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Author Topic: The PS1 Classic  (Read 8609 times)

Gemini

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Re: The PS1 Classic
« Reply #40 on: December 07, 2018, 09:33:18 am »
That's not what I've been reading. This is just one of the sources, but it's a good example: https://www.destructoid.com/review-playstation-classic-532740.phtml
That article seems to be aiming mainly at the game selection. Hardware wise the PS Classic is rather decent, not the most powerful around, but it still does the job mostly fine. AT consoles, on the other hand, have real shit hardware and can't even get a clear audio output, plus it's got all sorts of weirdness with video out as well. At least with PS Classic, given that it's hacked, you have a valid piece of hardware, with stuff like the MegaDrive mini all you can do is open your trash bin and practice basket.
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Re: The PS1 Classic
« Reply #41 on: December 07, 2018, 10:28:49 am »
Hardware wise the PS Classic is rather decent, not the most powerful around, but it still does the job mostly fine.
The hardware isn't decent at all and it definitely doesn't do the job fine at all: https://www.youtube.com/watch?v=UU0dn9pRKuw

I wouldn't touch this piece of shit even if they paid me to use it...

I've used $10 phones (that is: portable, with their own screen, battery, etc.) from 2010 that can run ePSXe with increased inner resolution, 60 FPS, smooth textures, etc. Even the same emulator they used on this crap (PCSX ReARMed) runs at 60 FPS on all the phones I've tested it (and without the need of all the awful hacks they added...)
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nesrocks

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Re: The PS1 Classic
« Reply #42 on: December 07, 2018, 10:34:15 am »
It runs at horrible frame rates, with hipcups in the sound playback. That is NOT decent. It's very indecent. Utterly unplayable.

Chronosplit

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Re: The PS1 Classic
« Reply #43 on: December 07, 2018, 10:59:41 am »
How can you say that when it's exactly the same open-source emulator that everyone has seen?

Even if you want to limit yourself to commercially-released stuff, Bleem sets a pretty low bar.
If I'm remembering correctly ReARMed is the bottom of the barrel these days on at least android, and It's the only one on 3DS or Pi.  But it's still nowhere as bad as Bleem!
« Last Edit: December 07, 2018, 11:12:59 pm by Chronosplit »

Gemini

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Re: The PS1 Classic
« Reply #44 on: December 07, 2018, 03:18:26 pm »
I've used $10 phones (that is: portable, with their own screen, battery, etc.) from 2010 that can run ePSXe with increased inner resolution, 60 FPS, smooth textures, etc. Even the same emulator they used on this crap (PCSX ReARMed) runs at 60 FPS on all the phones I've tested it (and without the need of all the awful hacks they added...)
My point still stands: that's a software hiccup, not hardware. Manufacturing is leagues above that of AT games. Wait until somebody hacks the system and places a better replacement than PCSX ReARMed.
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Re: The PS1 Classic
« Reply #45 on: December 08, 2018, 08:19:04 am »
One guy claims to have hacked the PSX Classic.

https://github.com/justMaku/gpghax

https://youtu.be/5RCB3Cas5Ck

But I have yet to see anyone else verify his findings.

If it is true, then someone should replace the emulator on that thing with the Android version of ePSXe, so it would actually be something useful instead of a little grey piece of shit shaped like a Sony PlayStation.

UPDATE:

Found this: https://www.youtube.com/watch?v=aoxAR2nLav0

Maybe it isn't a hoax.

Chronosplit

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Re: The PS1 Classic
« Reply #46 on: December 08, 2018, 09:16:35 am »
Hopefully someone who's bought it won't need to buy a second time.  If we could get it to boot directly to ePSXe all the better, because it's UI is more useful in general.

The only games that won't work with the android version that I've thrown at it are the Pro Pinball games, due to some obscure graphic issue it requires the OpenGL plugin (it's a separate download, but not the best implimentation of it).  Oh, and you might want to stick with FXAA and use the scanline settings for that.  For some reason both of the CRT shaders are really slow on my device, otherwise I can run the highest settings no problem.

A.D.R.I.A.N

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Re: The PS1 Classic
« Reply #47 on: December 09, 2018, 03:14:18 pm »
Ah, Sony. Always copying Nintendo.
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POWCo-op

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Re: The PS1 Classic
« Reply #48 on: December 09, 2018, 04:51:58 pm »
One guy claims to have hacked the PSX Classic.
They're making steady progress at this point.
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thr

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Re: The PS1 Classic
« Reply #49 on: December 11, 2018, 04:14:24 am »
One guy claims to have hacked the PSX Classic.
looks like somebody did an even better job:
https://github.com/pathartl/BleemSync

Jorpho

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Re: The PS1 Classic
« Reply #50 on: December 12, 2018, 10:12:13 pm »
It can now be empirically stated that apparently an emulator running on the SNES mini can, in at least some conditions, outperform the PS1 classic.
https://www.vg247.com/2018/12/12/ps-one-classic-snes-mini-emulator/
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Chronosplit

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Re: The PS1 Classic
« Reply #51 on: December 13, 2018, 08:43:10 am »
It can now be empirically stated that apparently an emulator running on the SNES mini can, in at least some conditions, outperform the PS1 classic.
https://www.vg247.com/2018/12/12/ps-one-classic-snes-mini-emulator/
Looks like Sony screwed up royally somewhere, because the PS1 classic has better hardware (almost) all around.

We won't really know for sure just how bad it is until someone tests the classic using RetroArch with it's ReARMed core though, I'm pretty sure that's what the SNES mini is using.

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Re: The PS1 Classic
« Reply #52 on: December 16, 2018, 10:15:54 pm »
Did ya hear? This thing is bombing hard.

LOL Karma.

Jorpho

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Re: The PS1 Classic
« Reply #53 on: December 16, 2018, 10:23:12 pm »
I'd like to think that means it will be turning up for dirt-cheap everywhere soon enough, but Sony is probably smarter than that.  Then again, my PSP Go cost $50 CDN brand-new.

But crappy as it may be, it's still two USB controllers, right?  Then again, since there's no analog sticks, they won't really be useful for very much.

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