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Author Topic: Zelda Parallel Worlds  (Read 107050 times)

RedScorpion

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Re: Zelda Parallel Worlds
« Reply #120 on: June 23, 2009, 05:20:02 am »
It is possible to use parallel worlds with real hardware on eproms?

I heart that isnt possible to save the game on real hardware?

Coult anyone this confirm?

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red

FallenAngel2387

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Re: Zelda Parallel Worlds
« Reply #121 on: June 23, 2009, 08:26:08 am »
If memory serves, the saving function wouldn't actually kick in until you found the sword, despite the fact that the menu comes up at any time. As that takes a while in this game, it's possible no one tried to save until after they found it, and wrote it off that saves don't work. It's certainly more convenient to use emulators with the save state function on that particular point.

MathOnNapkins

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Re: Zelda Parallel Worlds
« Reply #122 on: June 23, 2009, 05:57:19 pm »
It is possible to use parallel worlds with real hardware on eproms?

I used it on a copier and it seemed to work fine Though that's not a cart (eprom) technically.

RedScorpion

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Re: Zelda Parallel Worlds
« Reply #123 on: June 30, 2009, 05:22:29 pm »
Sorry for the second question but...

have you the rom file on a Tototek flashcart or what for a device?

You said, not on eproms?! have you try this?

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red

MathOnNapkins

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Re: Zelda Parallel Worlds
« Reply #124 on: June 30, 2009, 05:31:09 pm »
I used a Super Doctor 7 (GD7), which has 32 megabits of RAM. You can buy them from Tototek (or at least you could in the past) but I did not obtain mine from them.

Even if I wanted to try it on EPROMs / EEPROMs I'm not sure how to go about it.

RedScorpion

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Re: Zelda Parallel Worlds
« Reply #125 on: July 01, 2009, 06:44:02 am »
ahh okay.

I search in the internet some info about PW.

Other Sources have written, that when you get the first sword in the game, the save process doesnt work anymore.

Coult check this?

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red

Killa B

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Re: Zelda Parallel Worlds
« Reply #126 on: July 01, 2009, 07:07:01 am »
Other Sources have written, that when you get the first sword in the game, the save process doesnt work anymore.
It's the opposite. The save process starts working when you get the sword.
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RedScorpion

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Re: Zelda Parallel Worlds
« Reply #127 on: July 01, 2009, 07:57:53 am »
hmm ok.

In fact? It would work on real hardware?

Killa B

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Re: Zelda Parallel Worlds
« Reply #128 on: July 01, 2009, 07:59:35 am »
It would work on real hardware?
It should work, if MathOnNapkins's results are any indication. :)
« Last Edit: July 01, 2009, 10:14:07 am by Killa B »
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MathOnNapkins

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Re: Zelda Parallel Worlds
« Reply #129 on: July 01, 2009, 10:04:07 am »
It would work on real hardware?
I don't know about that. As far as I know, no one's ever tried it on real hardware. :-\

Except for me. (See previous posts). It's not like a Game Doctor 7 is an emulator >_>.

Killa B

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Re: Zelda Parallel Worlds
« Reply #130 on: July 01, 2009, 10:13:11 am »
Except for me. (See previous posts). It's not like a Game Doctor 7 is an emulator >_>.
Haha. I have to admit, I only read the newest post before responding. Fixed.
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Dr. Floppy

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Re: Zelda Parallel Worlds
« Reply #131 on: July 09, 2009, 02:18:24 am »
The gentleman I worked with in editing the game script for version 1.1 reported having put the hack on EPROM and playing it thusly. I don't recall him mentioning any problems with saving...

The5thHerring

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Re: Zelda Parallel Worlds
« Reply #132 on: July 12, 2009, 12:43:59 am »
That was me, and I didn't have any trouble saving.  I actually have two versions on EPROM carts now -- the original 1.0 release, and an interim script edit that still has a few text display bugs.  Both of them save fine, but the ability to save begins after you get the sword, as has been established.

There's one problem, though, that does occur on the hardware and not in an emulator: the intro screen graphics are screwed up. I vaguely recall Seph saying that it's because he forgot to write something to (or erase something from) VBLANK.  MathOnNapkins, do you have that problem on the copier? Do you remember what the issue was?

punkoid2

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Re: Zelda Parallel Worlds
« Reply #133 on: July 29, 2009, 07:16:36 pm »
um ivwe been having problems with the patch   i added it to a loz alttp rom and tryed it but the screen on the emulater stayed black any suggestions as to a solution to my delema

Garoth Moulinoski

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Re: Zelda Parallel Worlds
« Reply #134 on: July 29, 2009, 07:39:55 pm »
Jeesh, you shouldn't have to post your problem in two threads. Check my answer on the Gaming Discussion one.
Who will quote me next?
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RedScorpion

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Re: Zelda Parallel Worlds
« Reply #135 on: August 02, 2009, 07:58:56 am »
i would like to built my ZPW cart.

I use the version 1.1 of the hack.
When i remove the header and split the files, i have 1 file with 1 MB for 1x 27C801 nad 512kb for 27C801. My Question is, can i use the second file with 512 kb or have to expand the file to 1 mb?

work it with 1x 1MB and 1x 512 kb

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red

Nightcrawler

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Re: Zelda Parallel Worlds
« Reply #136 on: August 02, 2009, 01:08:55 pm »
I haven't actually built any carts myself, but I don't think it should be a problem to program the second chip with only the second 512KB of data if it's 1MB in size. . It's my understanding the remaining 512KB should not be accessed in any way and therefore it shouldn't matter what's there.
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RedScorpion

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Re: Zelda Parallel Worlds
« Reply #137 on: August 21, 2009, 04:00:40 am »
The game has a bug on the introscreen.
I have heart that it exist a fix for this issue? Has anyone this fix and can upload,please






Burbruee

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Re: Zelda Parallel Worlds
« Reply #138 on: February 06, 2010, 07:45:37 pm »
Sorry for the bump here, but I don't know of any other place to get support for this hack.

Spoiler:
On the 2nd quest and/or the (unofficial?) 1.1 patch, is the path in the lost woods different? RDUD doesn't work, and the sign has questionmarks on all ways except the left one (which points to the right) I got to the sacred meadow once by chance, but I can't figure it out again.

Again, sorry for the bump.

RobertLasher

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Re: Zelda Parallel Worlds
« Reply #139 on: February 07, 2010, 12:36:33 am »
Sorry for the bump here, but I don't know of any other place to get support for this hack.

Spoiler:
On the 2nd quest and/or the (unofficial?) 1.1 patch, is the path in the lost woods different? RDUD doesn't work, and the sign has questionmarks on all ways except the left one (which points to the right) I got to the sacred meadow once by chance, but I can't figure it out again.

Again, sorry for the bump.

Doesn't seem that way for me... are you in the icy world or normal world?