Hey Folks! AoC team has been working hard recently, and I wanted to give a little progress update for you all.
Thanks to your feedback, Germain's sprites were given a bit more time in the development oven. The current build if still being built up, and its likely more iterations are to come. Here is a time-lapse of the progress we have made since the last RHDN post to correct the proportions. Credit goes out to Ontar for the wonderful animations, and Emco for the proportional corrections and most recent design.
Thanks to the amazing work of Bouffon and Subotai, the devils forge stage is coming along quite nicely. Optimization has allowed us to add in a ton of extra details into the CHR bank, and despite the sections length, we hope to make things as interesting as possible. While development on the graphical end of things is wrapping up, implementation and level design has just begun, so expect to see more on that front soon.
Last but not least, NaOH has passed over some super early glimpses at the games SONIA engine. Its been in development since the project started, so seeing things come together like this is a blessing for all the MMC5 enthusiasts out there. Teuthida has been masterfully crafting the games ost behind the scenes, and has been helping NaOH fine tune things to ensure everything comes out just right.