News: 11 March 2016 - Forum Rules

Author Topic: Mega Man X6 Tweaks (v2.6)  (Read 387472 times)

injoon84

  • Full Member
  • ***
  • Posts: 158
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #940 on: September 14, 2021, 12:27:20 am »
Okay, no problem. I can still choose Custom A (Yellow and Black).
Just that I felt the early iteration palette is the closest to original sprite palettes of the Ultimate.
Kind of weird to have mugshot for Custom D (Grey and Black) but no selection for its sprite palettes.

gemnozuke

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #941 on: September 18, 2021, 08:59:08 pm »
Hi

Congratulations for Your hard work!

It´s Amazing!

One question: Why is so hard find gameshark codes for the "Ultra buster" or "Max buster charge" in Mega Man X6?
It's the only game where you can't find this code on the internet easily.

Can you help? I would like to test on epsxe.

Congratulations again for the amazing project and all the best to you!

Eddy, from Brazil

injoon84

  • Full Member
  • ***
  • Posts: 158
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #942 on: September 19, 2021, 01:50:46 am »
One question: Why is so hard find gameshark codes for the "Ultra buster" or "Max buster charge" in Mega Man X6?
It's the only game where you can't find this code on the internet easily.
You mean these?

#Full Charge Buster
3009713C 0002
#Replace Normal X Buster To Plasma Shot (Note: Permanent effect) Not recommended
8003F854 0011
8003F856 2442
#Quick Charge (Note: Permanent effect) Bug: Normal X charge shot becomes Saber Slash. Not recommended
80040054 0005
8003F856 2444

Except the first one, they can be easily found in https://gamehacking.org/game/89276

gemnozuke

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #943 on: September 19, 2021, 10:42:53 am »
You mean these?

#Full Charge Buster
3009713C 0002
#Replace Normal X Buster To Plasma Shot (Note: Permanent effect) Not recommended
8003F854 0011
8003F856 2442
#Quick Charge (Note: Permanent effect) Bug: Normal X charge shot becomes Saber Slash. Not recommended
80040054 0005
8003F856 2444

Except the first one, they can be easily found in https://gamehacking.org/game/89276

Yeah, It's just the first one I can't find.
Thanks.

Once again, congratulations for the project and success to everyone.

gustavocomvoce

  • Jr. Member
  • **
  • Posts: 30
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #944 on: September 19, 2021, 08:38:50 pm »
Please, adds reduce idle time to all bosses and options boss attacks for all.

ZEROmaverick

  • Jr. Member
  • **
  • Posts: 26
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #945 on: September 24, 2021, 08:57:30 pm »
It is incredible how fun is X6 now!!! I used to hate it even more than X7!! now I LOVE IT!!

Thank you!

« Last Edit: September 24, 2021, 11:24:50 pm by ZEROmaverick »

MegaMarkLM

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #946 on: October 01, 2021, 06:14:58 am »
Hello!! For some reason, when I patch my .bin file with the app, the dialogue boxes aren't able to be skipped by pressing Start. But with the pre-made patch, that issue doesn't happen. Do you know why that is?

**EDIT**

Apparently, I was imagining things. None of the patches allow me to skip dialogue boxes in X6. I think I got that feature  mixed up with the one in the X5 improvement patch and my brain tricked me into believing the same was true for X6  :laugh:
« Last Edit: October 01, 2021, 01:29:43 pm by MegaMarkLM »

StirDrem

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #947 on: October 01, 2021, 08:04:59 pm »
I keep getting the error Invalid option upon opening the program and then the progress bar just stuck on the screen what do i do

Aceearly1993

  • Full Member
  • ***
  • Posts: 173
    • View Profile
    • 1993P Doubleguy at Youtube
Re: Mega Man X6 Tweaks (v2.6)
« Reply #948 on: October 02, 2021, 06:52:00 am »
I keep getting the error Invalid option upon opening the program and then the progress bar just stuck on the screen what do i do


OK it's troubleshooting time.
Which system OS did you have? Did you open any anti-virus program and such program rendered one or more key scripts in the tool as false positive of trojan?
Also did you check the note in "readme" files?

Quote from: Readme
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IF THE GUI DOESN'T LOOK LIKE IT'S ALIGNING PROPERLY:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disable DPI scaling for this program:
Right click on program, go to
Properties > Compatibility > Change high DPI settings
Enable "Override high DPI scaling behavior..." and select "System"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Guilherme Resende

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #949 on: October 03, 2021, 05:32:55 pm »
It would be nice if Black Zero or Nightmare Zero had it with the omega Zero color palette on Megaman X6, wouldn't it?
« Last Edit: October 04, 2021, 08:41:05 am by Guilherme Resende »

onepkvn1

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #950 on: October 04, 2021, 09:30:08 am »
So I'm doing a Zero-only run now and I wonder if there's a way to give Zero the ability to be immune of the spikes, like how dark hold works in the Megaman X5 improvement project. Otherwise it will be super annoying for Zero to collect the items in the last part of the Inami temple stage

pating

  • Full Member
  • ***
  • Posts: 113
  • The Filipino Shark
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #951 on: October 04, 2021, 09:50:12 am »
So I'm doing a Zero-only run now and I wonder if there's a way to give Zero the ability to be immune of the spikes, like how dark hold works in the Megaman X5 improvement project. Otherwise it will be super annoying for Zero to collect the items in the last part of the Inami temple stage


It can easily done. With Zero even if you put the difficulty on Xtreme mode. I tested it already.

fianovale

  • Jr. Member
  • **
  • Posts: 24
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #952 on: October 04, 2021, 10:21:43 am »
I would be neat if possible to tedit the space between the spikes on that part. So it would be easier to reach whit Zero and no need to use the bats and the I-frames

onepkvn1

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #953 on: October 04, 2021, 11:03:26 am »
I would be neat if possible to tedit the space between the spikes on that part. So it would be easier to reach whit Zero and no need to use the bats and the I-frames

Yeh, that's a good idea, also it's undoable with easy difficulty since the bats don't spawn in that place.

Edit: I was thinking is it too OP to straight up give Black Zero invulnerability to spikes? That'll motivate you to defeat LV4 Nightmare Zero even more
« Last Edit: October 04, 2021, 08:00:03 pm by onepkvn1 »

Cupshadow

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #954 on: October 14, 2021, 05:27:29 am »
Yeh, that's a good idea, also it's undoable with easy difficulty since the bats don't spawn in that place.

Edit: I was thinking is it too OP to straight up give Black Zero invulnerability to spikes? That'll motivate you to defeat LV4 Nightmare Zero even more

That would made Zero much broken than it used to be along with armor enhancement he get.
Sure you could get them in a hard way but there's an easy way to get black zero and that way is via cheat code.

megamanxzero

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #955 on: October 19, 2021, 09:56:19 pm »
Is there any way to translate the game into Spanish and make it work with this patch, please do some tutorial or how I do beforehand, thank you very much  :'(

ZEROmaverick

  • Jr. Member
  • **
  • Posts: 26
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #956 on: October 20, 2021, 03:50:27 pm »
Is there any way to translate the game into Spanish and make it work with this patch, please do some tutorial or how I do beforehand, thank you very much  :'(

Try this https://www.romhacking.net/translations/2931/

megamanxzero

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #957 on: October 20, 2021, 09:01:24 pm »
I already tried with that patch but it does not work for me, it only passes the capcom logo and some tutorial is blocked please I create my iso with the patcher tool program from this post, can someone help me

onepkvn1

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #958 on: October 20, 2021, 09:50:23 pm »
That would made Zero much broken than it used to be along with armor enhancement he get.
Sure you could get them in a hard way but there's an easy way to get black zero and that way is via cheat code.

Yeah, but I mean if you cheat you already got a broken armor anyways, so why not make them both broken?

edit: Plus many stage gimmicks in X6 was designed with Shadow Armor's leg part in mind, with X6's difficulty, what looks broken at first sight might turns out to be just ok.

Cupshadow

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Mega Man X6 Tweaks (v2.6)
« Reply #959 on: October 24, 2021, 07:01:29 am »
Yeah, but I mean if you cheat you already got a broken armor anyways, so why not make them both broken?

edit: Plus many stage gimmicks in X6 was designed with Shadow Armor's leg part in mind, with X6's difficulty, what looks broken at first sight might turns out to be just ok.

If i we're you, I would prefer to make black zero take damage instead immune against spikes.