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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 147130 times)

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #620 on: October 09, 2019, 06:48:00 pm »
I already deleted my profile by mistake... I'll also gonna try to do it on RC 18...

anyways here's my profile

https://drive.google.com/open?id=1g9gzsLNH5Szw4mDH0BGULoqZK3vnBHgQ
« Last Edit: October 09, 2019, 08:49:19 pm by pating »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #621 on: October 09, 2019, 10:05:49 pm »
I've narrowed it down.

It only hangs when I use the Shadow Armor. I thought it had something to do with the head parts changing the palette of the saber, but even without getting them and also changing the setting in the patcher to disable the changing saber palette, the game still hangs when going through with the Shadow Armor.

I successfully went through with the Ultimate Armor and getting the Shadow Head part, so I'll do more testing.

I tried a clean profile and the problem persists. The Blade Armor made it through the loading screen as well. I also tried the Shadow Armor in the Amazon teleporter, and that loaded as well. It's something with the Shadow Armor and the Recycle Lab's teleporter.
« Last Edit: October 09, 2019, 10:25:47 pm by Metalwario64 »

Aceearly1993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #622 on: October 09, 2019, 10:48:20 pm »
Quote
I just tested by changing only the Lvl 4 values, and changing all the values, in Beetle PSX with is the closest to real hardware, and I had no issue.
Are you using the latest release? This was fixed a couple of weeks ago.
If it really is happening in PSP on the current version, I don't know how to address it. Why don't you send me a .x6tweaksprofile file with all the settings that are causing the problem to check if it was caused by something else.
By the way, all the values the patcher allows you to write should be safe (32 to 127)


I used the latest version (v2.0 RC18), created a clean save file on EPSXE and the softlock happened again when the game tries to load Infinity Mijinion's stage as Shadow Armor X (completed).

Here's my tweak table https://www.mediafire.com/file/s9paf6l94ls287b/ex.x6tweaksprofile/file

Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

YukiriRose

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #623 on: October 09, 2019, 11:00:06 pm »
So, after recently coming across this "Patch," I thought it would be cool to get into replaying Megaman X6 from a different perspective. Unfortunately, I've never applied a patch to a PSX game before (I use epsxe). Despite all the extensive research on attempting to understand how to do just that, I was met with further confusion and frustration. I can't figure out how to do anything with this Patch, let alone get anything to work besides the Base game itself. I've tried many attempts of alternating/renaming files to downloading programs I've never heard of (let alone understand) before and still make no progress. It doesn't seem to matter where I download the version you recommend (even if it matches the information on the Redump site) to get it to work because the xdelta files you provided don't do anything when I try using them to patch the original files. I've been troubleshooting for the past 3 days and have reached a new level of disappointment. Regardless of the research I did to get anything to work, I'm greeted with no changes being applied whatsoever. A simple guide on how to actually play this would help, but I'm not sure I care anymore after burning myself out on figuring out what feels like the impossible.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #624 on: October 09, 2019, 11:10:49 pm »
It's happening with any setting, while using Shadow Armor. I'm gonna review my base build and see what's causing it.

Thanks to all of you for reporting this.

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #625 on: October 10, 2019, 12:12:07 am »

Thanks to all of you for reporting this.

You're welcome, thank you also for the hard work.

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #626 on: October 10, 2019, 02:00:43 am »
Just a small report.

Ensuizan
- Alia's mission report as Press SPECIAL button in the air.
- However, Special Weapon menu still shows as ↑ + A

I'm not adding every single thing you guys suggest, only the things I agree with.
Okay, got it. I thought my idea was good enough to convince you.  :-[

anyways here's my profile
https://drive.google.com/open?id=1g9gzsLNH5Szw4mDH0BGULoqZK3vnBHgQ
:o That's your personal profile?
This is mine. Ours is totally different. My biggest surprise is you don't even tweak the damage table on Blade.
https://drive.google.com/file/d/1zthlH7Z0hWaPeJVow-qZVUGV3LnTShEO/view

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #627 on: October 10, 2019, 02:21:40 am »
I just have what acediez have in his tweaks I agree with the tweaks acediez with regards to the Blade Armor X. I just think it is better to have the Z-buster have+1 damage to boss characters just like the default because he can only fire the buster when he is standing, unlike X.

October 11, 2019, 12:01:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So, after recently coming across this "Patch," I thought it would be cool to get into replaying Megaman X6 from a different perspective. Unfortunately, I've never applied a patch to a PSX game before (I use epsxe). Despite all the extensive research on attempting to understand how to do just that, I was met with further confusion and frustration. I can't figure out how to do anything with this Patch, let alone get anything to work besides the Base game itself. I've tried many attempts of alternating/renaming files to downloading programs I've never heard of (let alone understand) before and still make no progress. It doesn't seem to matter where I download the version you recommend (even if it matches the information on the Redump site) to get it to work because the xdelta files you provided don't do anything when I try using them to patch the original files. I've been troubleshooting for the past 3 days and have reached a new level of disappointment. Regardless of the research I did to get anything to work, I'm greeted with no changes being applied whatsoever. A simple guide on how to actually play this would help, but I'm not sure I care anymore after burning myself out on figuring out what feels like the impossible.

And guys I believe this is a spam. Am I right? I just reported this one. This person I believe is from another dimension.
« Last Edit: October 11, 2019, 12:01:46 am by pating »

AlterD

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #628 on: October 10, 2019, 04:15:50 pm »
Thank you for this amazing patch and everyone's efforts in improving it

Just a suggestion... is some sort of playable nightmare Zero possible? I know it's just a dumb palette change but maybe it can have different Power-up parts by default like Black Zero does that are unrelated to the Power-up parts already equipped (correct me if I'm wrong about that), I know it's probably not possible to give him the moves from the boss fight but this is all I could think of.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #629 on: October 11, 2019, 12:19:04 am »
No need to report anything lol. He's right, the sample xdelta patches from on the last RC are not completely right, for some reason. There's no titlescreen or mugshot changes.

I'll double check next time.

I've been troubleshooting for the past 3 days and have reached a new level of disappointment. Regardless of the research I did to get anything to work, I'm greeted with no changes being applied whatsoever. A simple guide on how to actually play this would help, but I'm not sure I care anymore after burning myself out on figuring out what feels like the impossible.

At some point during your arduous three days of extensive research, you could've just asked here about what you were having problems with. Thanks for letting me know about the xdelta patched though, I wouldn't have noticed otherwise since most people here are bug testing from the patcher tool.

This release is still WIP btw, it's not even published on the site. If you're not here to help reporting bugs, you should probably wait for a announcement somewhere else.



Anyway, good news. I found the problem causing the freeze while using the Shadow Armor on the last version and fixed it. I'll go through some testing myself before releasing, but it'll be up soon.
« Last Edit: October 11, 2019, 02:15:40 am by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #630 on: October 11, 2019, 02:09:26 am »
thanks man.  :thumbsup:

This project is worth waiting for.  :beer:

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #631 on: October 11, 2019, 05:27:00 am »
RC19

Fixes/Improvements:
- Game no longer crashes when using a teleport while using the Shadow Armor.
- Another round of final-final touches to Metalwario's mugshots.
- (Experimental) Incomplete Armors/Shadow Armor: the saber palette change is back as a default selection. I edited a problematic color in the green palette, and now all of Shadow Armor's saber animations look ok. However, I'm not sure if the color I replaced is also used by something else, so... let me know if something looks weird (here, and not in the original game).

New:
- Zero's Techniques Input: When using the script patch, the pause menu input icons for the Ensuizan/Sentsuizan/Yammar Option will now adapt to your input choices in the patcher. (Mission Report message still doesn't).
- Balance: A mini section was added to change the damage dealt by Commander Yammark's attacks.

The freeze was caused by my new sound effects file for the Shadow Armor. When I implemented it, I added to the file all the missing sounds effects from regular X just in case (aka all the special weapons), but it seems I hit a file size limit. I removed a few of those to keep the file size about the same as it was, and the freeze was fixed.

Since I had to rebuild the base patch, I did a lot of housekeeping. Several addresses moved around and had to be updated manually. A few options were renamed internally, so keep an eye for any changes to your profiles. I hope I don't hit any major regression with all this moving around, but there's always a chance for mistakes, so as always, test reports are welcome.

The sample xdelta patches should be working now, btw.
« Last Edit: October 11, 2019, 06:00:52 pm by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #632 on: October 11, 2019, 07:21:19 am »
https://drive.google.com/open?id=1g9gzsLNH5Szw4mDH0BGULoqZK3vnBHgQ

I think we got a problem with regards to Hunter Rank...

Instead of having SA Hunter Rank I got GA.

In my profile
SA - 2 Parts - 0 Limited Part - 800 Souls
GA - 2 Parts - 1 Limited Part - 1500 Souls

In-game
I only have 1240 Souls and yet my Hunter Rank is GA

During X only playthrough on Xtreme Difficulty

P.S. I love what you did to Commander Yammark in the balance tab. I highly agree with your tweaks there.

Update: the issue occurs when I play it on PSP. when I tried to play it at my desktop PC using XEBRA it was ok... I will run another test on my PSP...
« Last Edit: October 11, 2019, 10:25:03 am by pating »

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #633 on: October 11, 2019, 02:05:26 pm »
I know what it is! The default value for the GA rank is actually 1200, not 1500.

The patcher only makes changes for the options you selected differently from the default. So if you left it at 1500 (no changes, according to the patcher), but the default value in the game is actually 1200, then it's 1200 even though the patcher GUI says otherwise. (I think I used this page as a reference when I wrote that, instead of looking at the actual code...)

Since it's such a minor fix, I'll just update the last link. If you redownload, it'll be fixed.
Thanks for reporting this, it's a very specific and hard thing to notice!

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #634 on: October 11, 2019, 03:08:20 pm »
Thanks and I found out that I accidentally hit the load state on my XEBRA...  :laugh:
that's the reason why it went ok with it. Anyways I gonna download it again.

Androo_

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #635 on: October 11, 2019, 05:47:52 pm »
I managed to correct the error, it turns out that I only enabled the option "Enable Guard Shield as X" I figured I could not use the zero shot while using the shield, is this a suggestion?
« Last Edit: October 11, 2019, 06:36:04 pm by Androo_ »

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #636 on: October 11, 2019, 06:00:32 pm »
RC20

Fixes:
- Boss Attacks: Commander Yammark damage values now also apply to the boss rush rematch.
- Souls/Ranks Table: fixed wrong default value for Rank GA
- Minor changes to included profiles.

New:
- Boss Attacks: an additional buff for Commander Yammark, faster and indestructible projectiles.
« Last Edit: October 16, 2019, 01:34:11 am by acediez »

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #637 on: October 11, 2019, 07:14:18 pm »
@acediez Oh, so I was trying to apply patch files that didn't do anything anyway? Good to know. Even so, a tutorial of some sort would help me greatly since it's pretty overwhelming to mess with the configurations and not know the proper placement to make those changes take effect. It seemed like with all these posts, that I would have to start understanding hex code just to get the game in the altered state I desire, so asking on my part seemed unnecessary. If I knew I would get reported for asking for help, I would've said nothing from the start.

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #638 on: October 11, 2019, 08:41:27 pm »
https://drive.google.com/open?id=1WmV-Wge1bcBoISQ7al6_Ldje4ra7x8_N

guys if you want my psx2psp pics for this tweak just ask. I have the even the boot screen. but most of my files are from the Japanese version.

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #639 on: October 11, 2019, 10:19:54 pm »
I noticed there is no change on the word North Pole Area and NORTHPOLE AREA.
I don't understand. Any good reason?

- Balance: A mini section was added to change the damage dealt by Commander Yammark's attacks.
- Boss Attacks: an additional buff for Commander Yammark, faster and indestructible projectiles.
This is so much better. It's a real joke when both X and Zero Yammar Option is faster than Commander Yammark.
And I always felt the boss fight is too inbalance in Megaman X6.
Can do something on Blizzard Wolfang, Blaze Heatnix, Metal Shark Player, and Ground Scaravich?
Something like buff up their certain attack, speed, and some projectiles attack is indestructible?