Hey there, back to 2016, when I saw Mitch speedrunning Kaizo Mario Bros. 3 at the AGDQ, I immediately had the idea to make my own Kaizo-like SMB3 romhack, but never had the time to fully get into it. Now I can
So, as Hunter W did so well in his KMB3, I'll try to be as creative as I can, while trying to keep the consistency and variety of the stock game level design. I'll also try to exploit all the obscure game tricks that have been discovered and improved by speedrunners.
Here are some screens of already finished levels
I'll also need talented SMB3 players to test the early versions of the levels, to let me know if I need to rethink the difficulty (especially RNG elements).
Hope you're up for the challenge.