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Author Topic: SonicNes [Improvement Project]  (Read 4930 times)

cartridge_rom

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Re: SonicNes [Improvement Project]
« Reply #40 on: July 03, 2018, 02:22:15 pm »
I think it's better to wait for the release of full gold / hack :beer:

a doubt

you can correct the sonic position by starting the level that appears "floating" wrongly placed without touching the ground

the correct position is the left corner of the level appears on the floor of the correct level

regards :woot!:

sics

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Re: SonicNes [Improvement Project]
« Reply #41 on: July 04, 2018, 02:57:10 pm »
 Regards! I'll tell you that I'm going to follow your advice, so I deleted the previous question :thumbsup:

 On the other hand, if you look at the point of appearance of Sonic, is always the exact center of the screen, I suspect that this way is that the game configures the camera, so I have not bothered to go into that aspect, since previously, when modifying some values ​​in ram memory, I concluded that it is not a good idea to modify the default state of the camera :P

« Last Edit: July 04, 2018, 03:05:47 pm by sics »

UltraEpicLeader100

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Re: SonicNes [Improvement Project]
« Reply #42 on: July 11, 2018, 07:40:33 pm »
You could change the level design to keep Sonic from falling if it's possible

sics

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Re: SonicNes [Improvement Project]
« Reply #43 on: July 13, 2018, 05:40:13 pm »
 Each level I have worked on has been widely tested to avoid or minimize the actions that could break the game, however, if it refers to an edition that alters the dynamics of the levels, it seems to me a very boring task, for another part I must add that with the contributions of lancuster, the data I have collected and the ROM in which I work, I believe that anyone could carry out this task :thumbsup:


 Adapted version of your codec for my hack.


« Last Edit: July 13, 2018, 05:50:01 pm by sics »