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Author Topic: Final Fantasy IV - Ultima  (Read 8384 times)

aml435

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Re: Final Fantasy IV - Ultima
« Reply #20 on: September 18, 2018, 04:02:51 pm »
Have you considered, if you have more ideas and need more space, using something like LunarExpand to expand the rom to give you more room to work with?

September 19, 2018, 02:21:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, I noticed that after the attack on Fabul, when the king gives you his sword, in the dialog, it's named Doom (sword icon), but in your inventory it's named (sword icon) DthBrngr.
« Last Edit: September 19, 2018, 02:21:21 am by aml435 »

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #21 on: September 19, 2018, 03:47:23 pm »
Have you considered, if you have more ideas and need more space, using something like LunarExpand to expand the rom to give you more room to work with?

September 19, 2018, 02:21:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, I noticed that after the attack on Fabul, when the king gives you his sword, in the dialog, it's named Doom (sword icon), but in your inventory it's named (sword icon) DthBrngr.
Hi aml435,
Yes, that's actually one way to add more 'stuff' to the rom and I believe it's actually what the FF4ed editor does when editing the world maps. It moves the world map data from the original location in the rom and append the new data at the end by expanding the rom. That's why this hack is probably incompatible with some of the patches out there.

Thanks for pointing out the typo for the Deathbringer. This has actually been addressed in v1.0b so do check out the new patch! Old saves are compatible so no worries! :)

Cheers!  :beer:

Almon
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aml435

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Re: Final Fantasy IV - Ultima
« Reply #22 on: September 23, 2018, 03:11:33 am »
Stumbled onto another small oddity. In the Sealed cave, a huge number of the rooms have been replaced with duplicated of one room with two treasure chests, though once you've opened the chests once, they are empty in all the other rooms.

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #23 on: September 23, 2018, 11:33:49 pm »
Stumbled onto another small oddity. In the Sealed cave, a huge number of the rooms have been replaced with duplicated of one room with two treasure chests, though once you've opened the chests once, they are empty in all the other rooms.
Hi there aml435!
Thanks for pointing that out. That's actually from the original version, except I have swapped the rooms so that they're not the empty room you used to enter anymore. It's been replaced with the room with the 2 chests.

Btw, I've updated the hack to version 1.0c. Do check it out as I have added new hints on how to reach some of the endgame weapons!

Cheers and enjoy!

8-bit fan
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aml435

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Re: Final Fantasy IV - Ultima
« Reply #24 on: September 25, 2018, 03:51:43 am »
I'll check it out. I've enjoyed the hack quite a bit so far.

I did find one exploit that I think might be newly created in this hack. In certain parts of the underground where you battle an Egg, there is one kind of egg that you can steal infinite Lamia Harps from, so long as you keep parrying with everyone else. it becomes easy to rack up hundreds of thousands of GP in a matter of minutes this way, stealing them repeatedly and then going to town and selling them all.

Don't know if you want to fix this or leave it, but I figured I'd make you aware of it. I think there are some of those floating mechanical eyes (Sentrys, maybe they're called) that can be exploited the same way. 

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #25 on: September 26, 2018, 04:15:27 pm »
I'll check it out. I've enjoyed the hack quite a bit so far.

I did find one exploit that I think might be newly created in this hack. In certain parts of the underground where you battle an Egg, there is one kind of egg that you can steal infinite Lamia Harps from, so long as you keep parrying with everyone else. it becomes easy to rack up hundreds of thousands of GP in a matter of minutes this way, stealing them repeatedly and then going to town and selling them all.

Don't know if you want to fix this or leave it, but I figured I'd make you aware of it. I think there are some of those floating mechanical eyes (Sentrys, maybe they're called) that can be exploited the same way.
Thanks for the kind words aml435! Again, very glad you are enjoying the hack! :)

No, you could always have done that even in the vanilla version. It's just that there was a bug in the original where you could only encounter these monsters on only a few squares in the underworld. I've made it so that you can encounter them on the paths to the Sylph Cave and the Sealed Cave.

Same thing with the mechanical eyes thing. You were always able to farm tons of Sirens from them.

Good luck and keep me posted!
Cheers!  :beer:

8-bit fan
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vogueblackheart

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Re: Final Fantasy IV - Ultima
« Reply #26 on: September 27, 2018, 04:28:07 pm »
Love it. I'm about 3/4 through the game. One issue: Many of the Big Chocobos I found in the game aside from those summoned via the Whistle and the one on the Big Whale seem to bring up Namingway's dialogue instead. (The one in the Dwarf Castle basement, for instance, causes this issue. Didn't test every one of the locations but I wasn't able to access item storage before getting the Big Whale.)

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #27 on: September 27, 2018, 11:53:53 pm »
Love it. I'm about 3/4 through the game. One issue: Many of the Big Chocobos I found in the game aside from those summoned via the Whistle and the one on the Big Whale seem to bring up Namingway's dialogue instead. (The one in the Dwarf Castle basement, for instance, causes this issue. Didn't test every one of the locations but I wasn't able to access item storage before getting the Big Whale.)
Hi vogueblackheart!
Thanks for the kind words and very glad you are enjoying the hack! :)
I've tested this game many times and just tested all the Big Chocobo locations in the latest version 1.0c and didn't have any issues. Which version of the hack are you playing? And would you happened to have mixed up the header/non-headered patches?

Feel free to let me know. I'm here to help!
Do check out v1.0c as it includes lots of new hints at endgame. And older saves are compatible so no worries!

Cheers!!  :beer:

8-bit fan
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vogueblackheart

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Re: Final Fantasy IV - Ultima
« Reply #28 on: September 28, 2018, 06:00:35 pm »
I've tested this game many times and just tested all the Big Chocobo locations in the latest version 1.0c and didn't have any issues. Which version of the hack are you playing? And would you happened to have mixed up the header/non-headered patches?
Yep, it was my fault. Used a copy of the rom I thought was unheadered but just patched with 1.0c for headered and they work again. Cheers!

neonlightning

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Re: Final Fantasy IV - Ultima
« Reply #29 on: October 07, 2018, 05:17:52 pm »
Hi aml435!
Thanks for the suggestions! :)

It's be cool to have the hack to be compatible with other patches, but it turns out that by editing the world map, I have pretty much made it impossible to do so because the edit that I used to edit the world map rearranges the hex in the file quite a bit. But I'll look into it and see if it's possible.

For your second point, I would love to do something like that and toyed with the idea. But because the game has limited amount of space and especially for in game events, etc. I would need to remove lots of stuff from the game to even begin with this idea. So actually for this hack, I got around that by giving the endgame party the most useful abilities from previously left party members. I also added many endgame ultimate weapons for each player, including a few that is equip-able by everyone such as the Ultima Weapon.

Hope this helps and thanks again for the great comments and suggestions!  :thumbsup:

Cheers!!  :beer:

8-bit fan

would be pretty great to get those upgraded graphics in with this amazing version you have.

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #30 on: October 08, 2018, 04:03:51 pm »
would be pretty great to get those upgraded graphics in with this amazing version you have.
Hi neonlightning!
Thanks for the kind words! :)
Yeah I have been getting requests to incorporate several things in this hack and the graphics upgrade hack is one of them. This one might actually be do-able so I'll look into making this happen once I have the time to do so!

Thanks for the suggestion and stay tuned!  :thumbsup:

Btw, just updated the hack to version 1.10. I added some extra stuff on this one so previous saves might be glitchy - ie. you might miss out on some extra weapons/items and the extra boss fights in the new area I added. It's advised that you start a new game...sorry about this part!  ;)

Anyhow, here's a new screen for the new area:


Edge: Oh goodie another sword!

Enjoy and cheers!!  :beer:

8-bit fan
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tampa03cobra

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Re: Final Fantasy IV - Ultima
« Reply #31 on: November 13, 2018, 08:30:22 pm »
Hey 8-bit,

Just logged in to say thanks for your hard work. Just patched up a copy of the rom and about to push it over to my makeshift portable SNES (Old Note II, permanently attached to a bluetooth gamepad haha). I recently finished playing DQ11 and it made me long for my favorite JRPG (FF4). The problem is, I had beaten it in all it's forms easily 50 times.

Thankfully, I stumbled onto an article on randomizers, which led to some searches, and ended up here on RH.net. Really excited to try out your patch and will let you know if I encounter any bugs.

So glad there is a community of us FF4 fans who are still taking this masterpiece and finding new ways to tell stories and have fun with it.

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #32 on: November 14, 2018, 03:13:43 pm »
Hey 8-bit,

Just logged in to say thanks for your hard work. Just patched up a copy of the rom and about to push it over to my makeshift portable SNES (Old Note II, permanently attached to a bluetooth gamepad haha). I recently finished playing DQ11 and it made me long for my favorite JRPG (FF4). The problem is, I had beaten it in all it's forms easily 50 times.

Thankfully, I stumbled onto an article on randomizers, which led to some searches, and ended up here on RH.net. Really excited to try out your patch and will let you know if I encounter any bugs.

So glad there is a community of us FF4 fans who are still taking this masterpiece and finding new ways to tell stories and have fun with it.
Hi tampa03cobra!
Thanks for the kind words and much appreciated for checking out my hack!! :)

It really is nice that there are people still actively creating hacks and participating in the FF4 community as it has so much potential especially with the new editors such as ff4kster.

Hope you'll enjoy the hack! Remember not to adjust the battle speed too fast unless you're super quick on your toes with the game, otherwise the game will get very challenging as soon as you're about 1/3 into the game. Glad to hear that you're very experienced with the game as I've designed the last dungeon/endgame of this hack to get very challenging even for veterans! ;)

Anyhow, thanks again and feel free to keep me posted on your progress.
PM/email me if you have any questions!  :thumbsup:
You can always go to my website for FAQs and strategies for this hack: http://8bitfan.info/

Cheers!!  :beer:

8-bit fan
« Last Edit: November 14, 2018, 03:53:49 pm by 8.bit.fan »
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chillyfeez

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Re: Final Fantasy IV - Ultima
« Reply #33 on: November 15, 2018, 09:33:17 am »
Hi 8-bit fan,
I've been out of the loop for several months, so I just stumbled on this thread.
Looks like you've done some fun stuff with the game!
I see you did some world map editing, which (last I knew anyway) can't be done on ff4kster. Did you use ffed  for that? Or has some new tool been developed since I last checked for world map editing?
Regarding the new spells, did you toy with existing animation routines in ff4kster, or did you do some fancy hex editor work? That Bomb's spell... Looks like it might be a manipulation of the mist dragon's animation?
If you were interested in changing any of the summoned monsters (that is, changing which monster gets summoned) (lookin' at you, imp!), and needed any help, I did document a process for that a few years back. Depending on your level of experience, it seems a bit complicated at first, but isn't that difficult once you get going with it. The whole thing was up on the slick forum, which I think has been down for a while, but I've got txt docs with all of the info if you were interested.
Ongoing project: "Final Fantasy IV: A Threat From Within"

Latest Demo

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #34 on: November 15, 2018, 03:10:54 pm »
Hi 8-bit fan,
I've been out of the loop for several months, so I just stumbled on this thread.
Looks like you've done some fun stuff with the game!
I see you did some world map editing, which (last I knew anyway) can't be done on ff4kster. Did you use ffed  for that? Or has some new tool been developed since I last checked for world map editing?
Regarding the new spells, did you toy with existing animation routines in ff4kster, or did you do some fancy hex editor work? That Bomb's spell... Looks like it might be a manipulation of the mist dragon's animation?
If you were interested in changing any of the summoned monsters (that is, changing which monster gets summoned) (lookin' at you, imp!), and needed any help, I did document a process for that a few years back. Depending on your level of experience, it seems a bit complicated at first, but isn't that difficult once you get going with it. The whole thing was up on the slick forum, which I think has been down for a while, but I've got txt docs with all of the info if you were interested.
Hi chillyfeez!
Thanks for the kind words and your message! :)

Yes, I used the FF4ed editor for editing the world maps. As for the new spells, it's just like you said, I toyed with the existing animation routines in ff4kster. And you are correct about the bomb's flame thrower summon. :)

I would absolutely love to give my hack an 'upgrade' by updating some of the summoned monsters graphics! If you could be so kind to share the txt docs with me that would be very very much appreciated!! :) You can send them to my email: 8.bit.fan@gmail.com

Thanks so much again for reaching out and I look forward to checking out the documents!

Feel free to check out the hack as well! ;)

Cheers!! :beer:

8-bit fan
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chillyfeez

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Re: Final Fantasy IV - Ultima
« Reply #35 on: November 15, 2018, 05:26:38 pm »
I'll try to get a package of files together for you tomorrow.
 :)
Ongoing project: "Final Fantasy IV: A Threat From Within"

Latest Demo

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #36 on: November 15, 2018, 06:29:12 pm »
I'll try to get a package of files together for you tomorrow.
 :)
Sounds awesome thanks again!! :) :thumbsup:
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Dark Phoenix

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Re: Final Fantasy IV - Ultima
« Reply #37 on: November 18, 2018, 01:24:46 am »
I did a full run-through about a week and a half ago.  It's interesting, though that fight with the computer in the Lunar Subterrain is a BITCH...

azul120

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Re: Final Fantasy IV - Ultima
« Reply #38 on: November 18, 2018, 02:53:11 pm »
Did you do anything about the post Lv. 70 stat drops?

8.bit.fan

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Re: Final Fantasy IV - Ultima
« Reply #39 on: November 19, 2018, 01:35:54 am »
I did a full run-through about a week and a half ago.  It's interesting, though that fight with the computer in the Lunar Subterrain is a BITCH...
Hi Dark Phoenix!
Thanks for playing through the game and your kind comments!! Glad you found it interesting and hope you enjoyed it! :)

Yes, the battle with the 'AI' you're referring to is designed to be very tough. Plus it scales with the players so leveling won't help much at all! ;)

Were you able to obtain the Ultima Weapon?

Did you do anything about the post Lv. 70 stat drops?
Hi azul120! :)
Thanks for the message!
And yes! The stat drops post level 70 are removed from the game. The stat increase are still random but no longer goes backwards.

Hope you'll enjoy the hack! :)

Cheers!! :beer:
8-bit fan
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