMW)... :P

NesDraug

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Re: SMB2 - Super Beatles - Pepperland
« Reply #64 on: March 26, 2020, 11:00:33 am »



John Lennon in the Sea of Monsters. World 3 WIP.
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NesDraug

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Re: SMB2 - Super Beatles - Pepperland
« Reply #65 on: July 10, 2020, 05:12:44 am »
Ok, so this project is not dead. I'm only sleeping. But I've picked this up and will do more levels. And I've added more bosses from Yellow Submarine.

It was quite tricky to repurpose Fryguy into the Dreadful Flying Glove. Thanks iridium_ionizer for the graphics btw.

Fryguy uses mirrored animations and that messed up the graphics.




Fryguy animations starts att 620A
Change a0 values. Example A0:D2 Change the D2 into C6 or something else. That's the graphic tiles.


Fixed:
« Last Edit: July 10, 2020, 07:42:28 am by NesDraug »
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Spooniest

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Re: SMB2 - Super Beatles - Pepperland
« Reply #66 on: July 11, 2020, 01:24:00 am »
It's all too much. I don't want to spoil the party. She's a woman, and I love her.

Love you, too!
Yamero~~!

iridium_ionizer

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Re: SMB2 - Super Beatles - Pepperland
« Reply #67 on: July 15, 2020, 04:40:08 pm »
It was quite tricky to repurpose Fryguy into the Dreadful Flying Glove. Thanks iridium_ionizer for the graphics btw.

Fryguy uses mirrored animations and that messed up the graphics.

Looks fantastic and thanks for the shout-out. In the the movie Glove contorts himself into different "gestures," so I think this boss gives you a fair amount of leeway into what he looks like in the animations.
« Last Edit: July 15, 2020, 04:45:46 pm by iridium_ionizer »

Andyana Jonseph

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Re: SMB2 - Super Beatles - Pepperland
« Reply #68 on: July 15, 2020, 06:54:26 pm »
Okay, this is such a random idea for a hack. And I love that. Can't wait to see more. If you want help with graphics I could spruce some up for ya.

Shauing

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Re: SMB2 - Super Beatles - Pepperland
« Reply #69 on: May 15, 2021, 05:38:31 pm »
https://www.youtube.com/watch?v=_Rn7aHE-jPY

This SMB2 Hack is still alive! Coming in 2021!
Featuring all new levels, graphics and music from The Beatles film Yellow Submarine!
Coming Soon: The Beatles Adventures In Pepperland (SMB2 NES Hack with Nesdraug!)
Prince Of Persia: 30th Anniversary Port. Download it today!: viewtopic.php?f=116&t=4535
Prince of Persia: The Queen Of Light. Download it today! viewtopic.php?f=116&t=4270&p=25473#p25440

Supergamerguy

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Re: SMB2 - Super Beatles - Pepperland
« Reply #70 on: May 15, 2021, 09:41:44 pm »
https://www.youtube.com/watch?v=_Rn7aHE-jPY

This SMB2 Hack is still alive! Coming in 2021!
Featuring all new levels, graphics and music from The Beatles film Yellow Submarine!

Looking great! Always cool to see the Beatles get some love in modern day.

Side note: Would you be willing to document the steps you took to make this hack? I'd specifically love some kind of palette documentation + any other tips or tricks to make SMB2 hacking easier. I only ask because I'd like to make my own Spirited Away hack of SMB2 sometime in the future. 
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Shauing

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Re: SMB2 - Super Beatles - Pepperland
« Reply #71 on: May 16, 2021, 03:04:34 am »
Looking great! Always cool to see the Beatles get some love in modern day.

Side note: Would you be willing to document the steps you took to make this hack? I'd specifically love some kind of palette documentation + any other tips or tricks to make SMB2 hacking easier. I only ask because I'd like to make my own Spirited Away hack of SMB2 sometime in the future.
Nesdraug is the main developer of this hack, so it's up to him if he decides to document and share the process.
However I'm also planning to do a SMB2 hack myself and for what I know, on the level editors such as SMB2edit you can modify palettes and graphics and which music will play. However, no music tool exists as of now. I did the music for this Beatles hack, and did it via hex editing and consulting documentation such as the github disassembly of SMB2 and datacrystal website to learn how to do it. Specially on the disassembly, you can see where is pretty much everything and what could you do if you have enough ASM experience or even via hex editing if you can managed to do that.
« Last Edit: May 16, 2021, 04:02:11 am by Shauing »
Coming Soon: The Beatles Adventures In Pepperland (SMB2 NES Hack with Nesdraug!)
Prince Of Persia: 30th Anniversary Port. Download it today!: viewtopic.php?f=116&t=4535
Prince of Persia: The Queen Of Light. Download it today! viewtopic.php?f=116&t=4270&p=25473#p25440

Supergamerguy

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Re: SMB2 - Super Beatles - Pepperland
« Reply #72 on: May 16, 2021, 10:36:19 am »
Nesdraug is the main developer of this hack, so it's up to him if he decides to document and share the process.
However I'm also planning to do a SMB2 hack myself and for what I know, on the level editors such as SMB2edit you can modify palettes and graphics and which music will play. However, no music tool exists as of now. I did the music for this Beatles hack, and did it via hex editing and consulting documentation such as the github disassembly of SMB2 and datacrystal website to learn how to do it. Specially on the disassembly, you can see where is pretty much everything and what could you do if you have enough ASM experience or even via hex editing if you can managed to do that.

Thanks for letting me know. The music editing and implementation will probably be over my head, but I can always give it a try. Will definitely try out SMB2 Edit in the future. :thumbsup:
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

NesDraug

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Re: SMB2 - Super Beatles - Pepperland
« Reply #73 on: June 16, 2021, 04:34:46 am »

Link to trailer: https://youtu.be/_Rn7aHE-jPY

Alright, so I just wanted to say that I've finished my studies and I've got a new job. So things are settling down and  I'll be finishing up this hack this summer. It would be really cool if I was able to finish it in time for the 52:nd anniversary of Yellow Submarine (17 July 1968: World première of Yellow Submarine) but I won't promise anything. But: ":  ;D It won't be long, yeah, yeah, yeah, yeah, yeah it won't be long.   ;D "
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AxlRocks

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Re: SMB2 - Super Beatles - Pepperland
« Reply #74 on: June 16, 2021, 01:56:30 pm »
I can't wait to play this with my girlfriend, she's a Beatles maniac and likes Mario too, so this will be a good time!

Even if I weren't interested in this for that reason, I want to applaud how well done this already looks and sounds. Great work NesDraug and Shauing!

Spooniest

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Re: SMB2 - Super Beatles - Pepperland
« Reply #75 on: June 17, 2021, 08:46:21 pm »
It's all in the mind
Yamero~~!

NesDraug

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Re: SMB2 - Super Beatles - Pepperland
« Reply #76 on: September 02, 2021, 12:02:47 am »
This hack is still in development. This summer I secured a steady job and can finally put hours into this game every week. Here's the first 4 worlds. (I'm currently working on world 6).


Title Screen

Spoiler:
World 1- Liverpool

Spoiler:
World 2 - Sea of monsters

Spoiler:
World 3 - Foothills of the Headlands

Spoiler:
World - Pepperland

Discord link for discussing the hack and more Beatles stuff:
https://discord.gg/MUUAECwp

« Last Edit: September 02, 2021, 12:59:54 am by NesDraug »
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Googie

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Re: SMB2 - Super Beatles - Pepperland
« Reply #77 on: September 02, 2021, 09:49:09 am »
I love this, Bro. Keep up the great work! :thumbsup: :beer:

Spooniest

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Re: SMB2 - Super Beatles - Pepperland
« Reply #78 on: September 03, 2021, 10:44:38 pm »
Hehehe

Gee, I wonder if the Sea of Science and the Sea of Holes don't exactly make for inspiring level design aesthetics on the NES? And for completely opposite reasons, weirdly enough

The Sea of Science is way too many colors and geometric shapes distorting and stuff for a NES to ever handle. And the sea of holes is literally just that. Levels that are only two colors (and mostly white at that) I think were also hard to pull off on the NES simply because it limits the palette too much, I would think.

Still, what is done is highly impressive. I'm hearing Eleanor Rigby in my head even. Nicely done.
Yamero~~!

NesDraug

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Re: SMB2 - Super Beatles - Pepperland
« Reply #79 on: September 04, 2021, 01:59:22 am »
Hehehe

Gee, I wonder if the Sea of Science and the Sea of Holes don't exactly make for inspiring level design aesthetics on the NES?

Thanks, well The Sea of Science was cut entirely from the game, as was The Sea of Time since I just had no idea how to represent it.

The Sea of Holes with Jeremy The Boob is actually one level (level 2-3, instead of a whole world)

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