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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 148644 times)

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #500 on: September 26, 2019, 12:08:43 pm »
Lol. These 2 new features is a failure
No need to be rude man. If you don’t like then, don’t use them.

As for the Falcon Air Dash thing, I only did it because you specifically asked, as a nice gesture because you’ve been helpful.

You even pointed out a game shark code that has the same effect, so I don’t know what you expected.

The "send back to start of stage except in some stages" feels a bit inconsistent, especially since the two stage halves construct has been a thing since X4.

Have you tried it in practice? In X6 there’s only two stages with actual second areas, the ones I pointed out.

I like having extra lives and the EX Tank mean something. The game is generally much easier with all the other changes anyway, so I think it balances it out.

Btw, everything is optional in the patcher, so you really don’t need to agree with what I chose for the sample profiles. As long as the options work as intended, we’re good.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #501 on: September 26, 2019, 12:13:06 pm »
Lol. These 2 new features is a failure.

- Continue take you to the start of the level.
What's the point of this? Now it works the same as 'Stage selection' after 'GAME OVER'.
Well, maybe not for gamer who loves challenge.
It is not the same. Secret Areas (where you fight NM Zero, Dynamo and High Max) and part twos like in the Recycle Lab and Gate stage 2 will send you back to those parts, and not the beginning. It's not as punishing as a full restart, but not a "get out of jail free" card like it was before.

When the "continue" function is identical to a regular death, then what's the point in lives and a "game over" to begin with? Certainly not the removal of any punishment like modern games do, at least not in my eyes.

The "send back to start of stage except in some stages" feels a bit inconsistent, especially since the two stage halves construct has been a thing since X4.
X4 was waaay too easy though. Much easier than X1-X3 (though X2 was the easiest of that trilogy). I think sending the player back to the beginning of secret area's and entire second halves is fine so that it's not super punishing. Here it's not as strict as X1-X3 where you were outright booted back to the stage select upon game over, since if you're in a "part 2" of a stage, or a hidden area, you will be at the beginning of those.

I love this feature.

Btw, everything is optional in the patcher, so you really don’t need to agree with what I chose for the sample profiles. As long as the options work as intended, we’re good.
That's what makes this so great, so if there's something you don't like and want to change (in my case it's a blue Ultimate Armor, X's saber timing and removing the Falcon Armor), you can change pretty much everything to be just exactly as you want it. It's not like other hacks like the MM3 Improvement one that has a feature or two that some reviewers have complained about (I haven't tried it yet myself, just a recent, to mind example).

That's also why I love Sonic 3 Complete so much, because it too offers complete customization of game play features, music choices and many other things.

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #502 on: September 26, 2019, 12:52:09 pm »
acediez and Metalwario64,
I'm sorry if my words hurt both your feeling.
I just want to inform that it's not working as I thought it should be.

Anyway,
Dialogue playing with X part2:

I tested it in between RC6 to RC8 so some should have been fixed.
Also, it's only base on what I think so as usual it's just a reminder.
You still have to decide it yourself in the end.
 
[Stage selection]
1) After Isoc's speech.
(Checked. Should be ok.)
2) After beating Nightmare Zero.
Zero (pink):
3) Gate appeared.
Alia:
- Time to end this nightmare!
("nightmare" > "Nightmare"?)

[Intro stage]
X:
- I'll be fine, don't worry. Besides, I have the Falcon Armor and Zero's saber with me.
(> "Don't worry, I'll be fine.")
- That dream I had earlier... does it have anything to do with this?
(> "does" > "Does")
???:
- So this was Zero's doing... our suspicions were well founded after all.
("our" > "Our") Updated in RC8.

[Alia explaining souls for the first time]
- Unlike the other Parts, Limited Parts must be used at the Weapon Select screen.
(> "screen" to "Screen"?)

[Amazon Area]
Dr. Light:
- Forgive me... all I can do is give you this Armor.
("all" to "All")
Commander Yammark:
- Well, not this time! To hell with this Nightmare hogwash, I am NOT being killed again!
("hogwash," > "hogwash." and "being" > "getting")
X:
- Not until you tell me exactly what this Nightmare business is all about!
(> "Not until you tell me exactly what is this Nightmare business all about!")

[Inami Temple]
Dr. Light:
- X, step into this capsule and I'll grant you a program to modify your armor.
("armor" > "Armor"? Dr Light used the same starting dialogue as at Inami Temple/ Magma Area/ Recycle Lab?)
???:
- W-Where is Zero...? Where... Where is m-my Zero, my greatest creation?!
("Where... Where" or "Where... where" ?)

[Laser Institute]
X:
- Even so, these might end up being useful. I'll try using them, let's see what happens.
("them, let's" > "them. Let's")
- Yeah... but I really wish there was a faster way to get through here.
("Yeah... but" > "Yeah... But")
- Shield Sheldon? Oh no... don't tell me he's involved in this scheme too!
("don't or "Don't" ?)
- Shield Sheldon... it really is you.
("it" or "It" or "It's really you." ?)
- Yeah, let's. Starting with YOU, you fake!
(Can the sentence just end with "Yeah, let's" ?)
- High Max! You and Isoc won't proceed further with yout plans!
("yout" > "your")

[Northpole Area]
Dr. Light:
- X... let me give you yet another new power.
("let" > "Let". Also, do you think of revising the whole sentence?)
- This capsule contains the foot program of the Shadow Armor.
("foot program" > "foot parts". So far, all Shadow used parts while Blade used program.)
X:
- I'm getting strong readings ahead... must be an Investigator!
("must" > "Must")
Blizzard Wolfang:
- That's correct. You see, because of my ineptitude, not only have my men perished, I also brought shame to my master, Gate.
(> "You see, because of my ineptitude, I caused my men perished and brought shame to my master, Gate.")
or you prefer it longer
(> "You see, because of my ineptitude, not only have I caused my men perished, but I also brought shame to my master, Gate.")
Alia's Mission Report on weapon:
- Shoots blocks of ice that you can stand on.
(Not sure with the grammar usage for "Shoots blocks".)

[Magma Area]
Alia:
- I can't say for sure because of the interference, but it just has to be - I've never seen anything like it!
("be - I've" Is that the right way to use Hyphens, En Dashes, and Em Dashes?)
Dr. Light:
- X, step into this capsule and I'll grant you a program to modify your armor.
("armor" > "Armor"? Dr Light used the same starting dialogue as at Inami Temple/ Magma Area/ Recycle Lab?)
X:
- Looks like I'm in quite the situation here... Is this also the Nightmare?
("quite the situation" or "quite a situation"?)

[Weapon Center]
(Checked. should be alright.)

[Recycle Lab]
Dr. Light:
- X, step into this capsule and I'll grant you a program to modify your armor.
("armor" > "Armor"? Dr Light used the same starting dialogue as at Inami Temple/ Magma Area/ Recycle Lab?)
Metal Shark Player:
- My name doesn't matter! You belong to me, now!
("me, now!" > "me now!")
???:
- Heh heh heh... the only one to die here... will be YOU!
("the" or "The" ?)

[Central Museum]
X:
- It's dead quite... what has the Nightmare done to this place?
("what" > "What")
Alia:
- A totem pole? But I can't see anything of the sort from here... which means it must be the work of the Nightmare! Be careful!
("the sort" > "that sort" and "which" > "Which" ?)
- The Investigator stationed at this area is Ground Scaravich.
("stationed at" > "stations in" ?)
Ground Scaravich:
- My, Oh my... if it isn't Officer X. How persistence of you to have bothered coming all this way.
("if" or "If" ?)
1a) Virtual area (Background Pyramid)
X: I'm out of range... what the hell is going on?
("what" > "What")
1b) Virtual area (Background Pyramid)
X: I can't reach her... where am I, anyway?
("where" > "Where")
2a) Virtual area (Background Aquarium. Going up)
(Checked. Should be alright.)
2b) Virtual area (Background Aquarium. Going down)
(Checked. Should be alright.)
3a) Virtual area (Background Dinasour skulls. Capsule located)
X: This area seems larger than the other one, but it's still swarming with Nightmare... they sure aren't making this easy.
("they" > "They")
3b) Virtual area (Background Dinasour skulls. To hidden area)
(Checked. Should be alright.)
4a) Virtual area (Background Earth and Galaxy. Hearttank located)
(Checked. Should be alright.)
4b) Virtual area (Background Earth and Galaxy.)
X: Another virtual area... why is the Nightmare changing up the museum like this, anyway?
("why" > "Why")
5) Hidden Area
???:
- X, don't tell me... You've gone Maverick, haven't you?
("You" or "you" ?)

[Secret Lab 1]
Alia:
- To think we'd find Gate's laboratory here, of all places... Proceed a little further ahead.
("here, of" > "here of")
X:
- ...Alia, can you hear me?
  ...the communication's off already. Well, nowhere to go but forward.
(> "...The") Updated in RC8.

[Secret Lab 2]
Gate:
- I've been waiting all my life for a chance like this, and I'm not going to let it pass me by, even if it costs me my life! Let's do this, X!
(> "I've been waiting all my life for a chance like this. I'm not going to let it pass me by even if it cost my life! Let's do this, X!")

[Final stage]
X:
- Good... he's not fully recovered yet!
("he's" or "He's" ?)
Sigma:
- Cough... X...? Y-you again... get lost!
(> "Get lost!")

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #503 on: September 26, 2019, 01:08:36 pm »
Ooooohhh... I discovered a massive issue with the new continue system.

I was on Wolfang's stage, and I rescued the first dog reploid and got the Shadow Armor port, and then I ended up dying, got a game over and continued. I then went on to finally beat the stage, but it didn't mention rescuing the first reploid, nor the Shadow Armor, so I thought that meant I had to get them again.

I made my way back to the armor area, and it turns out that they are now gone forever, so I can't get the reploid nor the Shadow Armor now.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #504 on: September 26, 2019, 01:13:35 pm »
Ooooohhh... I discovered a massive issue with the new continue system.

I was on Wolfang's stage, and I rescued the first dog reploid and got the Shadow Armor port, and then I ended up dying, got a game over and continued. I then went on to finally beat the stage, but it didn't mention rescuing the first reploid, nor the Shadow Armor, so I thought that meant I had to get them again.

I made my way back to the armor area, and it turns out that they are now gone forever, so I can't get the reploid nor the Shadow Armor now.

Ok, I think I know why that happened, I’ll take a look at it later today  :thumbsup:

Thirteen 1355

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #505 on: September 26, 2019, 01:24:25 pm »
Quote
Btw, everything is optional in the patcher, so you really don’t need to agree with what I chose for the sample profiles. As long as the options work as intended, we’re good.

An incredibly welcome decision, as I've stated in my review of the X6 patcher. I'm very happy with that one. Was just pointing out my views on the start from beginning of stage idea. Though frankly, I've never been a fan of the limited lives schtick to begin with  :happy:
Helicoptering about till I find some ROM hacking treasure.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #506 on: September 26, 2019, 01:30:14 pm »
If you prefer it that way, you can set infinite lives and forget about extra lives and the “Continue” screen altogether. There’s no need for it if you’re always returning to the last checkpoint and you have an always available Exit Stage button.

Thirteen 1355

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #507 on: September 26, 2019, 01:42:52 pm »
Sounds like music to my ears!
Helicoptering about till I find some ROM hacking treasure.

1478523690

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #508 on: September 26, 2019, 10:27:36 pm »
the nightmares are not working.
I am still testing the rest.
pardon my English

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #509 on: September 27, 2019, 01:57:53 am »
That's all for now, again.

I almost missed your post. Thank you so much. I wouldn't think there were so many typos and weird spelling left.

The translator sure took some liberties writing for Dynamo...



- Script: ellipses/caps re-reviewed, most suggestions from previous posts taken.
- Continue back to start of the stage: lost collectibles problem fixed, now it should work as intended.
- Palettes: small adjustment to Ultimate Armor's custom palettes by Metalwario64.
- Saber animation: adjusted values in default profiles, to a setting that won't cause desync between X's animation and the saber's.
« Last Edit: September 27, 2019, 06:29:27 pm by acediez »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #510 on: September 27, 2019, 02:29:47 am »
The continue function seems to work as intended now! Awesome job!

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #511 on: September 27, 2019, 02:51:32 am »
The continue function seems to work as intended now! Awesome job!

Seems like it  :beer:

However, I had to immediately push a RC10, as I forgot one step (updating the address of new files) and caused the new mugshots to crash  :-[ :laugh:

Since you were here in the 10 minute window RC9 was up, please update.

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #512 on: September 27, 2019, 09:49:03 am »
Finally been able to test a bit on RC10.

I'm not sure did I mess up with profile, but so far I notice X's dialogue becomes corrupted in Central Museum.
1) Dr Light conversation is completely wrong.
2) Just before the room to fight Ground Scaravich. Alia and X conversation totally broken.

I'm gonna try to download RC10 again and rebuild my profile. Hopefully that's the case.

Oh my, I think it's true. Even after I redownload RC10 and only choose the option to retranslation, the same thing happen.
« Last Edit: September 27, 2019, 10:07:20 am by injoon84 »

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #513 on: September 27, 2019, 11:14:18 am »
Uh, I probably broke a tag in that stage when I made the last changes, I’ll fix it later today

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #514 on: September 27, 2019, 02:50:23 pm »
RC10 report:

- Boss Health by Level
Tested all the boss lifebar. Blaze Heatnix and Ground Scaravich doesn't change even when it was tweaked.
Metal Shark Player a bit hard to explain. No problem, if I make his his lifebar lower at all level. But if I intentionally change only his Lv4 to 127, there is no changes.
Should have notice it earlier if I make obvious change to their lifebar.

- Scene
[X meets Gate]
Gate:
I admit it, Reploids are far from perfect. Especially since we can go Maverick.
...that's why my abilities didn't get the recognition they deserved.
("that's" > "That's". Already mentioned. Seems like you overlooked this one.)

- X broken dialogue in Central Museum
Mentioned in Reply #512.

- Continues take you to the start of the level (Just query)
From my little test, this option will bring you to the beginning of the latest "Now loading" stage.
Which means the beginning of Hidden Areas, and beginning of part 2 of Recycle Lab, Secret Lab 2, and Final stage where you fight Sigma if you die there and use continue. Right?
My initial test on RC8 fail to bring me to beginning of Amazon Hidden Area when I purposely die there and the continue only bring me to beginning of Amazon Area.
I guess I may have corrupted my profiles when I copy it from earlier tweaks patcher.

- Falcon's air-dash unlimited repetition
Could you removed this later in your stable version?
I appreciate your effort in doing this purposely for me. Thank you, but it's not working as intended. No point putting this for new users right?


The Gameshark is working perfectly though. Let me explain how it works:

8-bit Constant Write
30XXXXXX 00YY

16-bit Constant Write
80XXXXXX ZZYY

8-bit Equal To Activator. When the value for the given address is equal to the supplied value, activate the following code.
E0XXXXXX 00YY

Gameshark code:

#In Game Character Modifier (0000=X/ 0001=Falcon/ 0002=Shadow / 0003=Blade / 0004=Ultimate)
300CCF2E 0001

#Infinite In-Air Moves (0000=Infinite/ 0001=No air moves)
30097126 0000

Therefore, I combine those 2 codes.
#If Falcon = Infinite Air moves
E00CCF2E 0001
30097126 0000

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #515 on: September 27, 2019, 03:24:54 pm »
- Falcon Air Dash
So that's the problem with the Falcon Air dash thing; it's affecting other air dashes too. It wasn't clear on your other post.
I guess I'll just remove it, these cheat-like modifications are better suited for gamesharks anyway.

- Continue
I just tested it, it's working as intended for me. Getting killed in Amazon Area/Hidden Area, I'm back to the start of the Hidden Area, not the beginning of Amazon Area...

- Boss Health by Level
The ones you mention work fine for me, at least in their own stages... Not sure what could've caused to not work for you. Maybe it was a bug in the patcher tool? I've had strange things happen before when doing one patch after another without reloading...

Or maybe you were using save states from different builds?



RC11
- Script bug in Central Musem fixed
- Final-final touches on custom palettes for Ultimate Armor
- Falcon Air Dash Unlimited moves option removed
« Last Edit: October 16, 2019, 02:43:00 am by acediez »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #516 on: September 27, 2019, 09:16:25 pm »
RC11 won't patch for me. I keep getting this error:


I recopied my BIN file over, restarted my PC and everything. It brings this error every time it gets to the patching process.

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #517 on: September 27, 2019, 09:21:29 pm »
I just wanna ask where I messed up here...

Thanks for the patch in advance

https://gaming.youtube.com/watch?v=vqq3K09eWIE&feature=share

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #518 on: September 27, 2019, 09:22:40 pm »
I just wanna ask where I messed up here...

Thanks for the patch in advance

https://gaming.youtube.com/watch?v=vqq3K09eWIE&feature=share
Glad to see it's not on my end, but that means you did nothing wrong. Just wait until it's fixed.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #519 on: September 27, 2019, 09:31:22 pm »
Weird... The exe compiled with a missing file, the delta patch for the new script. Maybe I hit compile before the patch finished updating  :angel:

It's fixed now. Since it's the same revision I just updated the previous link. Please redownload, and thanks for your testing