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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 152499 times)

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #520 on: September 27, 2019, 09:54:16 pm »
thank you very much for the fixed... anyways do you considered this one having item drops in xtreme mode? W-tank is useless in xtreme mode. it would have been better if they just still have it xtreme mode is definitely on the hard scale when it comes rescuing reploids which I found ok within the difficulty itself.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #521 on: September 27, 2019, 11:18:43 pm »
thank you very much for the fixed... anyways do you considered this one having item drops in xtreme mode?

🤔

That’s a good one. I don’t know how the game handles this, but I’ll take a look at it.

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #522 on: September 27, 2019, 11:56:26 pm »
Is there a way to fix the zeros guard shield glitch?
Or maybe apply a way to active it like X?
Thanks for all the hard work!  :)

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #523 on: September 28, 2019, 12:33:14 am »
Some report on RC11:

- X in game dialogue
[North Pole Area]
Dr. Light:
With these foot parts, you'll be able to stick to walls and safely walk on spikes,
("these foot parts" > "this foot program". Now you have change "part" to "program". Not sure if you want to change this too.)

- Boss Health by Level
Tested these 3 Investigators at their own stage and final stage. Surprisingly, their lifebar is different.
The lifebar at their own stage will change but not in the final level.
I didn't test the remaining 5 Investigators at their own stage but the final level will change.

And I don't think I have much time left to test it for this coming few weeks.
Will be having a hectic work after this weekend. So don't wait for my report at the mean time.
Sorry.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #524 on: September 28, 2019, 01:58:30 am »
Two things, one is a minor nitpick, the other is a bit bigger.

The first, and more minor thing is that for the tweaked settings in the patcher, the saber speed for X has the last two frames at 0, which makes the animation abruptly cut off after the slash. I'm guessing it was intentional to make up for the reverted timing in order to make the slash faster without de-synchronizing the saber animation with the effect. For regular X, I set the last two frames to "2, 1" and for the Shadow Armor, I set them both to 1, so that the transition is smooth. I don't want to complain too much since you changed it due to the issue I had with it, and I can always just change it myself in the patcher, of course.

The other, more pertinent issue is that X's conversation with Mijinion has the first line changed, but the rest is from the original translation. Was this not re-translated in the first place, or was there an error in porting over the script?

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #525 on: September 28, 2019, 03:11:47 am »
Is there a way to fix the zeros guard shield glitch?
Or maybe apply a way to active it like X?
Thanks for all the hard work!  :)
Would love to have both the glitch fix and the Guard Shell working for Zero as it does for X. I'll give it a try sometime  :)

- Boss Health by Level
Tested these 3 Investigators at their own stage and final stage. Surprisingly, their lifebar is different.
The lifebar at their own stage will change but not in the final level.
I didn't test the remaining 5 Investigators at their own stage but the final level will change.

You're right, they were not working on Boss Rush.
I double checked everything myself this time, turns out Nightmare Mother wasn't right either (Lvl 1 works ok, Lvl 2 would crash the game, Lvl 3 and 4 would work but with wrong values).


Two things, one is a minor nitpick, the other is a bit bigger.

The first, and more minor thing is that for the tweaked settings in the patcher, the saber speed for X has the last two frames at 0, which makes the animation abruptly cut off after the slash. I'm guessing it was intentional to make up for the reverted timing in order to make the slash faster without de-synchronizing the saber animation with the effect. For regular X, I set the last two frames to "2, 1" and for the Shadow Armor, I set them both to 1, so that the transition is smooth. I don't want to complain too much since you changed it due to the issue I had with it, and I can always just change it myself in the patcher, of course.

The other, more pertinent issue is that X's conversation with Mijinion has the first line changed, but the rest is from the original translation. Was this not re-translated in the first place, or was there an error in porting over the script?

Thing 1, I thought about it and finally decided to cut the cooldown completely to make up for both the slow startup and disabling the very exploitable dash cancelling. I know some will prefer to keep the whole animation, but, well, there's a patcher tool.

Thing 2, what you see is what was there in DuoDynamo's translation. As I've pointed out, the translation is incomplete (and has been abandoned for years). This particular stage was marked as "WIP", so I suppose he kept this last conversation as it was in his file as reference, or as a placeholder.

I did change "someone comes..." to "someone is here...", that's on me. It was the only thing bothering me about it, but if there's something else that sounds particularly odd to you, I'll take suggestions.

Quote
<PLAYER-ENEMY>
Infinity Mijinion:<NL>
Someone is here…<NEWPAGE>

X:<NL>
Infinity Mijinion! You are one of the<NL>
Investigators of the Nightmares, aren't you?<NEWPAGE>

Infinity Mijinion:<NL>
You seem to be hard to deal with…<NEWPAGE>

Infinity Mijinion:<NL>
Why must I cover up for the lack in ability of<NL>
the other Investigators?<NEWPAGE>

Infinity Mijinion:<NL>
Hmm? How did you come this far? Don't say<NL>
you destroyed my sweet Illumina…<NEWPAGE>

X:<NL>
I destroyed such a dangerous Reploid!<NEWPAGE>

Infinity Mijinion:<NL>
No! I was still conducting a test or two on<NL>
her…! I wanted to use her to destroy all of<NL>
you idiots!<NEWPAGE>

Infinity Mijinion:<NL>
Now I'm angry, and that means you're dead!<END>

I didn't use my secondary source for this dialogue (NectarHime's script rewrite) because he does a thing in this dialogue that I don't completely agree with... His take is also based on DuoDynamo's translation, but takes all liberties to suit it to his style. In this case, he changes X's reply from "I destroyed such a dangerous Reploid!" to "I've got some bad news for you", which I personally don't think suits the character.

However, I am in talks with him to have his whole take on the script as a separate option, (eventually)



RC12

- Fixed "Boss Health by Level" addresses for Nightmare Mother and Boss Rush rematches.
- Added option to enable item drops in Xtreme Mode
« Last Edit: October 04, 2019, 02:57:28 pm by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #526 on: September 28, 2019, 06:26:52 am »
- Fixed "Boss Health by Level" addresses for Nightmare Mother and Boss Rush rematches.
- Added option to enable item drops in Xtreme Mode

Thanks so much for the quick update. You're amazing! To be honest, you made my dream come true. Since from the very first day this game was released in Japan and the States, I played it before and I felt that the release of this game was being done that quick without better quality control. If something is lacking in the retranslation for me I didn't that into it because of the fact we already got the gist of the story. But to those who want to update and continue to polish more of the retranslations, I do appreciate all of your efforts to bring this project from where it is right now.

I'm going to make a video playthrough of this and have it uploaded in youtube and give you credits for this when it reaches its completion.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #527 on: September 28, 2019, 02:08:09 pm »
Here's my attempt at rewriting the script for X's encounter with Mijinion. I'll post it here so everyone can critique it:

Infinity Mijinion: Someone comes...
 
Correction: "Someone is here..."

X: Infinity Mijinion! You are one of the investigators of the Nightmares, aren't you?
 
Correction: "Infinity Mijinion! You are one of the Nightmare Investigators, aren't you?"

Infinity Mijinion: You seem to be hard to deal with... Why must I cover up for the lack in ability of the other investigators? Hmm? How did you come this far? Don't say you destroyed my sweet Illumina...
 
Correction: "What a nuisance... Why should I pick up the slack of the other Investigators? Wait... If you've made it all the way here, then... Don't tell me that you destroyed my precious Illumina...!"

X: I destroyed such a dangerous Reploid!!

Correction: "I destroyed your Reploid because it was far too dangerous!!"

Infinity Mijinion: No! I was still conducting a test or two on her...! I wanted to use her to destroy all the idiots! Now I'm angry, and that means you're dead!

Correction: "No!! I still had some tests to run on her... I was going to use her to destroy all of those fools! You're going to pay for this!!"

Thirteen 1355

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #528 on: September 28, 2019, 02:30:02 pm »
Sounds good, besides the fact Illumina was probably destroyed because he straight up attacked X, rather than him just being dangerous.
Helicoptering about till I find some ROM hacking treasure.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #529 on: September 28, 2019, 02:47:48 pm »
Sounds good, besides the fact Illumina was probably destroyed because he straight up attacked X, rather than him just being dangerous.
I'm not sure how to word it. The original game has a huge emphasis on how dangerous Illumina was... Maybe something like "Your Reploid was a danger to everybody! It attacked me, so I had no choice but to destroy it."

I'm also wondering if Mijinion's first line should be more like "Who's there..?".

[EDIT]

I think this is an improvement:

Infinity Mijinion: Someone has arrived...

X: Infinity Mijinion! You are one of the Nightmare Investigators, aren't you?

Infinity Mijinion: What a nuisance... Why must I be burdened with picking up the slack of the other Investigators? Wait... If you've made it all the way here, then... Don't tell me that you destroyed my precious Illumina...!

X: Your Reploid was a danger to me and everyone else! I had no choice but to destroy it!

Infinity Mijinion: No!! I still had some tests to run on her... I was going to use her to teach a lesson to all of those stuck-up fools who looked down on me! You're going to pay for this!!

I took a few cues from the existing retranslation for the lines in Zero's dialog that were similar to X's dialog in the original.
« Last Edit: September 28, 2019, 09:54:52 pm by Metalwario64 »

DannyPlaysSomeGames

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #530 on: September 28, 2019, 04:45:45 pm »
Well, here's my take on it. I also changed his name to Infinity Daphneon, to fit more with his actual inspiration (which is a water flea)

Spoiler:
Infinity Daphneon: "I sense an intruder..."

X: "So you must be one of the Nightmare Investigators, aren't you?"

Infinity Daphneon: "...and an irritating one at that. Why must I compensate for the burdens of all the other Investigators? ...Wait, how did you get... No... You fool! You destroyed my glorious Illumina!"
 
X: "Your "glorious Illumina" was an unauthorized threat! It needed to be destroyed!"

Infinity Daphneon: "No! I was still trying to perfect her... I was going to use her to destroy all these scrap-brained idiots! You'll pay for this!"

Also, while on the topic of Infinity, is there any way to make the boss fight less ridiculous? It's one of the most absurd thing I've ever experienced, being an unjoyous pain to fight.
Hey there

RandomDood1337

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #531 on: September 28, 2019, 11:17:14 pm »
Hey, I seem to be having an issue using the latest patcher. It says I don't have permission to use it, and whenever I extract it, it just does that, and disappears after a little bit. Any help on this?

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #532 on: September 29, 2019, 04:06:49 am »
Here's what I found with regards to the latest build so far...

1. When I selected the default of the armor system I am unable to get the armor even I already completed the programs.

2. If I checked the display inactive armor as unarmored x I notice few things with Shadow armor.
2.1. Even if I don't have the arms program the sound effects do the shuriken sounds (dattebayo?).
(This might be the same as if we display the inactive armor as complete)
2.2. Even if I don't have the head program my saber speed does when I have the head program. (This one I'll try to delete my save data. I'll try a fresh start if it still goes like this)

3. When I defeated Infinity Mijinion using X, but I already have Zero, during the report status it doesn't say that Zero also gain the Rekkoha I found out that it was the same with the untweaked. This one doesn't count.

This is tested first when I turned my iso into EBOOT.PBP and recently on iso

If this doesn't happen when iso just comment down below and quote it.

Thanks again in advance.
« Last Edit: September 29, 2019, 12:24:08 pm by pating »

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #533 on: September 29, 2019, 12:43:38 pm »
Thanks for your script suggestions, I guess I'll have to pick my favourite ::)



2. If I checked the display inactive armor as unarmored x I notice few things with Shadow armor.
2.1. Even if I don't have the arms program the sound effects do the shuriken sounds (dattebayo?).
(This might be the same as if we display the inactive armor as complete)
2.2. Even if I don't have the head program my saber speed does when I have the head program. (This one I'll try to delete my save data. I'll try a fresh start if it still goes like this)

As for the saber speed, it's actually just the saber color, it's gonna be orange even without the Part. The speed should change as intended, I just re-checked (same as unarmored X without the Head Part, faster with the Head Part).

These are both listed as known issues. Both the shot sound effect and saber color palette are not managed by code but by replacing sound/palette data in the player files. I ran into trouble modifying sound effect packs, so I left it as it is for the time being.

1. When I selected the default of the armor system I am unable to get the armor even I already completed the programs.

Got it, I just confirmed this. It's happening because there's interfering Mission Report screen code from the "Rank UH unlocks..." options. I'll fix that on the next release.

September 29, 2019, 03:57:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey, I seem to be having an issue using the latest patcher. It says I don't have permission to use it, and whenever I extract it, it just does that, and disappears after a little bit. Any help on this?

"Don't have permission to use it", you mean, a Windows error?
Try the usual stuff, run as administrator, check you have permissions to write on the directory you're in, etc... Else, google for a solution on your specific error message.
The patcher extracts several files on first run, maybe that's what turns on red flags if you don't have full administrator rights...
« Last Edit: September 29, 2019, 03:57:35 pm by acediez »

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #534 on: September 29, 2019, 08:39:47 pm »
Hi! I have a suggestion! it would be awesome to make a way to use the bosses weapons with shadow armor. ;D if its possible..
And i always dislike the fact the lack of a platform before the nightmare snake last fight, right after the door closes... and the irragular floor in the hall before Gates fight.
Thanks for the tweaks i love the game even more now!
 

RandomDood1337

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #535 on: September 29, 2019, 09:24:03 pm »
Thanks for your script suggestions, I guess I'll have to pick my favourite ::)



As for the saber speed, it's actually just the saber color, it's gonna be orange even without the Part. The speed should change as intended, I just re-checked (same as unarmored X without the Head Part, faster with the Head Part).

These are both listed as known issues. Both the shot sound effect and saber color palette are not managed by code but by replacing sound/palette data in the player files. I ran into trouble modifying sound effect packs, so I left it as it is for the time being.

Got it, I just confirmed this. It's happening because there's interfering Mission Report screen code from the "Rank UH unlocks..." options. I'll fix that on the next release.

September 29, 2019, 03:57:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
"Don't have permission to use it", you mean, a Windows error?
Try the usual stuff, run as administrator, check you have permissions to write on the directory you're in, etc... Else, google for a solution on your specific error message.
The patcher extracts several files on first run, maybe that's what turns on red flags if you don't have full administrator rights...

This was weird though. After the third redownload I did for it, it just started working. I don't know what I did differently, but it works now.

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #536 on: September 29, 2019, 10:41:05 pm »
Having Shadow Armor have Variable Weapon system? I rather want to have it optional...

If there are interferences between the unlocking the Ultimate Armor and Black Zero via Hunter Rank, is it possible to have it unlock by adding additional requirements such as completing all the 8 armor programs both Blade and Shadow respectively?

My opinion with regards to the cutscenes triggered by nightmare souls...
I believe that the Nightmare's Origin cutscenes it better after gaining 300 nightmare souls because of it has better continuity I guess with the plot.
Just my opinion though. I don't know if I am just being biased knowing the story of the game itself from my perspective.

My personal choices within the patcher are the following...

1. General Tweaks
1.1. Add custom options to the Setting menu
1.2. Continues takes you to the start of the level
1.3. Code #1 unlocks both secret armors
1.4. Code #2 unlocks Zero from the start
1.5. Effect for unlocking Black Zero in-game
1.6. Disable Demos
1.7. Voiceover play continuously
1.8. Speed up text

2. Player Mechanics
2.1. Disable dash by double-tap (yet in my PSP EBOOT I enable it for portable reasons)
2.2. Dash duration (Ground) Hyper Dash is set on 20
2.3. Dash duration (Air) Hyper Dash is set on 14
2.4. Jump to ceiling height is set on 192
2.5. Falcon Air Dash "jump mid-air triggers" (I enable it only for my PSP EBOOT)
2.6. Sentsuizan input down + special
2.6.1. Execution/Cancel style - Hold/Release
2.7. Ensuizan - Air move mode enable
2.7.1. input - special

3. Balance
3.1. Rank souls requirements
0/200/300/500/800/1500/3000/5000
3.2. Cutscenes triggered by souls
Nightmare's origin - 300
Gate Revealed - 6000
3.3. Nightmare Virus Orbs
Enable orbs always drop
3.4. Boss level
1/1/2/2/3/3/4/4
3.5. Difficulty Settings
Xtreme mode enable item drops (disabling makes the W-tank so useless)
3.6. Boss health by level
"I just used the tweaks recommendation and I agree with it."

4. New Game Status
"I used the default"

5. Localization+Custom Art
5.1. Script - Retranslation (I hate when Zero said a stupid line such as "I hid myself while I tried to repair myself." and my Grammarly agrees with me)
5.2. Restore voice clips - I enable them "all"
5.3. Title screen - I really love the JPN Default, especially I am Asian and the JPN put efforts on the background. Second to it JPN Custom (JPN Style)
5.4. Loading screen logo - I used the JPN Default
SIDENOTE: I don't know if you are able to tweak this one, to have the option to alter the opening intro JPN for consistency with the title and loading screen. If it is impossible to tweak with it is fine with me.  :thumbsup:
5.5 Mugshots
A/B/A/A/E/A/A/A/A/B/A/A/A/A
5.6. Sprite and Palletes
X5/A

6. Stage Modification
6.1. Secret Lab 1 - Remove some spikes
6.2. Secret Lab 2-2 (X) - Add platform

7. Damage Tables
"I used the default"

Now I will return again to test it again...  :beer: Thanks for the extra effort of bringing justice to this game if I am a Capcom executive, I will definitely hire you for this.

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #537 on: September 29, 2019, 11:12:35 pm »
I mentioned the possibility for the shadow armor to use weapons, because it can not destroy the iron blocks, like the ones on the blaze heatnix level.
Maybe an option that makes posible to destroy the blocks with a charged blade attack would be ok!

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #538 on: September 29, 2019, 11:18:27 pm »
If there are interferences between the unlocking the Ultimate Armor and Black Zero via Hunter Rank,

I mean, it was a bug in my code, I already fixed it. It'll work ok in the next update.

Thanks for testing and sharing your setting, it's always fun to see how other people use these options  :)

I mentioned the possibility for the shadow armor to use weapons, because it can not destroy the iron blocks, like the ones on the blaze heatnix level.
Maybe an option that makes posible to destroy the blocks with a charged blade attack would be ok!

Enabling special weapons on the Shadow Armor is not possible at the moment because I would need to add the weapons’ graphics to Shadow Armor's files and I don't know how to handle compressed graphics.
« Last Edit: September 29, 2019, 11:50:25 pm by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #539 on: September 30, 2019, 12:08:02 am »
I mentioned the possibility for the shadow armor to use weapons, because it can not destroy the iron blocks, like the ones on the blaze heatnix level.
Maybe an option that makes possible to destroy the blocks with a charged blade attack would be ok!

It can be destroyed by "Add custom options to the setting menu"
Just turn off the nightmare effects

I forgot to mention this but I think it is very obvious that the Ultimate Armor suffered from the rushed release of Rockman X6 and Mega Man X6, by not having a flashy background slow-motion effect Giga Attack as the rest does.
« Last Edit: September 30, 2019, 02:40:46 am by pating »