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Author Topic: Some interesting stuff.  (Read 1296 times)

Cupcom5/NGKFlower

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Some interesting stuff.
« on: May 22, 2019, 04:31:40 pm »
So last night I was looking up some composers that did the Ninja Warriors Again and SNES Power Rangers: The Movie OST. I know that does not have anything to do with what's going on hackwise, but I seen that one of the composers, Iku Mizutani makes his music into MIDI files and convert it into text to put in the video games through the sound engine.

(I'll put the links below of what I'm trying to  bring up)

Im sure the professional programmers here probably knows that in the hacking world, but I thought it would be still fun to share the minor discovery here. I also wish that these sound engines were downloadable for us to play with and such.

Anyhow, with this information I was wondering if any professional programmers may know how to do this sort of thing with the music to .txt file; I did find a site that allows you to convert any file into .txt but I'm currently still learning of all of this stuff as I speak.


Any help/tips/suggestions would be great knowledge for me.



http://www.vgmpf.com/Wiki/index.php/Iku_Mizutani

http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List

http://flashmusicgames.com/midi/mid2txt.php
« Last Edit: May 22, 2019, 04:44:02 pm by Cupcom5/NGKFlower »
It happens. :/

FAST6191

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Re: Some interesting stuff.
« Reply #1 on: May 22, 2019, 05:36:47 pm »
Why would I want to do this?

I am sure I could convert the binary midi format into a human readable text format but why I would I am not sure. If it was for a game's custom engine then maybe but simple midi.
For everything else then leaving it as midi (or XM or MOD or whatever) and using all the various programs out there to view and edit sequenced music would surely be a far better choice

Cupcom5/NGKFlower

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Re: Some interesting stuff.
« Reply #2 on: May 22, 2019, 08:26:29 pm »
Why would I want to do this?

I am sure I could convert the binary midi format into a human readable text format but why I would I am not sure. If it was for a game's custom engine then maybe but simple midi.
For everything else then leaving it as midi (or XM or MOD or whatever) and using all the various programs out there to view and edit sequenced music would surely be a far better choice

I agree, I guess this was the process that they had to go through in order to transfer their works into a game.

It's still kinda neat knowing what process was done in order to achieve this sort of stuff.  :)
It happens. :/