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Author Topic: Discussion - SNESPAl  (Read 1881 times)

Arima

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Discussion - SNESPAl
« on: October 25, 2018, 10:39:30 pm »


I already have an idea as to how you're supposed to use SNESPal properly...
but trying to find the colors that you want to modify is completely RIDICULOUS.
This is literally the equivalent of trying to find a needle in a haystack.

Has anyone thought about compiling a List of Hexadecimal Addresses to enable users to find certain colors and even palettes in a timely manner?
That would really help make SNESPal a much more convenient tool to use for Modders.

Priority Games that need a compiled list:
1. super Mario World
2. Super Mario All-Stars
3. Legend of Zelda: Link to the Past
4. Super Mario Kart
5. Final Fantasy 6
6. Earthbound
7. Super Metroid

KingMike

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Re: Discussion - SNESPAl
« Reply #1 on: October 26, 2018, 01:05:44 pm »
It would be convenient but finding palettes oneself should be a pretty standard ROM hacking.

I mean, in the case of SNES, you could probably rip the data from ZSNES savestates, or use VSNES. I'm sure it'll tell you SOMEWHERE. And then it's a matter of finding a hex match in the ROM. (and if you don't find a match, well then that's a problem the program can't help you with anyways)
"My watch says 30 chickens" Google, 2018