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Author Topic: changing snes palettes  (Read 1720 times)

Notthisguy

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changing snes palettes
« on: October 31, 2018, 02:14:13 pm »
So i've been working on this sprite hack of mega man x2, and my main goal is to replace X with Lucca from Chrono Trigger and eventually zero will be replaced with Crono. 
Problem is, I'm expecting these tools (vsnes, No$sns) to give me the rom's hex address of each color I'm trying to change in the vram viewer/palette tab.  It's not. 
For example under details when i pick a color, it displays its hex r/g/b values, but its index address is 9F.  In the OAM viewer i can see the palette address seems to say OBP1. 

I am running windows 10 64bit, so snespal tools don't work for me.  This should be simple, and yet it's taking 3 days. 
Any suggestions?

ThegreatBen

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Re: changing snes palettes
« Reply #1 on: November 02, 2018, 09:41:22 pm »
I used Bsnes debugger for my palette hacking.