1) Event triggered by # of soul
If you change the value on either one of the scene, Zero bug will occured.
Noted. Will review this as soon as I get back home
Thanks for spotting the cause of the problem. Since this option was recently modified, I have a good guess of what could be the exact cause.
I expect to be able to fix this quickly.
Of all the things you listed this is the only one I'm worried about.
As for the rest...
2) Unlimited air moves
Only Blade gets unlimited air moves.
3) Air Dash After Dash Jump
This one has the unlimited air moves effect except no unlimited air Nova Strike. I don't think that's your intention.
I'll just change the way these listed, and put them as:
Unlimited Air Moves (add a tooltip note mentioning it allows Air Dash after Dash Jump)
Unlimited Mach Dash
That's the way I had them listed at some point, I just started mixing them up when testing and by the time I added them to the GUI I got confused about which one did what. Silly mistake.
4) Start Delay:
If you set it to 'Minimum', the air dash sound sfx still wrong. Already told you on v08.
I know you've mentioned this, but it's working ok now on both no$psx and Mednafen PSX. Probably an epsxe thing? Still, will take another look at it from epsxe to see what you're talking about.
My bad! I just encountered it. I didn't notice before because it was working correctly as I wrote it on my notes. Turns out I put a wrong value in the patcher.
5) Extra damage for Blade Armor
If you add value to the 'Charged Shot', it will pierce through the enemies instead of stagnant.
I don't see anything about my code that would affect it. If it's indeed going through enemies it didn't go through before, it probably has to do with the damage value being a factor in deciding if the shot goes through or not.
I haven't seen the exact code that decides this. It's still a mystery to me.
6) Zero's Sentsuizan
I personally think the 'Cancellable (Hold/Release)' still need some adjustment.
Other than the stomping sfx playing anyway when cancelled, I think it works alright, and don't plan to change anything about it myself. But I'll update if Z3R0X does any modification to it
About older options, what I mean is that there's been a lot of stuff moved around, both in the code and in the patcher, not specific changes. There's no need for you to test them everything again one by one. Just keep it in mind and let me know if you encounter anything odd.
July 26, 2018, 02:42:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I haven't had a chance to test the patcher but, if some of your damage mods are affecting whether or not an shot is piercing, would it be possible to add piercing back to the falcon armor's buster? I know you are trying to fix bugs, but it's an idea I thought I might throw out.
That's be a cool option, I thought of it too, but as I mentioned I don't know how the game decides when to make the shot pierce through objects. My theory was that it happened to enemies above a certain total HP, but since apparently adding damage changes the way it behaves, it's probably decided based on your damage output (which varies from enemy to enemy).