Greetings folks, I just wanted to show some WIP stuff and ask for a bit of help as well.
I'm taking two popular NES bootlegs and attempting to make their colors/general appearance closer to the actual licensed product. In the case of "Super Fighter 3", a SF2 bootleg, here's what I've got so far
It's coming along alright, but I'm having issues changing the actual palette definitions for individual background and sprite tiles. On the Ken stage (the one with the boat), you can clearly see a row or two of the ship that's blue which would definitely look better if it was using the grey range present in the background instead. Unfortunately, I'm not sure how to change this and what little info I can find out there is above my level of understanding.
I'd like to learn the same for sprites as well. A lot of pirate games employ the trick of stacking sprites to allow for the appearance of a greater range of colors, but sometimes there's a tile using one color scheme that would look so much better if it was simply modified to call the other one. (Mario's face in Kart Fighter is a prime example where the other palette should have been used:
I know it would make his hand appear gloveless, but simply swapping the white in that range to also be skin color would result in a much nicer looking sprite.
Thanks for reading my long semi-unfocused ramble - The long short of it is, I'd like to be able to change what palette is being called for certain sprite tiles and certain background tiles. Any 'beginner friendly' resources would be super helpful. Cheers