important background info, spoilers all removed (except section 6)
AN ANGEL'S POEM (aka Song of the Angel) -Prayer of the White Wings-
Tenshi no Uta -Shiroki Tsubasa no Inori-
Long ago, ordinary people lived side-by-side with those who could use magic. For
a while, the world was peaceful. Then a powerful magic-user by the name of Satan
appeared. He used his power to try to conquer the world.
One day, another powerful magic-user appeared. This man defeated Satan and his
monsters, and sealed them in the Underworld. The world was peaceful again, but
it has become a wasteland. The man who defeated Satan ascended to the heavens to
watch over the people as they rebuilt the world.
The world had been divided into three parts: the heavens, the surface world, and
the underworld. The story was passed from parent to child for many generations.
Over time, Satan became known as the "Devil" and the man who defeated him became
known as "God".
20 years ago, monsters started coming from the underworld to the surface world
again, led by a demon named Lucifer. Lucifer was stopped by a hero and his three
companions. Unfortunately, the hero died from wounds sustained during the
battle, and his friends have disappeared.
Now, monsters have started appearing again...
---2. General game advice
Abbreviations in the Effect column:
AP = Attack power
AC = Armour class (defense)
WS = Wisdom
DX = Dexterity
LC = Luck
You save the game by talking to the Journal Vendors. These are red-haired women,
usually seen standing by a sign near the entrance to a town.
HP and MP are restored when a character levels up.
There is no need to spend time leveling-up. The difficulty of the boss monsters
in Tenshi no Uta is adjusted depending on the level of the party. If you're
weak, the boss is weakened. If you're strong, it's strengthened. There are also
checkpoints, which give you extra experience if you're falling behind. According
to the manual, this was to make for smoother gameplay.
Because of the checkpoints, the levels listed for spells in the character
section may be slightly higher than they should be.
There are two types of experience points in this game: regular experience and
negotiation experience. Regular experience is the same is in any other RPG.
Negotiation experience applies to the whole party. It affects your ability to
negotiate with monsters
There are also two types of currency: Gimil, used by humans, and Black Coins,
used by monsters. Gimil is gained by fighting monsters or negotiation. Black
Coins can only be obtained during negotiation.
If you forget what to do next or want to review what happened so far, use the
Leaving a character without equipment gives them a significant speed boost
(+48!). This could be useful is certain situations.
-Reyard (aka Rayard, Leonard) Lauer
Reyard is the character you play in the game. He lives with his father, a
blacksmith, in the village of Farrell. He is a kind and gentle person, and
doesn't like fighting.
-Curana (aka Callana, Kuraana) Laetice
Curana is a singer with a troupe of travelling entertainers. She joined the
troupe to travel the world, in the hopes that she would find her real parents.
Alfred is a friend of Reyard. He lives in Farrell with his parents. He likes to
Miria is another friend of Reyard. She also lives in Farrell and is usually
hanging around with Alfred.
Leon is a travelling swordsman. He was orphaned at a young age, and adopted by
another travelling swordsman. Now he tries to be just like his mentor. Though
strong, he is also kind-hearted, and acts as a brother-figure to Reyard.
-Gilga (aka Giruga)
Gilga is an old warrior living in the town of Mian with his wife and children.
It's said that he fought during the war with Lucifer 20 years ago, and that he
was a leader in some castle's army, but he doesn't talk much about his past.
Keith is a historian living in Rolf. He is an expert on mythology and ancient
Sophia is a sorceress. She is a childhood friend of Leon, and secretly has
feelings for him.
-Levi (aka Levy) Rune
Levi is a magician, who travels in search of the ultimate magic. his father was
killed several years ago, and he wants the power to get revenge. He is cold and
aloof, and doesn't get along with many people.
Abbreviations in the Users column:
R = Reyard
A = Alfred
C = Curana
G = Gilga
K = Keith
Le = Leon
Lv = Levi
M = Miria
S = Sophia
---4. How to negotiate
It is sometimes possible to negotiate your way out of a fight. To try to
negotiate, pick the second option at the start of the battle, then choose the
language to use. Once you start fighting, you cannot attempt to negotiate.
The success of a negotiation depends on your negotiation experience level, and
the language you use. It's possible to successfully negotiate with any monster
(other than boss monsters) in any language, but some combinations work better
than others. You gain experience points based on whether you try to negotiate
with a monster, how well you do at it, and what you do if it succeeds. At first,
you don't know any languages and can only communicate through gestures and body
language. New languages can be learned at Word Manors. Languages are described
If the attempt fails, the monsters attack. If the negotiation is successful,
you're given three options. There are six possible options, and which three you
get is random -
Sometimes monsters will sell items cheaper than you can get at stores, and
sometimes items not available in stores.
Trade a few Gimil for experience points.
Get the Gimil you would have recieved from the fight.
Buy Black Coins:
Black Coins are monster currency. You can use them to buy things in the monster
shop. They cost 500 G a piece.
Raise Friendship Level:
Basically building goodwill between you and the monsters. This option gets you
the most experience points. If your friendship level is high enough, wandering
monsters may come help you in battle. It seemed to me that monsters with a
higher friendship level were easier to negotiate successfully with.
Withdraw from battle:
Leave the battle without fighting. You receive half the experience you normally
It's a good idea to try to negotiate as much as possible. About half the time,
the monsters won't want to and you'll have to fight anyway. If you succeed, you
still get experience points, and a chance at rare items. Besides, a little
goodwill never hurts, and even an unsuccessful attempt will get you some
negotiation experience points.
---5. Languages (aka Parley)
This is the language humans and monsters living on the surface world use to
communicate with each other.
To get to the Word Manor, go around the mountains north of Mian. it costs 1000
The native language of the monsters.
The Word manor is NE of Yous. It costs 3000 G.
A language used before the world was divided.
The Word Manor is on an island west of Fean. You'll need a boat to get there. It
costs 8000 G.
The language of nature spirits.
The Word Manor is on an island on the south edge of the map. You'll need a boat
to get there. It costs 10000 G.
The language of monsters in the underworld.
The Word Manor is on an island on the east side of the map. You'll need a boat
to get there. It costs 20000 G.
This is how you communicate when you don't know any monster languages. It's
free, but it doesn't work too well.
So how do you know what language to use? One way to tell is by monster type, if
you can tell what it is. In general, use
Common Language for humans;
Monster Language for ordinary monsters and animals;
Ancient Language for undead and possibly dragons;
Spirit Language for nature spirits;
Underworld Language for devils and some underworld monsters.
Another way to tell is to listen to what they say when you try to negotiate. For example, some monsters will say "I have
nothing to say to those who cannot hear the voice of nature" when they don't want to talk. This is a clue that you should use the Spirit Language with them.
Also, it appears that a negotiation using the right language will raise your friendship level by 2 points more (whether it succeeds or not) than one using the wrong language.
---6. Common questions
Q: Where is the Black Coin shop?
A: North of Fean. You'll need the Ark to reach it.
Q: In Mian cave, how do I get to the chests on the second floor?
A: There is a hidden staircase on the west side of the first floor.
Q: How do I get through the forest to the Tower of Babel?
A: You need the Illusion Mirror. Go to Rolf and have Keith join the party. He'll
bring the mirror with him.
Q: How do I get the chest on the top floor of Bern Castle?
A: There is a secret passage in the south wall of the corridor. There is another
secret passage in the room to the west leading to a hidden room.
Q: I'm supposed to speak to the woodcutter, but he's not there. Where is he?
A: Go to Farrell and talk to a man standing by the fountain, then go to the
mountain and the woodcutter will be there.
Q: How do I get to the Earth Temple?
A: Go west from the woodcutter's cabin, then NW. A forest spirit lies in one of
the dead-ends and will let you through.
Q: How do I get to the treasure chest on the second floor of the Moon Tower?
Neither of the passages reach it.
A: The real secret passage is just to the left of the stairs.
Q: How do I get the chests on the third floor of Satan's castle?
A: Approach them in diagonally. Going straight will get you teleported back.