That's why I always go for the magic cape in another dungeon before even touching that dungeon 
if you don't have the fire rod i suggest going to saria's gardens to get it first.
Unless you kill Kholdstare in the room to the right, that area will appear as solid and can't be walked through.
Another thing about that dungeon is that there's more than 1 entrance to it
Nobody else has any clue to do any of these things. I took the dungeons in the order suggested, and it leads to a dead-end. So I had to come and ask a question, and it appears that the dungeons are out of order from that said by the message in my warped house.
Furthermore, I didn't get a bottle or net before I entered the other world, and it appears that I need another item to go back to the normal world.
I can't beat the boss= Go get the item from another dungeon.
I can barely get to the item because of all of these impossible blocks= Go get the item of yet another dungeon.
I'd just like to progress without going to another dungeon= I can't even catch a fairy to keep me alive, unless I buy a potion.
Get the fire rod and go back to Kholdstare= Not enough magic to kill him unless you care to dodge things for 15 minutes or pack a potion.
All this would be OK, if this were something like Zelda Outlands where it was announced that backtracking and skipping dungeons was necessary, but this has an announced, specified order that is thrown all to hell after the first four dungeons.
I
am grateful of the numerous upgrades available upon entering the other world...
A... neat request... would be to list the number of bombs and arrows on the start menu along with their icons. And this would be more of a "feature" than anything, but if there would also be a number indicating the remaining uses of the magic weapons, that would kick ass.
These worlds don't have names. I'm referring to them as "normal world" and "other world."
I'm NOT flaming. I understand and appreciate the effort put into a full hack. That was one of the things I said from the beginning. I'm trying to give constructive criticism, so please don't take it the wrong way.
The blocks I described earlier aren't a good idea, unless you are intentionally trying to block the player unless they have the cape. In one room of Saria's Gardens there were three of these. That is crossing the line from interesting to tedious.
Having more than 3 Beamos statues in a single room is another bad idea. In the original, there was never more than 2 in a single room. On top of that, you usually accompany the statues with other enemies and/or one block passages. If a statue fires straight down one of these passages, you cannot avoid it unless you use the hookshot invincibility, as even the dash invincibility is too slow unless you're looking for it. My point is very well illustrated in the first rooms of Saria's Gardens and Faore's level.
Again, I'm not just bitching about things; I'm trying to help. This clearly did take three years, and like any decent hack, has some problems that need to be fixed. A more thorough beta test by a wider spectrum of people would've done a lot for this. Either the readme or signs throughout the game should point out some of the things I mentioned, assuming they are kept.
I'll still gladly play through the rest of this, and [if you would like,] point out any problems that arise.

And I assume that the "talking to the chicken" mentioned in Saria's Gardens is talking about the X button? Found that on accident in the library.
