! This is a project I've been working on and off for a *very* long time. It's basically tracked my improvement as a programmer - from knowing nothing, to now knowing slightly more than nothing. Now that I've strategically applied duct tape to an old editor I built entirely out of duct tape, I can once again work on this translation without corrupting the entire file!
This post is mostly to force me to finish the game this time, but I'm hoping for some useful feedback too if anyone can spare some.What's been done so far?-Storyline and Post-Game cutscenes
(Script provided to me long ago for this part, mostly)-Digimon names-Items and descriptions-Attacks and descriptions-Menus-Battle and System text-Dungeon and Village NPCs-Graphic Compression/Decompression algorithm-Credits-DigiCode hints-WonderWave instructionsWhat's left to do?
-Credits -DigiCode hints*-House A & B dialogue, the last of the NPCs: 3%-Shop dialogue: 72%
(Mostly the link cable arenas and commentary on Digimon fusion/Jogress)-Compressed Graphics: 85%
(Just the title screen, which admittedly is a doozy)-Digimon Bios: 10%
-WonderWave and link cable specific text*Translated but not yet put into the gameHow can I help?
Aww, thanks for asking! 1. Critique my in-progress title screen!
--Putting this into the game's going to be a real pain, so I want to make it look right before going through the hassle. I'm not an artist (as anyone who read the Megaman & Bass thread saw), so the English logo is traced from a larger source.2. Recommend a good beginners tutorial on debuggers and breakpoints!
--There's a few issues with formatting that I need to fix, and I don't know where to look in the file. I've heard Mednafen has a good WonderSwan debugger, so I'm hoping I can learn how to use it to solve the problems. If you're curious...