You're exactly right. This game certainly doesn't need a VWF, but I guess it would be nice to have? Having a VWF was something that Gemini suggested earlier, but as you realize as well, it wouldn't be trivial to do so. The game currently has one function that takes in a few parameters, three of which are the x,y spacing and then the address of the string being rendered. I would have to modify that function so that instead of just using the passed in x,y spacing, it would iterate through each character, get the width for it from a look up table and use that instead. I'd also have to create the lookup table and load it into memory of course. I might come around to it at a later date if I feel adventurous, but for now I think the fixed width font works perfectly fine.