Hey, there are a few other things I think are a bit off with the LA graphics -- the most notable is the extraneous green pixel outside Link's hat in one of the sprites. Also the 'item acquired' pose is kind of messed up. The rest is possibly subjective, but I think the default NES palette doesn't work well with how the three colors are used on Gameboy. Here is an info-graphic explaining everything:
The modified gfx bins:
Ah yeah I didn't really test the GFX graphics that well.
I knew Zelda 1 did something odd for the obtain item graphics, in which it only uses half of the walking down sprite, and the other half is the one used for the Story Text, where Link is holding the "Please read the instruction manual" scroll.
I took your suggestions and now fixed the odd pixel, and also the sprite for Obtaining Item, and reworked it a bit so it looks good in the intro text:
As for the suggestion about removing Link's shading, I could make it that way, or I could simply modify Link's palette, as it's just a one byte change to modify the brown colour to something else.
Here are some quick tests I did (In order: Original/Mockup #1, Mockup #2):
Let me know what do you think!
Also, I have FINALLY tested the Optional patches compilation from the source code, and have fixed all the compilation errors it threw, so now compiling them should be possible by simply uncommenting the optional line in main.asm
That should make all of the optional patches work