Visual SAK: Visual Swiss Army Knife
A new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision!
The toolbox will is focusing on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, ... but not casual ripping rather - finding, documenting, exporting and importing.Main Features:
- Mapping of graphics
- Naming of graphic objects
- Saving all findings as a document/project for easy reuse
- Multiple BPP format
- Multiple compression formats
- Exporting of graphic objects in PNG
- easy to manipulate attributes to find out desired graphic (Width, Height, Offset)
- customizable palette for displaying a graphic with the correct colorsHighlights:
- Many, many BPP formats and constantly increasing. 1/2/3/4/8 BPP in the specific for SNES interwoven bit-planes format. Mode 7 specific format. Even normal bitmap format that every contemporary PC uses. GBA formats. The list may increase on request from users.
- Different compression methods. Currently implemented are Final Fantasy V/VI and Chrono Trigger compression methods for SNES. Popular GBA LZ77 with tag 10 (aka LZ77-10)
- Flexible palette manipulation. Options to read it from ROM address, from ZSNES save-state file, manipulating individual entries, fast access to predefined monochrome palettes.
- Maximum precision in interpolating ROM's colors to contemporary hardware. For example many tools even editors (like YY-CHR) loose precision in color mapping. For example pure White 31,31,31 is usually mapped to 248, 248, 248. This tool will map it to 255,255,255.RHDN Project PageRelevant Link