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Author Topic: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation  (Read 5542 times)

vivify93

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Re: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation
« Reply #20 on: November 06, 2018, 10:14:42 pm »
Unfortunately, there was never a Phantasy Star Generation:3.

As for PSGEN1...

- You can do critical hits now. Enemies don't seem to be able to, though.

- You can now see your characters fight and attack in battle.

- More than one enemy type at a time can now face you in a single fight.

- If there are multiple enemies of the same type in a battle, you'll see each
  individual one on screen instead of just one.

- There are multiple new spells: Heal All, Status Cure, Ice, Ice 2, Fire 2,
  Wind 2, Thunder 2, Sleep, Silence.

- Status effects exist now, including Poison, Sleep, Silence, and Paralysis.

- The level cap has been expanded from 30 to 99.

- Each character has an individual inventory as in Dragon Quest, instead of
  items being a shared pool.

- There is a new elemental damage system, which completely changes the way you
  look at the use of everyone's magic.

- Collabo Spells: There are new Spell Crystals in the game (Fire, Ice, Thunder,
  Wind, Heal, Status Cure) that can be equipped as accessories to grant added
  effects. One effect is allowing a character to cast up to three free spells,
  the third being a synthesis of two Crystals. However, there's a chance that
  a Crystal will break anytime you use a spell from them.

- There are also new weapons and items to find. In particular, the Atlas, which
  brings up a mini-map of every dungeon, can now be bought in shops. (An Atlas
  wears off after a certain number of steps.)

- Quite a few changed chest contents; you won't find 20 MST and a Cola in every
  other chest now!

- Enemies can now drop items after battle. It's usually nothing special, but
  there are exceptions.

- Changed shop inventories, but for the better in pretty much all cases.

- You can now Consult to view the team's take on the situation at hand. At
  times, you will need to Consult to progress.

- Various added keys are now needed to get into dungeons, making game progress
  somewhat more linear.

- You can hold the X Button to sprint in towns and on the world map.

- You can no longer save the game anywhere; saving must be done at terminals
  in towns.

- Suspend save: you can now create a temporary save file to the Memory Card
  anywhere, anytime. Once saved, you're returned to the title screen, and if
  you load your Suspend data, it gets erased.

- Story-wise, there's expanded text, added story elements, new anime-style
  stills for important cutscenes, a few new NPCs, some fairly minor new story
  arcs, and some added side quests. At times, you will need to talk to NPCs
  in order to progress. It's nothing that truly changes the essence of the
  story of Phantasy Star I, but it is present.

And ripped straight from my walkthrough, PSGEN2...

- Attack Charging: By holding down the O button when selecting your enemy
  target, you can charge your physical attacks to strengthen them to one of
  three power ranks.

- Timed Defense: When an enemy is about to damage a character, a circle will
  appear on them. By pressing the O button at the right time, you can reduce
  the damage by successfully parrying. Each character has a different timing.

- You can do critical hits now. Enemies don't seem to be able to, though.

- There are two new tech lines, Zonde from the online games and Wat, returning
  from Phantasy Star IV.

- The level cap has been expanded from 50 to 99.

- The inventory system is now a shared pool, though items don't stack.

- You can change your weapons and shields mid-battle, which is super useful.

- There is a new elemental damage system, which completely changes the way you
  look at the use of everyone's techniques.

- There is a battle rank system, which allows you to gain more experience after
  battle depending on how well you performed.

- The stats Strength, Mental, and Dexterity (Stamina, Intellect, and Skill in
  Generation:2.) now all actually work as intended.

- Each character has a new Skill, which they can use for 0 TP. However, their
  Skill Gauge has to fill first. Each character has a different rate at which
  their Gauge rises.

- Characters can now be assigned one of two Tasks when left at home: Practice,
  which allows them to gain EXP and level up while not in the active party,
  and Create, which lets them craft items in the new item creation system.

- Yes, there is an item creation system. It's very basic, but it's nonetheless
  useful.

- Storage is now done at home, rather than in Paseo's Central Tower.

- There are also new items. Many of them are gotten via item creation, but some
  are found in chests.

- A few added chests, and quite a few changed chest contents, mostly on
  Dezoris.

- Enemies can now drop items after battle. It's usually nothing special, but
  there are exceptions.

- Changed shop inventories, but for the better in pretty much all cases.

- The thief can now only steal what is actually for sale inside a shop. Sorry
  to those looking to plunder revival items straight away!

- You can now Consult to view mostly the main character's take on the situation
  at hand, though once in awhile others will join for a conversation.

- Suspend save: you can now create a temporary save file to the Memory Card
  anywhere, anytime. Once saved, you're returned to the title screen, and if
  you load your Suspend data, it gets erased.

- Story-wise, there's expanded text, added story elements, new anime-style
  stills for important cutscenes, a few new NPCs, some fairly minor new story
  arcs, and some added side quests. It's nothing that truly changes the essence
  of the story of Phantasy Star II, but it is present.

- The original Phantasy Star II is bundled with Phantasy Star Generation:2 on
  the same disc. Just select "Original Game" from the title screen.

Edit - Updated PSGEN1 with all of its changes. I don't think I missed anything.
« Last Edit: November 27, 2018, 03:11:39 pm by vivify93 »
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Digitsie

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Re: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation
« Reply #21 on: November 06, 2018, 11:01:27 pm »
thanks! I've been trying to figure out which SMS/genesis version/hacks would track best with the Generation 4 recommended patch for PS 1-3.

Right now, figuring:

PS 1 retranslation
PS 2 Improvement + Lory's latest bugfixes
PS 3 Bugfix + Text Cleanup

Not sure how well the improvement / text clean-up will work with the latest bugfixes, though.

vivify93

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Re: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation
« Reply #22 on: November 07, 2018, 12:49:04 am »
There's a retranslation of PSIII now, actually. It has a lot of bug fixes, but I'm unsure if it includes everything in Lory's release. Looking at the readme, it seems he did work with them on this to incorporate at least some fixes, though. I think this retranslation is based off of the US release. However, I haven't looked into it, since... cool new script or no, it's still Phantasy Star III. But it looks to be quality work!

When we can get PS Generation:1 v3.00 and PS Generation:2 v2.00 out, my recommendations would probably be:
- PSGEN1 English fan translation v3.00
- PSGEN2 English fan translation v2.00
- PSIII retranslation by Peaches, Lory1990, and R. Capowski v1.0
- PSIV - Generation:4 (Retranslated Ver. w/ original names) by GhaleonUnlimited

I don't remember if there are a huge amount of PSI and II references in III, or III references in IV. But I feel like Peaches' team's PSIII should be examined for inconsistencies compared to the other projects, so they're all cohesive.
« Last Edit: December 28, 2018, 04:48:45 am by vivify93 »
All my life I've tried to fight what history has given me.

GhaleonUnlimited

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Re: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation
« Reply #23 on: November 07, 2018, 12:56:00 pm »
thanks! I've been trying to figure out which SMS/genesis version/hacks would track best with the Generation 4 recommended patch for PS 1-3.

Right now, figuring:

PS 1 retranslation
PS 2 Improvement + Lory's latest bugfixes
PS 3 Bugfix + Text Cleanup

Not sure how well the improvement / text clean-up will work with the latest bugfixes, though.

Great questions, and vivify (who's done sooooo much work for the PS series) answered them well for you.

Yeah, I recommended the "Modern/Gen 4" ver of my patch cos even being a lifelong PS fan, I feel the SEGA AGES remakes are the best way to experience PS1 and 2.

They add a lot of character and detail to the story. Plus they're also more playable to modern sensibilities IMO.

And because they're fan-translated into English now, I think they best represent the original Japanese.

BUT there are wonderful new translations of PS1 (SMS) and PS2 (Gen/MD) so if you prefer classic I wanted a ver of the patch to match them.

The differences are minor for the PS4 patches. Mostly monster, spell, and item names. The script is about identical.

PS3 has a very cool story, but it's really more like a PS Gaiden and takes forever to see how it fits into the series. Unless you have a ton of time, I would read atheough a PDF of the strategy guide. I played through it as a kid but idk if I could do it again.

Although there is new English fan translation of PS3 which is awesome.

GhaleonUnlimited

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Re: ROM Hacks: Phantasy Star Generation 4 - A Relocalization & Retranslation
« Reply #24 on: November 15, 2018, 03:32:24 pm »
Hi all, I finally completed the game (had some save issues w/ my Everdrive) and can finally say I have a "final" (for now) version of the patch out. Made many small changes & edits & fixes.

The ending is also 80% rewritten from the original game script -- these edits weren't implemented properly in all earlier patches and I had no way to see that until I got through the game myself.

So I hope people enjoy it. Feel free to write a user review to share your experience with others, if you feel compelled to do so, and I'd love to hear your thoughts here through RHDN as well.

Thanks!

galneon

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Sorry to see the awful review posted in February... I can't imagine it's a fair one (then again, I grew up buying Working Designs localizations on release day and loving them). I'll be playing through this sometime this year and will be sure to post a review, likely one of contrast.

Is v3.5 more or less final?

Edit: If a new release you consider to be fully polished isn't available by the time I start playing, would you be interested in notes on all remaining dialogue issues I find? I have a writing degree and extensive editing experience, so I'm unlikely to miss much or create needless extra work for you.
« Last Edit: April 25, 2019, 04:43:36 pm by galneon »