Thank you so much! I was sure you would find something
Ok, so, confirmed working correctly:- Nightmare Effects
: Added a note about the ice walls being unblocked.- Shared Stats
: Looking good so far- Life/Energy/Rank Upgrades
: Looks ok to me. The Souls are intended to be set according to your table. And the patcher warns you about X'a values taking over if Shared Stats is selected. It's the only way to make it work as it is.
Fixed in v04d:- Individual Parts assigned wrongly
: There was a small set of Parts being wrongly assigned (Hyper Dash, Jumper), but I think what caused more problems on your testing was that the values were not resetting properly after patching and changing options without closing and reopening the program. I fixed it now so the chosen values will reset correctly after each try.- Unticking Falcon won't disable Falcon Armor being available
: Fixed! Of course, it will be reflected after the opening stage.- Using the patcher breaks the cheat codes for unlocking Ultimate Armor and Black Zero
: This was quite an oversight. I put my code in place to replace the value for characters available but completely forgot about the cheats. Well, I don't think I can make both work perfectly together without making a huge rewrite, so for now, I just made it so the value is only replaced when an option from "Characters available" is selected. Choosing anything else from the patcher besides this should now keep the cheats functional. I also added a note about this.
- Changed the buttons for the Exit Stage option to either "Main stages only" or "Anywhere" (because I realized you need both modifications selected to have it available on the intro and hidden stages, just selecting that option wouldn't work. So "Anywhere" now behaves the same as selecting both options in previous versions).Edit: Older links and changelogs have been moved to the first post
Thanks again for all your testing. Please let me know if you notice anything else. We're getting closer to a "final" v04 release.
A full armor parts is collected without affecting the game mode level.
I don't understand what you mean by this. What "game mode level" should be affected by collecting armor parts?