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Author Topic: Sonic 5 - Improvement Vol.2 (Nes)  (Read 24874 times)

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #120 on: February 11, 2019, 04:55:31 pm »
Gastronomicon
 They are like my curtains, they are there but they are useless :laugh:, as I said before, at the moment they are just a modified currency :D
 No need to ask, any kind of help will be welcome :beer:


By the way, I draw this other version leaving aside the original scheme to take better advantage of the colors, what do you think of it?


« Last Edit: February 17, 2019, 04:52:48 pm by sics »

HPJ

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #121 on: February 11, 2019, 05:19:14 pm »
In my opinion, it isn't as good. It looks cylindrical rather than round like it should be. I also prefer the dithering over the reflective lines. It is still a nice looking idea, but isn't best in that situation. So yeah, I'd  say stick with the original

cartridge_rom

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #122 on: February 11, 2019, 06:29:06 pm »
amazing project update :beer:

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #123 on: February 11, 2019, 07:20:09 pm »
Gastronomicon
 I think it's a very wise criticism, I suppose I could include it as an optional extra :thumbsup:

Cartridge_rom
 Thank you very much, I'm happy to have you here again! :beer:


« Last Edit: February 17, 2019, 04:52:41 pm by sics »

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #124 on: February 17, 2019, 01:47:51 am »


I Love The Fonts That Your Using For This Game and I'm Glad That I Was Able To Make A Sheet That Contains Some Fonts From Sonic Pocket Adventure So You Can Use Them For The Next Update On Sonic The Hedgehog On The Nintendo Entertainment System!  :thumbsup:

Also... How's The Progress On Sonic For The NES?

1. Did You Manage To Finally Make Room For The "Time Bonus" Text?  :huh:

2. How Did You Manage To Add Choas Emeralds To The Game, Did You Actually Managed To Make The Choas Emeralds Collectable Thus Having Two Endings Depending On Which Sonic Did Or Did Not Collect All Of The Emeralds?  :huh:

3. I Still Think That This Game Would Still Make a Whole Lot Of Sense If This Game Instead Used The SMS/GG Special Stage Tune For The Special Stage Instead Of The Sega Genesis Special Stage Tune and Are You Planning On Changing The "Special Zone" Text Back To "Special Stage" When The End-Level Finishes On Showing The Player How Many Points They Get?  :huh:
« Last Edit: February 17, 2019, 03:04:35 am by MathOnNapkins »

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #125 on: February 17, 2019, 08:31:55 am »
 About the fonts, after trying them I think they clash with the aesthetic that I try to achieve, but do not worry this is a fair democracy and the effort is rewarded, so I will include them as an optional patch for those who want to enjoy them* :thumbsup:


 
 1. Yes, it took a lot of work to get it, for it was necessary to rewrite the end of level screen from scratch, but I think the result was worth it, I hate to leave things half :D
   ♦ I had to break down all this information to understand everything correctly :o
   
 2. It's strange, this question has been asked several times, even four comments before your question I answered a similar query, anyway I will assume that you had a very busy day to read, so:
 
 About the "chaos emerald", you must understand that this project is designed to facilitate any attempt for future improvement, so I advance on all that is within my capabilities, my strength is the graphics and patience, thanks to both slowly I went giving me an idea of ​​how almost everything that is important works, but although technically I could create the alternative screens that you mention, I still can not program everything necessary to integrate them into the game.
 
 For that reason, the "chaos emerald" currently have no greater purpose than being there and looking pretty, when I finish doing everything I can do alone, maybe I will try asking for help, but it is logical to think that it is not an easy task, since each The person has their occupations and the idea of ​​messing with a stranger's project can be somewhat intimidating.
 
 That is why I also consider the possibility of writing a publication detailing all the purposes that I have not achieved, in this way the one that is interested in contributing its bit, but is not willing to complicate by compromising with anyone will have its space ;)
 
 3. Recently I started to analyze the patch that Ti created to improve the music, as a curious fact I discovered that the original music engine and its tracks are still present in the game, on the other hand I understood the reason why the demonstrations are no longer available level from "Marble Zone" onwards, it seems that the game uses a reduced copy of these sequences stored in a different sector of the game or at least it has been altered to work in this way :'(
 
 The problem is that my lack of musical notions prevent me from advancing at the speed that the public would like, on the other hand, although some people have suggested that I ask Ti for help directly, I think it is a bit shameless to try it when dealing with his own work.
 
 I had not noticed the error in the name of the special stage, for the moment I do not know how to solve it, but I will see what I can do, thank you very much for reporting it
 
Spoiler:
  * When you create a new tile I recommend you distribute the special characters in 8x8 intervals so that the one who wants to use it does not have to guess how it is used correctly.
 
 ** On the other hand, in order for your image to be displayed correctly, you must use the correct link, you are using the link of your DA publication, the link of the image is:

 https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/d9d15482-3751-4b54-b440-93e9202b1c0d/dczr7aa-3a20e909-a3e6-4cce-a150-867a76979fcd.png
 
 *** Finally I would like to clarify that the tone of the answers is "friendly", if you feel that it is not this way, it is only because of my inexperience when writing in English, thanks for understand! :beer:

« Last Edit: February 17, 2019, 04:52:30 pm by sics »

HPJ

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #126 on: February 17, 2019, 10:51:36 am »
I'm curious as to how close to completion this project is. What are you currently working on and is there much else on your endless list of jobs you need to get done?

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #127 on: February 17, 2019, 01:51:51 pm »
 Some time ago I overcame the objectives that I had initially proposed to release this hack, but with the feedback of the people my goals were expanded, for that reason it is difficult to establish when I will terminate this project.

 Currently I divide my work into two blocks, the first one is "Possible goals" and the second is "Unlikely things", the problem is that even though with the second block I have great possibilities of failing are the tasks that most they attract to try to carry them out, because when I overcome them I feel a very great satisfaction, without mentioning that I am likely to discover relevant information in the process.

 Before releasing a preliminary version of the game I would like to repair the course of some levels and see how to balance the distribution of the objects too, the problem is that I am a little discouraged to know that if there were any tool it would be an infinitely easier job, that's why I'm waiting for the right opportunity to start that titanic task :thumbsup:
« Last Edit: February 17, 2019, 04:52:20 pm by sics »

DannyPlaysSomeGames

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #128 on: February 17, 2019, 04:14:50 pm »
Honestly, this looks great. Good job. As goals should go, you should remember when to ask people for help when you know you're stumped. You should also work from time to time in order to prevent burnout. But as far as you've gone, this looks great.
Hey there

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #129 on: February 17, 2019, 04:51:48 pm »
 Thank you very much for everything, I will try to put into practice what you have suggested :thumbsup: