News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: MK3 Source for PC/PSX and N64 MKT  (Read 2948 times)

Smoker1

  • Newbie
  • *
  • Posts: 2
    • View Profile
MK3 Source for PC/PSX and N64 MKT
« on: October 26, 2018, 01:57:07 pm »
Might be something for those wanting to create a UMKT for N64 or add onto the MK3

https://assemblergames.com/threads/mortal-kombat-3-pc-psx-and-mortal-kombat-trilogy-n64-source-code.70038/

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 626
  • SPOOOOON!
    • View Profile
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #1 on: October 28, 2018, 06:06:31 am »
This is really cool, we'll finally see all the missing characters from the PSX port of MKT added to the N64 port of it in the near future.

Gemini

  • Hero Member
  • *****
  • Posts: 2017
  • 時を越えよう、そして彼女の元に戻ろう
    • View Profile
    • Apple of Eden
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #2 on: October 28, 2018, 07:09:26 am »
Nice if this can be recompiled, improved (I'm looking at thos godawful fatalities), and made the AI not cheap as hell.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Jorpho

  • Hero Member
  • *****
  • Posts: 4191
  • The cat screams with the voice of a man.
    • View Profile
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #3 on: October 28, 2018, 10:46:58 pm »
It might be interesting from a design standpoint, but isn't actually re-compiling something like this without the full suite of development tools pretty much impossible?
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

SCO

  • Full Member
  • ***
  • Posts: 131
    • View Profile
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #4 on: October 29, 2018, 12:32:08 am »
That fucking AI uppercutting in nanoseconds...

mz

  • Sr. Member
  • ****
  • Posts: 441
  • Whore
    • View Profile
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #5 on: October 29, 2018, 12:39:27 am »
isn't actually re-compiling something like this without the full suite of development tools pretty much impossible?
I read on another forum that the source for the PSX version only comes with the full suite of development tools, but no game code... So there's that, I guess. :P

(In any case, there are a lot of full SDKs for old consoles floating around the internet.)

Also, I read that this had the full source code and resources of the original MK3 arcade version, which would make this much more interesting for me if true...
There has to be a better life.

Jorpho

  • Hero Member
  • *****
  • Posts: 4191
  • The cat screams with the voice of a man.
    • View Profile
Re: MK3 Source for PC/PSX and N64 MKT
« Reply #6 on: October 29, 2018, 11:44:16 pm »
If I'm not mistaken, the rare, special network edition of Ultimate MK3 (featuring playable Noob Saibot) still isn't emulated, is it?  That would really be something.
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!