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Poll

What should the new name for the "Spell" spell be?

Reveal
5 (21.7%)
Unveil
4 (17.4%)
Enigma
9 (39.1%)
Expose
5 (21.7%)

Total Members Voted: 23

Author Topic: Zelda II Redux  (Read 70867 times)

ShadowOne333

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Re: Zelda II Redux
« Reply #500 on: February 18, 2019, 05:41:44 pm »
Adding heart drops would be cool.  That's something I can look into.  :)

Careful though, that could break the game in half since we have the Life/Heal spell in there :P

IcePenguin

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Re: Zelda II Redux
« Reply #501 on: February 18, 2019, 05:50:18 pm »
Careful though, that could break the game in half since we have the Life/Heal spell in there :P

Ah!  Indeed it would.  Well, that idea was short-lived, ha ha.  Thanks for pointing that out before it was too late!   :thumbsup:

IAmCaptPlanet

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Re: Zelda II Redux
« Reply #502 on: February 18, 2019, 05:59:05 pm »

here is my (very) shoddy mockup you can see what you think.

https://ibb.co/x1gYN61

heart drops are no biggie, i believe someone mentioned changing to only one size magic jar, and using the other for heart. it's all kind of redundant, because most of the time i get a jar i am using the life spell with it, and it's the same difference, it would just be seamless adding without having to cast the spell,

also, what did you think of changing the Bagu tile slightly?

---edit---
you could make it where a "heart item" just instanlty cast a low level "life" spell

that would actually make the game harder for people who are so good that they never lose life, because now they wouldnt have as much magic. balancing issues are hard, you guys are doing a great job, btw

ShadowOne333

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Re: Zelda II Redux
« Reply #503 on: February 18, 2019, 06:02:21 pm »
also, what did you think of changing the Bagu tile slightly?
What exactly do you mean with this?

IAmCaptPlanet

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Re: Zelda II Redux
« Reply #504 on: February 18, 2019, 06:05:11 pm »
What exactly do you mean with this?

the warp tile that takes you to Bagu, alter the pixels slightly, or maybe mirror it, so Bagu's secret "house" looks slightly different from all the trees around it

you know, maybe just add a tiny visual cue that that tile is special, but also not hardly enough to even notice it
« Last Edit: February 18, 2019, 06:21:40 pm by IAmCaptPlanet »

IcePenguin

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Re: Zelda II Redux
« Reply #505 on: February 18, 2019, 07:34:01 pm »
here is my (very) shoddy mockup you can see what you think.

https://ibb.co/x1gYN61

also, what did you think of changing the Bagu tile slightly?

Not sure that mock-up would work.  Definitely not enough space in the HUD to fit that many letters there.  There is a whole row of space at the top that could be utilized, but again, it comes down to how many gfx tiles are available to work with.  Most everything has a purpose, and finding ways to get extra gfx tiles can be quite a challenge.

As for Bagu's tile, it just uses a normal forest tile like any other.  The world map is restricted to 16 unique terrain types, so to give Bagu his own type, another would have to be sacrificed, or the data would have to be expanded to allow more than 16.  It'd be more trouble than it's worth, to be honest.  Trax has done this expansion for his own hack, but the scope of that goes far beyond any Zelda II hack, yet. 

Sorry to crush your ideas like that.  :P  It's just there are many limitations to what can be done without extensive ASM changes to the game.  And expanding things can get tricky.
« Last Edit: February 18, 2019, 07:40:35 pm by IcePenguin »

IAmCaptPlanet

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Re: Zelda II Redux
« Reply #506 on: February 18, 2019, 07:54:10 pm »
https://ibb.co/n3m8NGC

here was a mock-up for Bagu's house. probably not worth the effort as you say.


https://ibb.co/1v5H5sb

here was an idea for another more streamlined hud, especially if the level up menu is "reachable" at any time, if you wanted to check your levels just go to the menu

---edit--- also do away with the "L" for life in it too
« Last Edit: February 18, 2019, 08:02:14 pm by IAmCaptPlanet »

itemdrop

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Re: Zelda II Redux
« Reply #507 on: February 18, 2019, 09:12:11 pm »
im getting bad getaway on the links

IAmCaptPlanet

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Re: Zelda II Redux
« Reply #508 on: February 18, 2019, 09:34:16 pm »
my bagu idea
https://imgur.com/HD3lmDJ

trimmed Hud
https://imgur.com/Pp9xco4

sorry about that, i used to post and it would let the pic show in the actual post.

Today at 12:28:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
i had a kind of neat idea.

if you were standing near the warp tile to Bagu's place and paused the game, when playing it could be a forest tile and when paused if it could be replaced by a town tile.

thats just a rando thought, lol
« Last Edit: Today at 12:28:20 am by IAmCaptPlanet »