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Author Topic: Project "RE-Quest": Script Ports Updating “Dragon Warrior” UP: First DW2 Beta!  (Read 17068 times)

laserlambert

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Okay, I've submitted a 1.2 patch and will update the title when it's approved. Thanks again. The text error in Galenholm was a dumb pointer mistake. I seem to have a bad habit of remembering hex values wrong. Said pointer was set as A5 47 instead of A5 F7 (all throughout working on this I would remember hex values as something that sounded similar 4 instead of F, 8 instead of A, etc). Hopefully that's the last of it!
OK well obviously i haven't tested the changes made to this update yet, but i have played more of the 1.1 patch and found a couple more things worth noting, maybe you've caught them already.

When you put an enemy to sleep with snooze it says "the [enemy] is is sent to sleep!" repeating 'is'.

When you cast fizzle on an enemy successfully it says "...But it fizzles away harmlessly!" which is also the text used when an enemy who has been fizzled tries to cast a spell, which is sure confusing.

There is an enemy called "stone goeal" but i am pretty sure it is supposed to be "stone golem"

and some text scrolling is a little unwieldy like when you use the princess' pledge item, the text telling you how far you are from the castle scrolls by without stopping so it makes figuring out where the mark of Erdrick is tough (of course I already knew where it was, but still). and when you accept the dragonlord's proposal an entire paragraph just scrolls by without stopping, sure you only see that text before you lose and have to start again, but it is some nicely written text to see.
« Last Edit: December 20, 2018, 03:00:51 am by laserlambert »

Choppasmith

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Well looks like I know what I'm doing this Saturday night!

One thing you can do to check your inserts before releasing a patch is to try using your extract process (modified as necessary to account for any structural changes you've made, such as half the text now being in a new ROM bank) on the patched ROM and compare that text to the text you wanted to insert. I tried that on the 1.1 patch just now and noticed that the pointer at 0x8014 is off by a bit too, which results in the girl who sells you Fairy Water in Cantlin not having any text to display when you agree to buy from her.

... and that's the trouble with manual pointer editing :P.

Dangit, really thought I had it all fixed. I'm dumbfounded at your suggestion. It's so obvious why that would work OF COURSE I wouldn't think of it initially XD Thanks.

OK well obviously i haven't tested the changes made to this update yet, but i have played more of the 1.1 patch and found a couple more things worth noting, maybe you've caught them already.

When you put an enemy to sleep with snooze it says "the [enemy] is is sent to sleep!" repeating 'is'.

When you cast fizzle on an enemy successfully it says "...But it fizzles away harmlessly!" which is also the text used when an enemy who has been fizzled tries to cast a spell, which is sure confusing.

There is an enemy called "stone goeal" but i am pretty sure it is supposed to be "stone golem"

and some text scrolling is a little unwieldy like when you use the princess' pledge item, the text telling you how far you are from the castle scrolls by without stopping so it makes figuring out where the mark of Erdrick is tough (of course I already knew where it was, but still). and when you accept the dragonlord's proposal an entire paragraph just scrolls by without stopping, sure you only see that text before you lose and have to start again, but it is some nicely written text to see.

Really appreciate the report! I didn't really have anyone to beta test and boy does it show. I remember the thing with the Fizzle message the two messages I was replacing was confusing and I wasn't sure which one was which and I never tested it further. With the Dragonlord message, I think something happened to my script dump where all the New Line codes (represented with a &) got switched with a New Line + Pause (represented with a @). This caused things like certain events like the ending being glitchy and I thought I fixed it. The pauses and page breaks are taken straight from my mobile version rip, so I'm not 100% sure how well it matches to the NES version, so if you see any other text that needs a break, let me know!

laserlambert

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OK so I started talking to NPCs and making note of which ones had text scrolling problems of any kind, and I think I was pretty thorough, but obviously I'm not perfect. some of them only cut off a single line of text from the top, but some lose whole paragraphs.

this was with the recent 1.2 patch so it should be up to date.

Before all that I found there are three NPCs that all say 'Thou art of the bloodline of mighty Erdrick, thou say'st? Hast thou proof?' all of them in different towns.
Don't know if that's intentional or not. anyway.

it's a lot of text so I put it in a spoiler, because frankly I'm new and don't know a better option.
I don't want this to be something that seems like I'm demanding a fix for, the patch is great as is honestly and this is just because I was bored and in case you'd like to see it.
sorry if this is gibberish or a stupid amount of text you'd like cleaner or clearer or better organized or something I don't know
It's a lot.

Spoiler:
looks like a single line of dialogue text can only contain a max of maybe 21 characters (including spaces and punctuation but not the quotes) any longer and it goes down to the next line
a text box can only contain 7 lines at once, but only 6 lines if there is additional text after because of the presence of the downward arrow.
XXXXXs next to a line means it scrolls off screen without you pressing a button so you might miss it. ______ after a line is my suggestion of where to put a break in the text if I have one.
I named my character 'Hero'. It goes without saying I don't know what will happen to some text boxes if you have a longer or shorter name.

Paragraph skips:
Tantagel (castle):
KING beginning of the game message
   'Hero! Scion of the
   bloodline of Erdrick,
   Hero of Legend! Long
   have I awaited thy coming!'
   
   'In days of yore, thy
   revered ancestor did
   receive of the
   Almighty Goddess the
   Sphere of Light.
   
   By its power was our
   world rid of the
   menace which did
   beset it.'

   'Yet, alas, some few
   years past, there did
   arise a new
   threat-the
   Dragonlord.'

   'With his cunning, he
   did steal away the
   Sphere of Light from
   us, plunging the land
   into darkness once
   more.'

   'Should this state of XXXXXXXX
   affairs be suffered
   to continue, the   
   night must surely
   take unrelenting
   hold, and our realm
   perish.'
   
   'So I say unto thee,  XXXXXXX
   Hero of the bloodline
   of heroes, vanquish
   the accursed
   Dragonlord, and
   reclaim the Sphere of
   Light!'

   'In the chests o'er
   yonder wilt thou find
   items to aid thee on
   thy quest. Take what
   thou wilt, with my
   blessing.'

   'Partake thee also of
   the wisdom of those
   loyal subjects
   gathered here in my
   throne room.'

   'Doubt not but that
   their knowledge will
   serve thee as well as
   any shield.'

   'May the Goddess guide
   thee to victory, and
   return thee unto us
   ere long, brave
   hero!'
   
King Save message:
   'Brave Hero, thou art XXXXXX
   returned to us! Full  XXXXXX
   glad am I to see      XXXXXX
   thee!'                XXXXXX
   
   'Earn another ### points  XXXXXXX
   of experience, and       XXX (scrolls off at yes/no prompt)
   thou shalt attain a
   new level.'
   
   'Wilt thou record thy
   tale thus far in an
   adventure log?'
King return message:
   'Brave Hero! Thou art
   returned to us! By my
   troth, thou growest
   mightier with each
   passing day!
   
   If it be in the power
   of any man to deliver
   us from the
   Dragonlord's tyranny,
   that man is surely
   thee!
   
   Verily, 'tis not
   without reason that
   the people do begin
   to dream of a
   brighter tomorrow!'
   
   'Earn another ####   XXXXXX
   points of experience,   XXXXXX
   and thou shalt attain   XXXXXX
   a new level.'      XXXXXX
   
   When thy level
   groweth greater, come
   before me and record
   thine adventure, that
   thy progress might
   not be lost.'
   
   May destiny bring
   thee before us again
   ere long, brave
   Hero!'
Tantegel (town):
Curse breaking wizard (priest?) when you have a curse
   'hm? Art thou..? XXXXXXX
   Thou art! A foul XXXXXXX
   curse afflicteth XXXXXXX
   thee! Allow me to
   alleviate thy
   suffering!'   _____(after '!'?)

   'Be not afeared,
   friend. Thou art
   cursed no longer!'


Cantlin: Sage NPC
   'Let us pray for the
   success of this, our
   hero, who striveth
   with all his might to
   deliver us from evil.'
   
   'May the light of the    XXXXXXXX
   heavens shine upon   XXXXXXXX
   thee...         XXXXXXXX __
   'Now, set thee forth,   XXXXXXXX
   and make haste unto   XXXXXXXX
   the foretold place!'  _____________
   'What place? Why, the
   Very spot from which
   fair Tantegel Castle
   standeth a mere 70
   paces north and 40
   paces west!
   
Princess 1
   'at long last!
   
   One has come who will
   deliver me from my
   plight!
   
   'Brave hero, I am
   Gwaelin, Princess of
   Tantegel.
   
   Hadst thou tarried a
   moment longer, the
   Dragonlord would
   surely have made me
   his bride!

   Merely to imagine    XXXXXXX
   such an unspeakable  XXXXXXX
   fate striketh dread  XXXXXXX
   into my dainty       XXX (scrolls off after yes/no prompt)
   heart... (shudder)'  _________
   
   'Mighty Hero, thou
   wilt, of course,
   escort me to my home,
   the palace?'

Princess 2
   'The!? B-!? Grr...   XXXXXXX
   Mayhap thou didst not XXX (scrolls off after yes/no prompt)
   hear me correctly...' ______

   'Mighty Hero, thou
   wilt, of course,
   escort me to my home,
   the palace?'

Princess' Pledge Item (double period typo, and "pacesto" typo are from the game's text.)
   'To attain the next
   level, my beloved,
   thou must needs earn
   another ####
   experience points.'
   
   'The great castle of XXXXXX
   Tantegel, wherein I XXXXXXX
   await thy return, XXXXXXXXX
   standeth a mere XXXXXXXX
   ## paces to the (north or south)XXXXXX
   and naught more than..
   ## pacesto the  east.'
   
   'O Hero, my hero! Thy
   beloved princess
   adoreth thee so!
   Tee hee! (simper)'
   
Temples
North Temple
   'Thou art in   XXXXXXXX
   possession of the XXXXXXXX
   Lyre, thou say'st?' XXXXXXXX ________

   'Long have we awaited XXXXXXX
   the coming of one
   such as thee, brave
   Hero.'      __________
   
   'Thy Prize lieth in
   the chest over
   yonder!'

Tantegel Temple
   'Long have we awaited XXXXXXX
   the coming of one
   such as thee, brave
   Hero.'      __________
   
   'Thy Prize lieth in
   the chest over
   yonder!'

Top line cut-off
Tantagel (castle): blue guy talking about tantegel being a veritable fairground

   'In days of yore, lo, XXXXXXXXXXXX
   the fair city of
   Tantegel was a
   veritable fairground,____ (after ','?)
   wherein the
   merrymakers of the
   world did play!

   and yet now, we are
   beset on all sides by
   foul fiends, and the
   golden days are no
   more...

   (sniff) Ahh, sweet
   memory...
   (sob)'
   Brecconary (first town):
   Galinholm (tomb):

Kol: Blue NPC
   'A Traveller did tell me
   of a cave at the
   sea's edge south of
   this place in which
   languisheth a maiden
   most fair.

   But the cave in XXXXXXXXXXXXXXXX
   question is overrun
   with foul fiends. __________ (after period?)
   Pray, how might a
   delicate damsel
   survive in such a
   hellish hole?

   More Likely doth it
   seem that the
   traveller, driven mad
   with fear, did
   glimpse a phantom of
   his mind's own
   making.'

Rimuldar: Gray NPC
   'Legends tell of how
   mighty Erdrick did
   use the rain's bow as
   a bridge to reach the
   forsaken isle north
   and west of here.
 
   They speak also of
   how he did descend
   into the darkness
   through a hidden
   doorway in the throne
   room of his foe.

   Wanderer-if, on thy XXXXXXXXXXX
   travels, thou
   shouldst chance to
   meet with the
   descendant of the
   saviour Erdrick, _________(after comma?)
   Promise me this...

   Promise me that thou
   wilt tell him all
   that i have told thee
   now. Verily shall it
   stand him in good
   stead.'

   
Cantlin: Green NPC
   'My father's father
   did often tell a
   curious tale.
   
   He spoke of his         XXXXXXXXXXXXX
   friend Magog, and of    _______(after comma?)
   a chest containing a
   great treasure which
   he did bury beneath
   the tree behind his
   shop...
   
   Would that I might go
   in search of the
   treasure myself. But
   alas, beyond these
   walls lieth untold
   danger...'

First Cave
   Hero opens the
   treasure chest...
   
   what luck! He finds
   the stone tablet.
   
   Hero gratefully
   pockets his find.
   The following message
   is etched into its
   surface:

   'I am Erdrick. Hear me
   well, bearer of my
   blood, heir to my
   destiny...'

   'If you would reach XXXXXXX
   the evil island
   visible from
   tantegel's shore, you _____(after comma?)
   will require the
   three sacred
   artefacts.'

   'Gather them, and you
   may yet cross to that
   accursed isle, and
   destroy the source of
   all evil, as I, too,
   did so long ago.'
   
   'Before my passing, I
   entrusted the three
   objects to three
   great sages.'

   'If the fates have
   been kind, their
   descendants guard
   them still.'

   'When evil rules the
   ill-starred isle once
   more...' 'Gather the
   hallowed triad, and
   strike a blow for the
   cause of light.'

   'No doubt, those of
   the line of the sages
   await you somewhere
   in this world. Seek
   them out!'
   
   'Blood of my blood,
   child of my
   children-go forth and
   fulfil your destiny!'


King End game dialogue (any unindented text is unindented in game, and maybe some suggested text not in quotes should be unindented)

   'Mighty Hero, all is XXXXXX
   as the prophecies
   foretold! Lo, the  _____ (after 'foretold!'?)
   words of the ancients
   do ring clear and
   true down through the
   ages!'

   'The promised hero in
   whose veins floweth
   the blood of mighty
   Erdrick is none other
   than thee.'

   'If there be a better
   man to rule this
   land, I know him not.'

   'What say'st thou?
   Wilt thou take the
   throne in my stead?
   Wilt thou watch o'er
   this fair realm till
   thy dying day?'
(should be unindented?VVV)
   But alas, it was not
   to be...

   'My thanks, Majesty,'
(should be unindented?VVV)
   said Hero.

   'but were I ever to
   rule, it must needs
   be o'er a realm of
   mine own founding.'

Gwaelin said:
   'Wait! Wait, I
   prithee!'
   
   'Take me with thee, my
   dearest heart!'

   'Pray, forsake me not!
   Wilt thou take me for
   thy companion?'

(last bit of text at end of game)
   ''Twould seem a new XXXXXXXX
   journey awaiteth
   thee, Hero! May it be
   a happy one!'
« Last Edit: December 23, 2018, 05:59:11 pm by laserlambert »

Neon Streetlight

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Just noticed I received credit for something laserlambert found (hidden staircase) in the 1.2 update. Perhaps I’ll help someday, but this one is all laserlambert!

Choppasmith

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OK so I started talking to NPCs and making note of which ones had text scrolling problems of any kind, and I think I was pretty thorough, but obviously I'm not perfect. some of them only cut off a single line of text from the top, but some lose whole paragraphs.

this was with the recent 1.2 patch so it should be up to date.

Before all that I found there are three NPCs that all say 'Thou art of the bloodline of mighty Erdrick, thou say'st? Hast thou proof?' all of them in different towns.
Don't know if that's intentional or not. anyway.

It is, I'm afraid. While they have separate dialog in the remakes, I think to save space, certain NPCs share dialog and I adjusted the text accordingly.

A couple NPCs in Tantegel Castle share the same dialog asking about the princess.
There's a couple NPCs in Tantagel Town and Kol that originally said "Please save us from the Dragonlord" I swapped it with a line the corresponding Kol NPC says in the remake "Tarry and hear news of the village"

There are a couple others, but one I JUST discovered that I overlooked was one with Dragonlord. He reuses a line said by the sages "We have long awaited your coming, (Hero)" (and that WAS AFTER getting it down to that one line as each sage has a unique line) I had added Dragonlord's "Long have I awaited this moment" too so his dialog came out as "Long have we awaited the coming of one such as thee, brave (Hero). Long have I awaited this moment." Which doesn't seem wrong on first glance, but it is redundant. So thought I'd drop the former and just have them all share the "Long have I awaited this moment." as I feel Dragonlord's original dialog should take priority. He seems to have a line that I think the King was supposed to say "If thou dies I can bring thee back for another attempt without loss of thy deeds to date." but as far as I can tell, isn't actually used, so I took a gamble and redid it as part of Dragonlord's new dialog when you surrender.

"Hadst thou but trusted thine arm, such a weapon might well have brought thee victory."

I figured if there WAS an instance of this line being used, it wouldn't sound too out of place.

In the remakes (and thus the mobile version) his dialog is seriously expanded upon when you surrender, asking you for your weapon and even have separate strings if it's an ordinary weapon or Erdrick's sword (the line above is from the latter, pretty sure he says it in the DQ Builder's flashbacks too)


Quote
it's a lot of text so I put it in a spoiler, because frankly I'm new and don't know a better option.
I don't want this to be something that seems like I'm demanding a fix for, the patch is great as is honestly and this is just because I was bored and in case you'd like to see it.
sorry if this is gibberish or a stupid amount of text you'd like cleaner or clearer or better organized or something I don't know
It's a lot.

Spoiler:
looks like a single line of dialogue text can only contain a max of maybe 21 characters (including spaces and punctuation but not the quotes) any longer and it goes down to the next line
a text box can only contain 7 lines at once, but only 6 lines if there is additional text after because of the presence of the downward arrow.
XXXXXs next to a line means it scrolls off screen without you pressing a button so you might miss it. ______ after a line is my suggestion of where to put a break in the text if I have one.
I named my character 'Hero'. It goes without saying I don't know what will happen to some text boxes if you have a longer or shorter name.

Paragraph skips:
Tantagel (castle):
KING beginning of the game message
   'Hero! Scion of the
   bloodline of Erdrick,
   Hero of Legend! Long
   have I awaited thy coming!'
   
   'In days of yore, thy
   revered ancestor did
   receive of the
   Almighty Goddess the
   Sphere of Light.
   
   By its power was our
   world rid of the
   menace which did
   beset it.'

   'Yet, alas, some few
   years past, there did
   arise a new
   threat-the
   Dragonlord.'

   'With his cunning, he
   did steal away the
   Sphere of Light from
   us, plunging the land
   into darkness once
   more.'

   'Should this state of XXXXXXXX
   affairs be suffered
   to continue, the   
   night must surely
   take unrelenting
   hold, and our realm
   perish.'
   
   'So I say unto thee,  XXXXXXX
   Hero of the bloodline
   of heroes, vanquish
   the accursed
   Dragonlord, and
   reclaim the Sphere of
   Light!'

   'In the chests o'er
   yonder wilt thou find
   items to aid thee on
   thy quest. Take what
   thou wilt, with my
   blessing.'

   'Partake thee also of
   the wisdom of those
   loyal subjects
   gathered here in my
   throne room.'

   'Doubt not but that
   their knowledge will
   serve thee as well as
   any shield.'

   'May the Goddess guide
   thee to victory, and
   return thee unto us
   ere long, brave
   hero!'
   
King Save message:
   'Brave Hero, thou art XXXXXX
   returned to us! Full  XXXXXX
   glad am I to see      XXXXXX
   thee!'                XXXXXX
   
   'Earn another ### points  XXXXXXX
   of experience, and       XXX (scrolls off at yes/no prompt)
   thou shalt attain a
   new level.'
   
   'Wilt thou record thy
   tale thus far in an
   adventure log?'
King return message:
   'Brave Hero! Thou art
   returned to us! By my
   troth, thou growest
   mightier with each
   passing day!
   
   If it be in the power
   of any man to deliver
   us from the
   Dragonlord's tyranny,
   that man is surely
   thee!
   
   Verily, 'tis not
   without reason that
   the people do begin
   to dream of a
   brighter tomorrow!'
   
   'Earn another ####   XXXXXX
   points of experience,   XXXXXX
   and thou shalt attain   XXXXXX
   a new level.'      XXXXXX
   
   When thy level
   groweth greater, come
   before me and record
   thine adventure, that
   thy progress might
   not be lost.'
   
   May destiny bring
   thee before us again
   ere long, brave
   Hero!'
Tantegel (town):
Curse breaking wizard (priest?) when you have a curse
   'hm? Art thou..? XXXXXXX
   Thou art! A foul XXXXXXX
   curse afflicteth XXXXXXX
   thee! Allow me to
   alleviate thy
   suffering!'   _____(after '!'?)

   'Be not afeared,
   friend. Thou art
   cursed no longer!'


Cantlin: Sage NPC
   'Let us pray for the
   success of this, our
   hero, who striveth
   with all his might to
   deliver us from evil.'
   
   'May the light of the    XXXXXXXX
   heavens shine upon   XXXXXXXX
   thee...         XXXXXXXX __
   'Now, set thee forth,   XXXXXXXX
   and make haste unto   XXXXXXXX
   the foretold place!'  _____________
   'What place? Why, the
   Very spot from which
   fair Tantegel Castle
   standeth a mere 70
   paces north and 40
   paces west!
   
Princess 1
   'at long last!
   
   One has come who will
   deliver me from my
   plight!
   
   'Brave hero, I am
   Gwaelin, Princess of
   Tantegel.
   
   Hadst thou tarried a
   moment longer, the
   Dragonlord would
   surely have made me
   his bride!

   Merely to imagine    XXXXXXX
   such an unspeakable  XXXXXXX
   fate striketh dread  XXXXXXX
   into my dainty       XXX (scrolls off after yes/no prompt)
   heart... (shudder)'  _________
   
   'Mighty Hero, thou
   wilt, of course,
   escort me to my home,
   the palace?'

Princess 2
   'The!? B-!? Grr...   XXXXXXX
   Mayhap thou didst not XXX (scrolls off after yes/no prompt)
   hear me correctly...' ______

   'Mighty Hero, thou
   wilt, of course,
   escort me to my home,
   the palace?'

Princess' Pledge Item (double period typo, and "pacesto" typo are from the game's text.)
   'To attain the next
   level, my beloved,
   thou must needs earn
   another ####
   experience points.'
   
   'The great castle of
   Tantegel, wherein I
   await thy return,
   standeth a mere
   ## paces to the (north or south)
   and naught more than..
   ## pacesto the  east.'
   
   'O Hero, my hero! Thy
   beloved princess
   adoreth thee so!
   Tee hee! (simper)'
   
Temples
North Temple
   'Thou art in   XXXXXXXX
   possession of the XXXXXXXX
   Lyre, thou say'st?' XXXXXXXX ________

   'Long have we awaited XXXXXXX
   the coming of one
   such as thee, brave
   Hero.'      __________
   
   'Thy Prize lieth in
   the chest over
   yonder!'

Tantegel Temple
   'Long have we awaited XXXXXXX
   the coming of one
   such as thee, brave
   Hero.'      __________
   
   'Thy Prize lieth in
   the chest over
   yonder!'

Top line cut-off
Tantagel (castle): blue guy talking about tantegel being a veritable fairground

   'In days of yore, lo, XXXXXXXXXXXX
   the fair city of
   Tantegel was a
   veritable fairground,____ (after ','?)
   wherein the
   merrymakers of the
   world did play!

   and yet now, we are
   beset on all sides by
   foul fiends, and the
   golden days are no
   more...

   (sniff) Ahh, sweet
   memory...
   (sob)'
   Brecconary (first town):
   Galinholm (tomb):

Kol: Blue NPC
   'A Traveller did tell me
   of a cave at the
   sea's edge south of
   this place in which
   languisheth a maiden
   most fair.

   But the cave in XXXXXXXXXXXXXXXX
   question is overrun
   with foul fiends. __________ (after period?)
   Pray, how might a
   delicate damsel
   survive in such a
   hellish hole?

   More Likely doth it
   seem that the
   traveller, driven mad
   with fear, did
   glimpse a phantom of
   his mind's own
   making.'

Rimuldar: Gray NPC
   'Legends tell of how
   mighty Erdrick did
   use the rain's bow as
   a bridge to reach the
   forsaken isle north
   and west of here.
 
   They speak also of
   how he did descend
   into the darkness
   through a hidden
   doorway in the throne
   room of his foe.

   Wanderer-if, on thy XXXXXXXXXXX
   travels, thou
   shouldst chance to
   meet with the
   descendant of the
   saviour Erdrick, _________(after comma?)
   Promise me this...

   Promise me that thou
   wilt tell him all
   that i have told thee
   now. Verily shall it
   stand him in good
   stead.'

   
Cantlin: Green NPC
   'My father's father
   did often tell a
   curious tale.
   
   He spoke of his         XXXXXXXXXXXXX
   friend Magog, and of    _______(after comma?)
   a chest containing a
   great treasure which
   he did bury beneath
   the tree behind his
   shop...
   
   Would that I might go
   in search of the
   treasure myself. But
   alas, beyond these
   walls lieth untold
   danger...'

First Cave
   Hero opens the
   treasure chest...
   
   what luck! He finds
   the stone tablet.
   
   Hero gratefully
   pockets his find.
   The following message
   is etched into its
   surface:

   'I am Erdrick. Hear me
   well, bearer of my
   blood, heir to my
   destiny...'

   'If you would reach XXXXXXX
   the evil island
   visible from
   tantegel's shore, you _____(after comma?)
   will require the
   three sacred
   artefacts.'

   'Gather them, and you
   may yet cross to that
   accursed isle, and
   destroy the source of
   all evil, as I, too,
   did so long ago.'
   
   'Before my passing, I
   entrusted the three
   objects to three
   great sages.'

   'If the fates have
   been kind, their
   descendants guard
   them still.'

   'When evil rules the
   ill-starred isle once
   more...' 'Gather the
   hallowed triad, and
   strike a blow for the
   cause of light.'

   'No doubt, those of
   the line of the sages
   await you somewhere
   in this world. Seek
   them out!'
   
   'Blood of my blood,
   child of my
   children-go forth and
   fulfil your destiny!'


King End game dialogue (any unindented text is unindented in game, and maybe some suggested text not in quotes should be unindented)

   'Mighty Hero, all is XXXXXX
   as the prophecies
   foretold! Lo, the  _____ (after 'foretold!'?)
   words of the ancients
   do ring clear and
   true down through the
   ages!'

   'The promised hero in
   whose veins floweth
   the blood of mighty
   Erdrick is none other
   than thee.'

   'If there be a better
   man to rule this
   land, I know him not.'

   'What say'st thou?
   Wilt thou take the
   throne in my stead?
   Wilt thou watch o'er
   this fair realm till
   thy dying day?'
(should be unindented?VVV)
   But alas, it was not
   to be...

   'My thanks, Majesty,'
(should be unindented?VVV)
   said Hero.

   'but were I ever to
   rule, it must needs
   be o'er a realm of
   mine own founding.'

Gwaelin said:
   'Wait! Wait, I
   prithee!'
   
   'Take me with thee, my
   dearest heart!'

   'Pray, forsake me not!
   Wilt thou take me for
   thy companion?'

(last bit of text at end of game)
   ''Twould seem a new XXXXXXXX
   journey awaiteth
   thee, Hero! May it be
   a happy one!'

Thanks for all this. I really appreciate it. I've looked and corrected the typos you pointed out. Even added a bit of dialog for the Princess' Pledge item I originally omitted. Not a big deal, just a "of thy current position..." was supposed to be at the end of the line. And while not in the mobile script, I thought I'd add some pause breaks to the Princess' stuttering for a bit of an effect.

And yeah there's some more pause/new line code mixups that I've fixed that should make certain dialog flow better. Early on, I had originally mulled over the idea of adding a disclaimer that players who might be overwhelmed by all the extra text might want to keep the text speed on Slow. Aside from adding some of your suggested breaks (which I'll totally do, thanks) I don't think it'll be possible to do it in a way that keeps all the text perfectly on screen at all times without really ruining the flow. I mean having the dialog scroll on screen with NO break is bad and ruins the flow, but I thinking putting too many breaks can really disrupt the flow in the opposite way. Some of us RPG players are fast readers ;)

Anyway, let me say again, I REALLY appreciate the feedback. I don't have as much free time as I'd like for the hack itself, letalone bug testing. I hope you stick around when I get the future entries done. :)

Just noticed I received credit for something laserlambert found (hidden staircase) in the 1.2 update. Perhaps I’ll help someday, but this one is all laserlambert!

Doh, you're right, sorry >_<. I appreciate you here all the same :)
« Last Edit: December 23, 2018, 12:21:09 pm by Choppasmith »

mariosmentor

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He seems to have a line that I think the King was supposed to say "If thou dies I can bring thee back for another attempt without loss of thy deeds to date." but as far as I can tell, isn't actually used, so I took a gamble and redid it as part of Dragonlord's new dialog when you surrender.
IIRC, he says that when you surrender to him (in the JP version, he even gives you a password [the kind you use to save your progress] before killing you). Perhaps he's saying that to sweeten his "deal" with you?

laserlambert

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It is, I'm afraid. While they have separate dialog in the remakes, I think to save space, certain NPCs share dialog and I adjusted the text accordingly.

A couple NPCs in Tantegel Castle share the same dialog asking about the princess.
There's a couple NPCs in Tantagel Town and Kol that originally said "Please save us from the Dragonlord" I swapped it with a line the corresponding Kol NPC says in the remake "Tarry and hear news of the village"

There are a couple others, but one I JUST discovered that I overlooked was one with Dragonlord. He reuses a line said by the sages "We have long awaited your coming, (Hero)" (and that WAS AFTER getting it down to that one line as each sage has a unique line) I had added Dragonlord's "Long have I awaited this moment" too so his dialog came out as "Long have we awaited the coming of one such as thee, brave (Hero). Long have I awaited this moment." Which doesn't seem wrong on first glance, but it is redundant. So thought I'd drop the former and just have them all share the "Long have I awaited this moment." as I feel Dragonlord's original dialog should take priority. He seems to have a line that I think the King was supposed to say "If thou dies I can bring thee back for another attempt without loss of thy deeds to date." but as far as I can tell, isn't actually used, so I took a gamble and redid it as part of Dragonlord's new dialog when you surrender.

"Hadst thou but trusted thine arm, such a weapon might well have brought thee victory."

I figured if there WAS an instance of this line being used, it wouldn't sound too out of place.

In the remakes (and thus the mobile version) his dialog is seriously expanded upon when you surrender, asking you for your weapon and even have separate strings if it's an ordinary weapon or Erdrick's sword (the line above is from the latter, pretty sure he says it in the DQ Builder's flashbacks too)
Ah, I did find it odd that the Dragonlord would refer to himself as 'we'. Interesting to learn why that happened.

Thanks for all this. I really appreciate it. I've looked and corrected the typos you pointed out. Even added a bit of dialog for the Princess' Pledge item I originally omitted. Not a big deal, just a "of thy current position..." was supposed to be at the end of the line. And while not in the mobile script, I thought I'd add some pause breaks to the Princess' stuttering for a bit of an effect.

And yeah there's some more pause/new line code mixups that I've fixed that should make certain dialog flow better. Early on, I had originally mulled over the idea of adding a disclaimer that players who might be overwhelmed by all the extra text might want to keep the text speed on Slow. Aside from adding some of your suggested breaks (which I'll totally do, thanks) I don't think it'll be possible to do it in a way that keeps all the text perfectly on screen at all times without really ruining the flow. I mean having the dialog scroll on screen with NO break is bad and ruins the flow, but I thinking putting too many breaks can really disrupt the flow in the opposite way. Some of us RPG players are fast readers ;)

Anyway, let me say again, I REALLY appreciate the feedback. I don't have as much free time as I'd like for the hack itself, letalone bug testing. I hope you stick around when I get the future entries done. :)
By all means use your judgment to decide what to do, I'm just glad to help the Dragon Quest series get the kind of fan support it deserves in any way I can. Of course I'll help with the sequels/remakes.

Neon Streetlight

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I'm just glad to help the Dragon Quest series get the kind of fan support it deserves in any way I can. Of course I'll help with the sequels/remakes.

I’m with you. There hasn’t been a great way to play these games all these years. There is such a heavy focus on handhelds for the series in the west. You’re either playing the games on a Gameboy, a DS or your phone. Playing them in their original forms with extra care going into the translation is much needed.

Choppasmith

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IIRC, he says that when you surrender to him (in the JP version, he even gives you a password [the kind you use to save your progress] before killing you). Perhaps he's saying that to sweeten his "deal" with you?

Well the string is actually sandwiched between a bunch of the King's dialog which makes me suspect it was meant for him originally. Who knows.

Okay, speaking of which, I fixed a bunch of the issues mentioned above. More breaks. Fixed pointers (thanks again abw for the tip on quickly checking pointers). Stone Golem is fixed.

I do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".

Anyway, I thought since you guys are eager, I'll upload my new patch here for you guys to try whenever you can so I don't have to go through the submission song and dance only to find more problems before it's approved.

https://www.mediafire.com/file/4xenvn73gv7kn65/DW1_RE-Quest_v1.3.xdelta/file

Merry Christmas! :)

Neon Streetlight

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Well the string is actually sandwiched between a bunch of the King's dialog which makes me suspect it was meant for him originally. Who knows.

Okay, speaking of which, I fixed a bunch of the issues mentioned above. More breaks. Fixed pointers (thanks again abw for the tip on quickly checking pointers). Stone Golem is fixed.

I do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".

Anyway, I thought since you guys are eager, I'll upload my new patch here for you guys to try whenever you can so I don't have to go through the submission song and dance only to find more problems before it's approved.

https://www.mediafire.com/file/4xenvn73gv7kn65/DW1_RE-Quest_v1.3.xdelta/file

Merry Christmas! :)

I’ll bet you’ll figure out that issue someday. Thanks for posting the new version here! Any suggestions for a quick way to test without grinding? I don’t want to use game genie codes and potentially tamper with the code. Merry Christmas!

Choppasmith

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I’ll bet you’ll figure out that issue someday. Thanks for posting the new version here! Any suggestions for a quick way to test without grinding? I don’t want to use game genie codes and potentially tamper with the code. Merry Christmas!

I like to use this SRAM editor
http://games.technoplaza.net/dwsrame/

Keep in mind the items retain their old names but otherwise, it works fine.
« Last Edit: December 26, 2018, 08:33:43 pm by Choppasmith »

laserlambert

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Well the string is actually sandwiched between a bunch of the King's dialog which makes me suspect it was meant for him originally. Who knows.

Okay, speaking of which, I fixed a bunch of the issues mentioned above. More breaks. Fixed pointers (thanks again abw for the tip on quickly checking pointers). Stone Golem is fixed.

I do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".

Anyway, I thought since you guys are eager, I'll upload my new patch here for you guys to try whenever you can so I don't have to go through the submission song and dance only to find more problems before it's approved.

https://www.mediafire.com/file/4xenvn73gv7kn65/DW1_RE-Quest_v1.3.xdelta/file

Merry Christmas! :)

Strange about that text indentation, there's even a part of the line where the princess chimes in that goes unindented, odd that that doesn't go for the other bits.
I was able to dig around and see that a lot has been fixed and is looking fantastic all the battle stuff seems good, enemy names etc. still just a couple points left for your consideration.
first off I just found a bit of ridiculously obscure text with a scrolling issue I missed:
Spoiler:
when you talk to the old man standing in the swamp part of kol AFTER you get Erdrick's sword
   'So, thou hast
   recovered the Sword
   of Erdrick at long
   last.

   The very soul of the XXXXXX
   hero of legend
    resideth yet within
   its blade. Wield it  ______ (after 'blade.')
   with a reverence
   befitting its
   greatness, brave
   [Hero]!'
Anyway.

It looks like an end quote got cut off and carried over to this next sentence here

something odd up with the cantlin sage here, you have to press the A button twice to clear his last text box, I guess there might be a redundant break there or something.

And yeah other than the text indent issue, there's the final line "'Twould seem a new journey awaiteth thee, [Hero]! May it be a happy one!" which despite not filling a full text box still awkwardly cuts off the top line right before the credits, not sure if you tried and were unable to correct that.

off the topic of bugs but there are a couple of NPCs who don't have mobile port versions, namely a guy outside the magic key shop who just says 'Welcome!' and two guards in a locked room who both just say 'I'm too busy. Ask the other guard.' and the Nester cameo, and they kinda stick out like sore thumbs in this version, what with how sparse and flavourless their text is, maybe they could be spiced up somehow IDK, maybe some 'thee's and 'thou's thrown in (though maybe not for Nester). Just something to consider!
« Last Edit: January 12, 2019, 12:50:43 am by laserlambert »

Neon Streetlight

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I like to use this  seam editor
http://games.technoplaza.net/dwsrame/

Keep in mind the items retain their old names but otherwise, it works fine.

Thanks! I’ll give it a shot.

laserlambert

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Found a second instance of what I found in my last post.

This guy says this when you have the mark of Erdrick, but not the other artifacts, and like the sage in cantlin I mentioned before, you have to press A twice to clear his last line of text.

EDIT: I replayed the game with the longest name I could to see if that messed with anything text-wise, I found one more line that could use a break should you deem it worthy
when you rescue the princess.
Spoiler:
   'I shall, Father-but
   first I must give
   brave [Hero] a
   toke of my undying...
   appreciation!
   (simper)'

   'Brave [Hero]!   XXXXXXX
   Verily and truly...XXXXXXX
   from the very bottom
   of my heart... I do
   love thee!    ____________
   
   'Though we be far
   apart, ever shall I
   be at thy side!'

   'Now, Brave [Hero],
   go forth upon thy
   quest!
« Last Edit: December 27, 2018, 07:51:04 pm by laserlambert »

vivify93

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I'm a little ahead of myself, but I know RE-Quest is going to eventually doing the SFC versions. I assumed they'd be based off of the existing translations by, respectively, RPGONE and DQ Translations. I dug this up awhile ago and thought I'd post it here--it's a fix for the Leaf the World Tree crash in Dragon Quest I & II SNES. http://www.romhacking.net/forum/index.php?topic=19449.0 I know this had been forgotten by some people, and I wanted to bring it up again.

Thanks for your hard work.
All my life I've tried to fight what history has given me.

Choppasmith

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Strange about that text indentation, there's even a part of the line where the princess chimes in that goes unindented, odd that that doesn't go for the other bits.
I was able to dig around and see that a lot has been fixed and is looking fantastic all the battle stuff seems good, enemy names etc. still just a couple points left for your consideration.
first off I just found a bit of ridiculously obscure text with a scrolling issue I missed:
Spoiler:
when you talk to the old man standing in the swamp part of kol AFTER you get Erdrick's sword
   'So, thou hast
   recovered the Sword
   of Erdrick at long
   last.

   The very soul of the XXXXXX
   hero of legend
    resideth yet within
   its blade. Wield it  ______ (after 'blade.')
   with a reverence
   befitting its
   greatness, brave
   [Hero]!'
Anyway.

It looks like an end quote got cut off and carried over to this next sentence here

something odd up with the cantlin sage here, you have to press the A button twice to clear his last text box, I guess there might be a redundant break there or something.

And yeah other than the text indent issue, there's the final line "'Twould seem a new journey awaiteth thee, [Hero]! May it be a happy one!" which despite not filling a full text box still awkwardly cuts off the top line right before the credits, not sure if you tried and were unable to correct that.

off the topic of bugs but there are a couple of NPCs who don't have mobile port versions, namely a guy outside the magic key shop who just says 'Welcome!' and two guards in a locked room who both just say 'I'm too busy. Ask the other guard.' and the Nester cameo, and they kinda stick out like sore thumbs in this version, what with how sparse and flavourless their text is, maybe they could be spiced up somehow IDK, maybe some 'thee's and 'thou's thrown in (though maybe not for Nester). Just something to consider!

EDIT: found another bit of text
Spoiler:
Guard in Kings room, when you say no about princess
   Princess Gwaelin is
   the sole heir of His
   Majesty the King.
   
   Since the untimely
   death of Her Majesty
   the Queen, Gwaelin
   hath been our beloved
   ruler's sole source
   of comfort.

   Alas, a half-year
   prior to this day,
   foul monsters saw fit
   to tear the Princess
   from the bosom of we,
   her people!

   His Majesty speaketh XXXXXX
   not of the tragedy, XXXXXX
   but 'tis plain the XXXXXX
   loss doth pain him
   deeply...       ______
   
   'Brave [Hero], I beg
   of thee! Deliver the
   Princess from her
   plight!'

Yep seems like an extra break at the end.

As for those two instances of unchanged dialog. Yeah I couldn't decide what to do with the Merchant and left it alone. In the remake he's moved to the center of town and becomes an actual shopkeeper. His line in the remake before he sells you stuff is "Greetings! I am a travelling merchant. Thinkest thou the townsfolk will suffer me to sell my wares here? Let us hope so!" At the time I thought, "I dunno, would that WORK if he's right there and doesn't sell anything?" Despite the extra space, I still didn't want to add any unnecessary dialog either. Looking at it now, that should still work I imagine.

As for the soldiers sharing dialog. Yeah. I should change it. Something like "Alas! I am preoccupied. Asketh the guard over yonder." What do you think?

Found a second instance of what I found in my last post.

This guy says this when you have the mark of Erdrick, but not the other artifacts, and like the sage in cantlin I mentioned before, you have to press A twice to clear his last line of text.

EDIT: I replayed the game with the longest name I could to see if that messed with anything text-wise, I found one more line that could use a break should you deem it worthy
when you rescue the princess.
Spoiler:
   'I shall, Father-but
   first I must give
   brave [Hero] a
   toke of my undying...
   appreciation!
   (simper)'

   'Brave [Hero]!   XXXXXXX
   Verily and truly...XXXXXXX
   from the very bottom
   of my heart... I do
   love thee!    ____________
   
   'Though we be far
   apart, ever shall I
   be at thy side!'

   'Now, Brave [Hero],
   go forth upon thy
   quest!

You know I remember changing that line thinking how odd it was that you only needed the Mark to change his tune. I'd blame that on the programming not me. I'll double check that reused line and look into adding those breaks. Thanks.


I'm a little ahead of myself, but I know RE-Quest is going to eventually doing the SFC versions. I assumed they'd be based off of the existing translations by, respectively, RPGONE and DQ Translations. I dug this up awhile ago and thought I'd post it here--it's a fix for the Leaf the World Tree crash in Dragon Quest I & II SNES. http://www.romhacking.net/forum/index.php?topic=19449.0 I know this had been forgotten by some people, and I wanted to bring it up again.

Thanks for your hard work.


Thanks for this. The Yggdrasil bug was something I was worried about. Believe me I'm eager to get to the remakes too considering that what my scripts are intended for. I'd imagine the structure of the lines are much closer to each other so there'd be far less trial and error investigation needed to see what lines go where. Only thing is S-E was VERY thorough in making sure grammar programming relating to items, character gender, and plural were as accurate as possible, something I don't think the fan translators ever considered, so stuff like that might take a hit. Otherwise, yeah I'm building on top of the fan translations.


Chicken Knife

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I'm a little ahead of myself, but I know RE-Quest is going to eventually doing the SFC versions. I assumed they'd be based off of the existing translations by, respectively, RPGONE and DQ Translations. I dug this up awhile ago and thought I'd post it here--it's a fix for the Leaf the World Tree crash in Dragon Quest I & II SNES. http://www.romhacking.net/forum/index.php?topic=19449.0 I know this had been forgotten by some people, and I wanted to bring it up again.

Thanks for your hard work.

Thanks for posting a link for this vivify93. I was scouring the net for something like this in 2016 and definitely could not find it.

One thing to note: from my last experiences there were far more bugs present in the RPGone translation than just this one, primarily in II but to some extent in I as well. There were times when my companions would no longer be following me but be walking through the walls. I also remember an issue during the end game sequence immediately after being Hargon where I could no longer access any locations from the map. I essentially swore off playing this until various fixes were provided, but this one is a start.
« Last Edit: December 28, 2018, 07:17:46 am by Chicken Knife »

laserlambert

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Yep seems like an extra break at the end.

As for those two instances of unchanged dialog. Yeah I couldn't decide what to do with the Merchant and left it alone. In the remake he's moved to the center of town and becomes an actual shopkeeper. His line in the remake before he sells you stuff is "Greetings! I am a travelling merchant. Thinkest thou the townsfolk will suffer me to sell my wares here? Let us hope so!" At the time I thought, "I dunno, would that WORK if he's right there and doesn't sell anything?" Despite the extra space, I still didn't want to add any unnecessary dialog either. Looking at it now, that should still work I imagine.

As for the soldiers sharing dialog. Yeah. I should change it. Something like "Alas! I am preoccupied. Asketh the guard over yonder." What do you think?
Sure that sounds fine, it certainly won't stand out as oddly as the original, I thought something had broken the first time I talked to them.

abw

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Fixed pointers (thanks again abw for the tip on quickly checking pointers).
Glad it's coming in handy!

I do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".
You can also try playing around with some of the codes not listed in Psyklax's table file. For instance, if you use 0x51 instead of 0x50, you should still get a left single quote, but you won't get the speech sound effect or automatic indenting.

Choppasmith

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Okay, one last upload before an official release if you guys want to try it really quick. If there are no issues I'll formally submit it on the weekend.

https://www.mediafire.com/file/4xenvn73gv7kn65/DW1_RE-Quest_v1.3.xdelta/file

Glad it's coming in handy!
You can also try playing around with some of the codes not listed in Psyklax's table file. For instance, if you use 0x51 instead of 0x50, you should still get a left single quote, but you won't get the speech sound effect or automatic indenting.

Tried it, doesn't seem to work in the middle of the string, only at the beginning of a string.
« Last Edit: January 09, 2019, 09:07:33 pm by Choppasmith »