I really love the work you did for the X3 Zero Project!
I can't make any promises for Dr. Light and the Hunters as I haven't even given it a try yet and I don't know what kind of technical problems I might get adding and loading new mugshots to the game. I'll definitely get to it if I get you on board though.
In the meantime, if you're interested, I'd love to see your take on the Ultimate Armor mugshot, so it doesn't look like he's bald and naked covered in black bodypaint...
This would only involve replacing existing assets, something that can be implemented immediately.
I actually was planning on give it a go myself, but I'm pretty busy as it is already...
For comparison, this is a recent official art for the same armor (made for MvC:I, I think).
I was thinking of replicating the shape and details from the helmet, shoulder pads, etc. from this artwork, while keeping the black/gold color scheme, the animated bits on the same tiles, and not changing the more adult face X has on this game for style consistency (even though I'm not a fan of it).
March 06, 2019, 12:59:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's something interesting: by removing a single instruction that handles the jump to the wider resolution (write "000000" on $800128BC RAM, $1D923754 BIN), the game seems to stay at 4:3 all the time. I haven't tried this on real hardware, but judging by Beetle PSX's native screenshots, the output stays at 320x240, regardless of all the stuff that's being drawn outside...
Seems that all graphics assembly is unaffected; which means that THEORICALLY you could re-scale all assets and re-assemble everything to fit on the regular resolution. It would be a crime to downscale the cutscenes, but as we've seen from AxlRocks' mockups, the Stage Select/Parts screens could really benefit from this.
Doable? Seems like it.
Would it be worth doing all that work to make a couple of menus look nicer? Hmmm... Not right now, that's for sure. But it's something to consider after I finish everything else I've started.