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Author Topic: Akuma Kun Makai No Wana  (Read 775 times)

snark

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Akuma Kun Makai No Wana
« on: May 17, 2018, 11:18:56 pm »
Interested in this, wanted to know if there were any who wished to collaborate with this project.
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cccmar

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Re: Akuma Kun Makai No Wana
« Reply #1 on: May 18, 2018, 01:36:49 am »
Didn't KingMike translate that one already like a year ago? I think the patch just had one weird bug/wasn't edited, but it was playable from start to finish nevertheless. EDIT: Actually, you can still find it on this very board if you search the "KingMike's Translation projects" thread, page 6. Perhaps it would be best to ask him about it. :)
« Last Edit: May 18, 2018, 01:45:37 am by cccmar »

snark

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Re: Akuma Kun Makai No Wana
« Reply #2 on: May 18, 2018, 04:35:20 am »
Do you have a link to said project? The one shown for patches is listed as unfinished.
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Proveaux

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Re: Akuma Kun Makai No Wana
« Reply #3 on: May 18, 2018, 10:57:48 am »

cccmar

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Re: Akuma Kun Makai No Wana
« Reply #4 on: May 18, 2018, 11:03:50 am »
https://www.romhacking.net/forum/index.php?topic=6405.msg337180#msg337180 - just check this page (should be page number 6) - the beta patch can be found there. Though KingMike can tell you much more about it, naturally. :)

KingMike

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Re: Akuma Kun Makai No Wana
« Reply #5 on: May 18, 2018, 01:00:17 pm »
My translation was mostly Tomato's really old script translation with only a few things I think really needed to be changed edited (as well as one entire text block, mostly battle text, which wasn't translated. I did with machine assistance as well as asking Tomato to do one major cutscene worth of text contained within that block).

Still though, it contains a crashing bug that affects just the beginning of the game.
If I recall it was trying to use Recover on the main (Select) menu but somehow fixes itself after a certain progress point.

Though I think even Tomato said he wasn't opposed to a full script re-do (as he was still a beginner when he did it and he translated without context), as well as perhaps re-checking the enemy names. Is that the idea here?

I wonder if it would be better to release my script inserter as well as the edited script dump (which took quite a deal of effort to modify from Tomato's original release to fit the inserter).

As aside from the Recover bug, it does contain a fair amount of ASM that I recall was not trivial to do, such as more text space (window size as well as single-spacing text windows to fit more text, as well as menu rearrangement).

Battle text is in pretty poor English, I know, as a result of having to wrap English text around a script engine designed for Japanese grammar. That would be another major bit of ASM work I think that I wasn't feeling prepared for after the rest of the work.

I recall I lost track of who did the title screen, though. Again, my apologizes and correct me so I can credit it.
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snark

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Re: Akuma Kun Makai No Wana
« Reply #6 on: May 18, 2018, 03:29:43 pm »
Hey King Mike! Great to hear from you, it was fun to work with you on Momotaro. If you have the texts I would be happy to go over them. If not I could go over it and send you what I have, since Tomato is cool with it. This is a really interested and weird game, and would be fun to collaborate and get this one finished. Cheers,
snark
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Proveaux

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Re: Akuma Kun Makai No Wana
« Reply #7 on: May 18, 2018, 04:56:52 pm »
I recall I lost track of who did the title screen, though. Again, my apologizes and correct me so I can credit it.


Patch
New - Added video for those who want sound.
Video

Glad you used it.

KingMike

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Re: Akuma Kun Makai No Wana
« Reply #8 on: May 18, 2018, 10:10:14 pm »
I was about to add your name to the credits on RHDN but it looks like I never actually submitted the beta patch, I must've only made a dropbox or mediafire or something link.

I probably should edit up the readme, though. I recall I only actually half finished it and it contained the remains of a different game (Indra probably). :P
I did add the credit to my information, sorry about that.
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."