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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 149006 times)

acediez

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Re: Mega Man X6 Tweaks (v2.1)
« Reply #720 on: November 04, 2019, 05:14:45 pm »
I tested it, and I always get it to reset correctly when touching the ground. However, it doesn't reset when you touch a wall... I'll fix that on the next update. And, for simplicity, instead of adding another option to make it infinite, I'll simply allow for a ridiculously high number.

I'll wait a bit in case something else comes up.


Edit: nvm, if you jump really fast it doesn't always reset in the ground either. I'll fix that too.
« Last Edit: November 04, 2019, 05:39:02 pm by acediez »

Androo_

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Re: Mega Man X6 Tweaks (v2.1)
« Reply #721 on: November 04, 2019, 06:06:27 pm »
I'm satisfied with only 9 spins, I don't know about the players in general. The adjustments are so wonderful that I'm playing a lot.

very good :)

pleasejust

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Re: Mega Man X6 Tweaks (v2.1)
« Reply #722 on: November 05, 2019, 02:06:21 am »
Could you add something to the start screen to show that the patch has applied properly. Maybe "Tweaks v2.1" and so forth in the corner of the screen somewhere? Thanks.

pating

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Re: Mega Man X6 Tweaks (v2.1)
« Reply #723 on: November 05, 2019, 05:50:40 am »
I think it wasn't necessary because the original megaman x6 start screen didn't wrote that it was version 1.1

AxlRocks

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Re: Mega Man X6 Tweaks (v2.1)
« Reply #724 on: November 06, 2019, 07:39:45 pm »
Congrats on 2.0/2.1 :beer: I know what I'll be up to this weekend. Cool to see an X Challenge Armor palette option, love bonus stuff like that.

Cool to see my Tweaks logo get some use, too.

acediez

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #725 on: November 06, 2019, 10:18:06 pm »
v2.2
- (Bug Fix) Zero's Skills/Ensuizan/Air Mode: repetitions will now reset correctly when touching the ground or a wall
- (Bug Fix) Mugshots: Fixed Dr. Light's mugshot (transparent pixels on the outline)
- (Bug Fix) Nightmare Effects: Fixed Nightmare Dark opacity modification not affecting Amazon Area/Hidden Area.
- (Improvement) Zero's Skills/Ensuizan/Air Mode: repetitions limit increased
« Last Edit: November 10, 2019, 10:25:22 pm by acediez »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #726 on: November 06, 2019, 10:39:42 pm »
v2.2
- Zero's Skills/Ensuizan/Air Mode: repetitions will now reset correctly when touching the ground or a wall
- Zero's Skills/Ensuizan/Air Mode: repetitions limit increased (Patcher option)
- Mugshots: Fixed Dr. Light's mugshot (transparent pixels on the outline)
- Nightmare Effects: Fixed Nightmare Dark opacity modification not affecting Amazon Area/Hidden Area.
At last, this should be the end of every little bug and nitpick of the 2.0 release! Very happy that this has come so far! :thumbsup:

[EDIT] A fixed 2.2 was uploaded today, which fixed an issue with the Blade and Shadow Armor mugshots not being updated to the final versions that I made right before 2.0's release. I'll explain those changes to everybody in a later post, but I need a break from these drawings for a bit, because it drove me nearly mad trying to iron out all of my nitpicks with them. :laugh:

Now absolutely everything seems to be in order. :beer:
« Last Edit: November 08, 2019, 01:21:49 am by Metalwario64 »

Androo_

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #727 on: November 07, 2019, 01:09:42 am »
perfect  :thumbsup:

November 08, 2019, 04:15:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
when the Gate releases the red spheres the game is very slow
does anyone know how to fix this?

« Last Edit: November 08, 2019, 04:15:51 pm by Androo_ »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #728 on: November 08, 2019, 04:34:54 pm »
perfect  :thumbsup:

November 08, 2019, 04:15:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
when the Gate releases the red spheres the game is very slow
does anyone know how to fix this?


The red attacks are supposed to make your player move slowly. That's the whole point, while Gate moves at normal speed.

pating

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #729 on: November 08, 2019, 05:13:42 pm »

Metalwario64

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #730 on: November 08, 2019, 05:16:17 pm »
There does seem to be some strange slowdown in base X6 for some reason though... Oddly, the darkening effect when Wolfang appears slows the game down noticeably. I don't know why such a basic effect does this, but increasing the clock speed in Beetle PSX a little eliminates it entirely, so it's a non-issue in this day and age.

acediez

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #731 on: November 08, 2019, 06:13:05 pm »
There does seem to be some strange slowdown in base X6 for some reason though... Oddly, the darkening effect when Wolfang appears slows the game down noticeably. I don't know why such a basic effect does this, but increasing the clock speed in Beetle PSX a little eliminates it entirely, so it's a non-issue in this day and age.
The weirdest thing about it is that it doesn’t happen (or at least not that badly) in the boss rush rematch, even though it has the same screen black out effect

The most annoying slowdowns for me are the Giga Attack effects. All of them, including Rekkoha. In X5 there’s no background effects, and there’s no slowdowns...
... I actually tried to remove them, but didn’t get too far (it wasn’t THAT important :laugh:)

Androo_

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #732 on: November 08, 2019, 10:14:45 pm »
Be confused because, on the PS2 version of Mega Man X6, sometimes it didn't seem slow.
but its alright.

I had a slow problem with this opacity effect, not sure it should be my emulator, it hardly happens.

the tweaks look perfect, I can play several times without bothering me

Metalwario64

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #733 on: November 08, 2019, 11:10:23 pm »
I had a slow problem with this opacity effect, not sure it should be my emulator, it hardly happens.

the tweaks look perfect, I can play several times without bothering me
There was a problem with it not working in the Amazon's secret area, but that should have been corrected with this latest version.

Cupshadow

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #734 on: November 09, 2019, 10:19:00 am »
I found some strange bug(Or is this intentional?) :
So i have Incomplete shadow armor which is only Leg and Body part equipped.
When i go to the Sigma Stage 3, Everything is okay. You can crouch and auto charge, rapid fire, everything is turned on.
But when i go to the boss room. Everything is set to off and you are unable to crouch anymore.

https://streamable.com/7iy90
(Video)

Note : Ignore the high health bar thing, It was intentional.

Thirteen 1355

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #735 on: November 09, 2019, 11:07:28 am »
Wait are these menu options (rapid fire, nightmare effects) added with this hack?  :o

Helicoptering about till I find some ROM hacking treasure.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #736 on: November 09, 2019, 11:49:55 am »
Wait are these menu options (rapid fire, nightmare effects) added with this hack?  :o
Nightmare effects is, but wasn't rapid fire in the original? I might be confusing it with the GBC "Xtreme" games.

Thirteen 1355

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #737 on: November 09, 2019, 11:58:08 am »
Xtreme has Rapid Fire, I remember. I've never seen this menu for X6 though. Nonetheless, it's amazing that the nightmare effects option has been added in such a manner.
Helicoptering about till I find some ROM hacking treasure.

acediez

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #738 on: November 09, 2019, 01:09:39 pm »
Turning off the Navigator and Nightmare Effects is on me, it’s right there in the highlights on the first post (check it if you haven’t)

That’s a very bizarre bug. Something is interfering with the reading of options inside the boss rooms (enabling crouching is also handled by the options byte, it’s just always on and you have no control over it)

I’ll take a look

praetarius5018

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Re: Mega Man X6 Tweaks (v2.2)
« Reply #739 on: November 09, 2019, 02:58:12 pm »
When I try to use "no stop" mid-air stop duration for blade armor I get a crash with
unknown opcode 00000001 at 8007C7DC when I try to air dash in said armor.
Minimum or normal duration doesn't have that problem.