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Author Topic: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)  (Read 148774 times)

Gi Nattak

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
« Reply #660 on: February 19, 2019, 07:51:08 pm »
Today I noticed that Dr. Meat's uncensored final battle patch breaks the Magitek Factory cart escape battle background!
It's hard to tell because it is zipping by so fast, but it definitely does...
bad: https://imgur.com/a/iBihfFq
good: https://imgur.com/a/WO7v2WG

I noticed this due to using a spell in my own hack that lights up the background much more and saw a bunch of stuff I'm not used to seeing: https://imgur.com/a/ZZun9mc

and then narrowed it down to some patch that altered the battle background data, of course, and spent all day trying to look for let alone remember what it could be, finally discovering it is indeed the uncensored final battle patch. :(

Not sure if Dr. Meat is around anymore to possibly fix this, I doubt I could, though I do have some battle background editing experience... Seems he might have had a byte(s) overfill into the next map's data when re-compressing it. I'm not sure how he went about this, though. It's impossible for me to let this slide so I will be reverting it for mine, just thought I let ya know here as well! :thumbsup:
« Last Edit: February 19, 2019, 09:06:47 pm by Gi Nattak »

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
« Reply #661 on: February 19, 2019, 09:36:13 pm »
Today I noticed that Dr. Meat's uncensored final battle patch breaks the Magitek Factory cart escape battle background!
It's hard to tell because it is zipping by so fast, but it definitely does...
bad: https://imgur.com/a/iBihfFq
good: https://imgur.com/a/WO7v2WG

I noticed this due to using a spell in my own hack that lights up the background much more and saw a bunch of stuff I'm not used to seeing: https://imgur.com/a/ZZun9mc

and then narrowed it down to some patch that altered the battle background data, of course, and spent all day trying to look for let alone remember what it could be, finally discovering it is indeed the uncensored final battle patch. :(

Not sure if Dr. Meat is around anymore to possibly fix this, I doubt I could, though I do have some battle background editing experience... Seems he might have had a byte(s) overfill into the next map's data when re-compressing it. I'm not sure how he went about this, though. It's impossible for me to let this slide so I will be reverting it for mine, just thought I let ya know here as well! :thumbsup:

Interesting. Is it noticeable without that spell? And do you think it might be a compatibility issue with your spell change? Just curious. I'd fix it if I knew what Dr. Meat did or if I knew how.

Gi Nattak

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
« Reply #662 on: February 19, 2019, 10:10:00 pm »
It's definitely that patch, yeah. I checked it out with Woolsey Edition as well as Dr.Meat's relocation hack and it's the same thing. Reverting it corrects the issue, but of course re-censors the final tier guys again. An easier way to look at it (the messed up cart background), is to open up FF3usME and go to the formation editor and choose the mine cart background and you'll see it. It is fairly noticeable imo, well once you notice it lol... but pay attention to the background when, say, a Bolt 2 is cast, and you'll see the not-so-good looking weirdness pop up. I can give a shot to fixing it but first I must attend to a slew of other bugs. >_<
« Last Edit: February 20, 2019, 03:22:43 am by Gi Nattak »

octorox

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)
« Reply #663 on: February 21, 2019, 10:27:32 pm »
I know its been a while since I last did an update for Woolsey Uncensored, but since Mato recently did his translation analysis for FFVI, I've been thinking about going through the script with his notes to make a few tweaks like I did with Namingway Edition. Before I do so, I wanted to get some input on things people may have noticed so I can compile and fix those issues first.
I definitely recommend taking a look at Mato's notes. He points out a ton of issues with the Woolsey translation I wasn't aware of, and a surprising number of places where the RPGone translation just makes stuff up. I haven't gone and compared how TWUE handles these things, but it would be interesting to do a cross comparison.