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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 152521 times)

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #600 on: October 08, 2019, 06:31:57 am »
For rechecking those said issues try playing the game in a clean state. Meaning try playing with out a save file on your memory card

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #601 on: October 08, 2019, 09:24:08 am »
Also, I forgot to mention this. Since RC15 forward, sometimes when I tweak some adjustment, Zero lost the ability to air dash. I thought I may have done something wrong but it's not. I still don't know what's the cause. Still checking. But if I set it to my personal preference, Zero will not lose the air dash.

Also, since I set Ensuizan to 'Triangle' button, the guard shell will still be able to activate and deactivate when Zero is in the air. Just not very consistence. Sometimes it cannot and sometimes can. And of course the Guard Shell energybar must be beside the lifebar. If choose other Weapon energybar, when Zero is in the air, pressing 'Triangle' button will not activate or deactivate the Guard Shell.

Found it. If you just unlock X's Air Dash, Zero will not be able to air dash anymore.
However, my personal prefer profile actually included unlock X's Air Dash together with many other tweaks.
And Zero still be able to air dash. This is weird!
« Last Edit: October 08, 2019, 11:43:37 am by injoon84 »

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #602 on: October 08, 2019, 09:25:48 am »
THI! The only issue i notice is that after defeating infinity mijinion, the giga attack for zero dont appear in the report from alia

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #603 on: October 08, 2019, 09:34:16 am »
THI! The only issue i notice is that after defeating infinity mijinion, the giga attack for zero dont appear in the report from alia

This has been mentioned a few times already. It even been discussed before 'Mega Man X6 Tweaks Patcher (v15)' the older version came out. The original game itself did not include it in Alia's Report.

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #604 on: October 08, 2019, 10:06:18 am »
This has been mentioned a few times already. It even been discussed before 'Mega Man X6 Tweaks Patcher (v15)' the older version came out. The original game itself did not include it in Alia's Report.

OK! Thanks for the reply! i guess there is nothing more from me to suggest, MMX6 is near perfect now!

JoesGuy

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #605 on: October 08, 2019, 12:44:15 pm »
Erm, am I missing something here? Where are the links to the latest versions? I see the update posts, but they don't contain links. O_o

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #606 on: October 09, 2019, 01:25:24 am »
RC17

Fixes/Improvement::
   - Script: that one line from Commander Yammark, that one remaining pink Zero.
   - Title Screen: Added the chinese PC version's titlescreen as an option (now for real)
   - Global Dash Settings: "Unlock X's Air Dash" no longer breaks Zero's Air Dash (v2.0 regression)
   - Disable Nightmare Effects: fixed wrong addresses, it works again (another v2.0 regression that somehow slipped by all this time)
   - Disable Nightmare Effects: disabling Nightmare Fire will open up the North Pole area walls (the one in the Hidden Area wasn't opening. Yet another v2.0 regression...)
   - Remember Cutscene character: it was previously working only when loading a file through a save file. It will now work with the "Use previous data" option also.
   - Stage Mods: changed a couple of tiles in the Amazon Area that killed you if you dashed directly into them. I also adjusted the placement of the butterfly enemies.
   - Incomplete Armors: Shadow Armor's sound effects will now be the right ones for the X-Buster and the Shuriken Buster/Charged Saber.
   - Incomplete Armors: Shadow Armor's saber palette change has been made optional, as a separate option.
   - Mission Report: now Rekkoha will be reported if you have Zero (bug from original game, included in base patch)
New:
   - Nightmare Effects Mods: Nightmare Dark opacity adjustment
   - Stage Mods: option to move the Recycle Lab Hidden Area teleport to the left side of the long jump
   - Loading Logo: Added a custom logo option to match the logo from the custom title screen.
Back from the dead:
   - Restored Voice Clips: Boss Warning option

This is a tying up loose ends release.

I took a master class on VAB sound files over the weekend. The two sound effect related issues have been fixed. As for the palette change of the saber, as cool as it is to have it working, some of the armor's moves don't look too hot on the green palette, so it was best to make it optional. With these, and now that the title colors from the cutscenes have been fixed too, I can proudly remove the "known Issues" section from the readme.

The custom loading logo has been made for awhile, but I had trouble inserting it while preserving colors correctly. It's not perfect, but I figured, since it's already done, let's just put it in.

The Nightmare Dark opacity adjustment is one of my favourite recent changes. A small adjustment is all it takes for the stage to remain visible, and the effect goes from making the stage borderline unplayable to mildly annoying.



October 09, 2019, 01:40:53 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The "isn't it" at the end should probably be "didn't they"
Fixed

However, I have one more question: is it pretty much impossible to manipulate the AI's patterns/behaviour? Just asking since I am quite curious about that.
Not possible with my current skillset  :laugh: I don't think I'd go that far either...
Thanks for stopping by

The Dark Nightmare effect is not disabling in the game
The "disable Nightmare Effect" options were all broken. Thanks for comming here to report it, it's fixed now. If this is the only effect bothering you, try the new option to improve its visibility.

Quote
Ensuizan
- Alia mission report as Press UP + ATTACK button in the air.
- Special Weapon menu as ↑ + A
[Yeah, it's working but I actually choose "Triangle" button. Lol]
Currently, neither script will adapt to your options.

Quote
Shadow incomplete armor
- Even without head and arm programs, the Z-Saber is able to make High Max (vulnerable) falls to the ground.
[I don't think this is bug. I guess the game was build in this way. I even purposely used the Overdrive part on Shadow (Complete) to test it.]
I think it's better to keep it this way.

Quote
Cut scene name color
- When Gate first appear to Alia and Zero, Zero name still pink color.
Fixed

Quote
Save and load cut scene
- Cutscene after Zero beat the 1st Investigator not working.
- Cutscene Gate first appear to Alia and Zero working.
[I test it in a different way. Beat the 1st Investigator and choose QUIT GAME from Alia report. Then, CONTINUE and Use previous data.]
It wasn't working when loading from "previous data". It's fixed now.

Quote
Found it. If you just unlock X's Air Dash, Zero will not be able to air dash anymore.
Fixed

THI! The only issue i notice is that after defeating infinity mijinion, the giga attack for zero dont appear in the report from alia
Not my fault, but fixed it anyway
« Last Edit: October 09, 2019, 01:31:34 pm by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #607 on: October 09, 2019, 02:26:13 am »
What a huge leap acediez! Now the "dattebayo" feeling when using unarmored x (shadow) is gone. You're definitely a genius.   :thumbsup:  :beer:

Congrats! I guess it's all that we need for Mega Man X6, hope that there's nothing left to adjust. I am going to start working at Yazaki Corp. this next week on Monday. From then on I may again be not very active in cyberspace once I start my work. I'm old and a huge international company such as this needs to be taken seriously. And thanks, to all the comments and tester buddies here at RHDN.   :thumbsup:  it is a great privilege being with you guys.

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #608 on: October 09, 2019, 03:31:33 am »
There are something I want to tell you for quite some time already.
Regarding Zero's script, I felt there's still some to adjust on either capital or small letter after ellipsis.
However, I'm afraid I have no time to trace the whole Zero's script.
I really hope the team checking the Zero's script will help to check it again.
Also, you may not like to hear this but I found the script is a bit inconsistent on certain words whether to be capital or small letter.
Especially for the words 'armor' and 'nightmare'. There may be other words not consistent as well!

The word 'Armor':
1) Dr. Light's capsule Blade Armor, foot program Amazon Area (playing as X)
Dr. Light:
Forgive me... all I can do is give you this
Armor.
2) Dr. Light's capsule Blade Armor, arm program Weapon Center (playing as X)
Dr. Light:
I'll give you data for an Armor program.
3) Dr. Light's capsule Blade Armor, head program Central Museum (playing as X)
Dr. Light:
X, step into this capsule and I'll grant you
data for an Armor program.
4) Dr. Light's capsule Blade Armor, body program Laser Institute (playing as Zero)
Dr. Light:
Zero, this capsule contains data for an Armor
program.
5) Dr. Light's capsule Blade Armor, arm program Weapon Center (playing as Zero)
Dr. Light:
Zero, I'll give you data for an Armor program.
6) Dr. Light's capsule Blade Armor, head program Central Museum (playing as Zero)
Dr. Light:
Zero... I must ask you to deliver this Armor
program to X.
[Suggestion: I think it's better you change the remaining word 'Armor' to 'armor'.]
[If not, you need to do the opposite way that not mention here.]
[Just keep capital on Ride Armor, Blade Armor, and Shadow Armor.]
7) Dr. Light's capsule Shadow Armor, head program Recycle Lab (playing as Zero) (Inami Temple, Northpole Area, and Magma Area same dialogue)
Dr. Light:
Zero, I must ask you to deliver this armor
program to X.
[Just showing an example that this stage is having 'armor' in small letter.]

The word 'Nightmare':
1) When Gate Lab 1 is available, this is what Alia reply.
Alia:
I have located his secret lab!
Time to end this nightmare!
[I actually mentioned this in the script report but I thought you want to keep 'this nightmare' small letter but look at these whole list. So inconsistent!]
2) When you beat Zero Nightmare, the reunion scene between X and Zero.
Zero:
Let's do this, X!
Time to end this Nightmare!
3) Dr. Light's capsule Blade Armor, foot program Amazon Area (playing as X)
Dr. Light:
I wished for you to live in a world free of
war and strife... but we must put an end to
this Nightmare.
4) Dr. Light's capsule Blade Armor, body program Laser Institute (playing as X)
Dr. Light:
Save the world from this nightmare, X. I am counting on you.
5) Dr. Light's capsule Shadow Armor, head program Recycle Lab (playing as X and Zero)
Dr. Light:
Please, protect the Earth from this Nightmare!
6) Dr. Light's capsule Blade Armor, foot program Amazon Area (playing as Zero)
Dr. Light:
After all, this nightmare must be stopped.
7) X / Zero vs Commander Yammark at Amazon Area
Commander Yammark:
Well, not this time! To hell with this Nightmare
hogwash, I am NOT getting killed again!
8 ) X vs High Max at Amazon Area
X:
Not until you tell me exactly what is this
Nightmare business all about!
9) X vs High Max at Inami Temple
X:
Stop all of this Nightmare nonsense! And while
you're at it, tell the Investigators to fall back
too!
[Suggestion: I think to make it simple, just change 1), 4) and 6) to capital letter.]
[Sometimes, I really wish I could just tell you in a simple way but I'm afraid you might not get to my point.]
[By the way, I didn't checked the word "Nightmare" on "X vs Zero Nightmare" and "X / Zero vs Dynamo".]

Other script report: (Suggestion is merely my opinion, doesn't mean I'm right. Just a reference.)
Intro stage with X / Zero
Alia:
If you find something your buster can't
damage, try using the Z-Saber.
['your buster' or 'your Buster' ? Surely you get my point right? Whether you change this one or change the whole 'Buster' word from other dialogues.]

Amazon Area (Hidden Area) as Zero
Zero:
...I have a feeling we're not in the Amazon
Area anymore...
[Suggestion: "we're" to "I'm" since Zero is having a monologue. Also, he's alone right?]

Northpole Area with Zero
Alia:
You've arrived at the North Pole Area.
Are you cold? How are things holding up over
there?
[Alia's Report and Alia conversation with X also call 'North Pole Area' but the Stage Selection and Rescue File is called 'Northpole Area'. Must choose either one.]
Alia:
If you lose balance, trying to run or dash
might make things worse. Just try jumping
instead!.
["instead!." to "instead!" or "instead."]
Alia:
Wait, you know...? Wolfang was...
["Wait, you knew...? Wolfang was..." This is past tense right?]

Dr. Light's capsule Blade Armor, foot program Amazon Area (playing as Zero)
Dr. Light:
I must ask of you that you deliver this
program to X.
[Suggestion: I must ask you to deliver this program to X.]

Dr. Light's capsule Shadow Armor, arm program Magma Area (playing as Zero)
Dr. Light:
It allows X to fire in three directions
simultaneously, even charge the Z-Saber!
[Suggestion: simultaneously, and even charge the Z-Saber!]

Dr. Light's capsule Blade Armor, arm program Weapon Center (playing as Zero)
Dr. Light:
The program in this capsule contains data
for the Blade Armor's arm parts.
[I'm not sure whether you want to change the word 'parts' to 'program' or rebuild a new sentence with using the word 'program'.]

Zero vs Shield Sheldon at Laser Institute
Shield Sheldon:
That's when I realized the world had no need
of me. That's when I accepted my fate.
[I felt the 2nd sentence seem like repeating. Why not just "That's when I realized the world had no need of me and I accepted my fate."]
[Also, I notice Sheldon used too many "And" in the beginning of a sentence.]
[Well, maybe the script writer wanted to make Sheldon speaks that way.]

Zero vs Infinity Mijinion at Weapon Center
Infinity Mijinion:
W-WHAT! How COULD you?! I haven't even
tested her! I had such big plans for her, too...
[Not sure about "had" and "her, too..."]

Zero vs High Max at Inami Temple (Hidden Area)
Zero:
Shut your trap and get out of here. Tell your
posse to screw off, too.
[Suggestion: "screw off, too." to "screw off too."]

Zero vs High Max at Weapon Center (Hidden Area)
Zero:
Man, you people really can't let go of me, huh.
What's with the obsession, anyway?
[Suggestion: What's with this obsession, anyway?]

Anyway, this whole thing is from RC16. If you have fixed any of this, you can totally ignore it.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #609 on: October 09, 2019, 04:09:37 am »
Amazon Area (Hidden Area) as Zero
Zero:
...I have a feeling we're not in the Amazon
Area anymore...
[Suggestion: "we're" to "I'm" since Zero is having a monologue. Also, he's alone right?]
Ugh... I haven't encountered that line yet... Is that supposed to be a Wizard of Oz "I have a feeling we're not in Kansas anymore" reference?

I'm in favor of changing it just because of that.

Aceearly1993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #610 on: October 09, 2019, 09:09:47 am »
Congrats on the major update, acediez!

I just encountered a freeze when I tried to tackle the 8-boss rematch at the last stage as Shadow Armor X (I set the HP for 8 bosses to 96 for level 4 in the GUI and converted the tweaked game image to PSP compatible format via PSX2PSP.) When I entered rematch portals of Metal Shark Player and Infinity Mijinion the game softlocks itself. Don't know if boss level 4 HP shouldn't be set too high from boss level 1 HP in order to avoid the softlock, or if there're some program pattern error/anti piracy or something else causes this problem.
« Last Edit: October 09, 2019, 09:16:18 am by Aceearly1993 »
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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

SpringSonic9187

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #611 on: October 09, 2019, 11:19:28 am »
The Nightmare Dark opacity adjustment is one of my favourite recent changes. A small adjustment is all it takes for the stage to remain visible, and the effect goes from making the stage borderline unplayable to mildly annoying.

What can I say except 'finally'?

injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #612 on: October 09, 2019, 12:38:11 pm »
I just checked some of the tweaks on RC17. If my comment doesn't sound nice please forgive me.

1) Ensuizan UP + ATTACK button in the air
Tested it. I don't like it and it shouldn't be the main retranslation configuration.
Please, let me share my opinion. Remember the original Sentsuizan configuration?
Normally, in rope area, when user dash jump / jump to rope and if enemy appears, they will press UP + ATTACK button.
Thus, a lot will fail in that particular area.
In other words, this new Ensuizan UP + ATTACK button will also affect the game in rope area.
When you dash jump and use Ensuizan in the air, you will lose the dash jump speed.
Thus, you'll not travel far in the air.
That's why Ensuizan is not suitable to be set mainly as UP + ATTACK in the air.
Also, I personally comfortable using Ensuizan TRIANGLE button in tight area but that's just me.

2) Amazon Area extend ceiling.
The edge on the left side of the modified ceiling will not instant kill anymore but not the edge on the right side.
Of course nobody will purposely jump to the edge on the right side of the modified ceiling.
You still want to make adjustment for that?

3) Secret Lab 1 (spikes area)
I thought you'll create an option as I suggest on this part.
Is it really bad? I mean my idea. Perhaps X and Falcon cannot make it through without Ice Burst and Parts?

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #613 on: October 09, 2019, 01:30:39 pm »
RC18

Fixes/Improvements:
- Script: most grammar suggestions taken.
- Stage Mods: Amazon Area ceiling it's now also safe from the right side.
- Profiles: Ensuizan Air Mode back to "Special"

Erm, am I missing something here? Where are the links to the latest versions? I see the update posts, but they don't contain links. O_o
Older links are taken down when I release (or I'm about to release) a new version.

Quote
I just encountered a freeze when I tried to tackle the 8-boss rematch at the last stage as Shadow Armor X
I just tested by changing only the Lvl 4 values, and changing all the values, in Beetle PSX with is the closest to real hardware, and I had no issue.
Are you using the latest release? This was fixed a couple of weeks ago.
If it really is happening in PSP on the current version, I don't know how to address it. Why don't you send me a .x6tweaksprofile file with all the settings that are causing the problem to check if it was caused by something else.
By the way, all the values the patcher allows you to write should be safe (32 to 127)

Quote
There are something I want to tell you for quite some time already.
Most suggestions taken

Quote
1) Ensuizan UP + ATTACK button in the air
Normally, in rope area, when user dash jump / jump to rope and if enemy appears, they will press UP + ATTACK button.
Thus, a lot will fail in that particular area.
I agree, I made this decision while testing for the Guard Shell but I didn't test it on ropes. I brought back the previous default selection back (SPECIAL in the air)

Quote
2) Amazon Area extend ceiling.
Fixed

Quote
3) Secret Lab 1 (spikes area)
I thought you'll create an option as I suggest on this part.
I'm not adding every single thing you guys suggest, only the things I agree with.
« Last Edit: October 11, 2019, 12:07:02 am by acediez »

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #614 on: October 09, 2019, 01:57:16 pm »
Acediez, in rc17 I can't get through the Nightmare stage in Recycle Lab. The one that is beside the Light Capsule that has the Head Program for Shadow Armor. Was it fixed in rc18? Thanks
« Last Edit: October 09, 2019, 02:14:12 pm by pating »

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #615 on: October 09, 2019, 02:45:50 pm »
What do you mean by "can't get through" exactly? Is the teleport to the Hidden Area not showing up?

It's working fine for me, either with or without the option to change its location...

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #616 on: October 09, 2019, 03:19:29 pm »
What do you mean by "can't get through" exactly? Is the teleport to the Hidden Area not showing up?

It's working fine for me, either with or without the option to change its location...
I tried it earlier, and the game hung on a perpetual loading screen after I entered the teleporter.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #617 on: October 09, 2019, 03:48:46 pm »
I'm gonna need you to send me a .x6tweaksprofile with all the setting that reproduce this problem... as I just tried it again with the included patch (which has both the moved teleported and the extension of the right side platform), on Beetle PSX, and it's working for me.

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #618 on: October 09, 2019, 04:53:50 pm »
I'll check again later tonight, and I'll send the profile file if it happens again.

AxlRocks

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #619 on: October 09, 2019, 06:28:45 pm »
The Nightmare Dark opacity adjustment is one of my favourite recent changes. A small adjustment is all it takes for the stage to remain visible, and the effect goes from making the stage borderline unplayable to mildly annoying.


LOL, exactly how it should've shipped to begin with. Genius.