News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Mega Man X6 Tweaks (v2.5)  (Read 247978 times)

Supergamerguy

  • Full Member
  • ***
  • Posts: 155
  • Retro game fanatic; loves platformers, hates jrpgs
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #840 on: July 30, 2020, 04:23:51 pm »
Edit: misunderstood the meaning of PS Classic.

StarWyvwern means a PS Classic PSP file, not an ISO to be used in the PS classic mini.
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

StarWyvwern

  • Jr. Member
  • **
  • Posts: 92
  • Family first, then gaming and music.
    • View Profile
    • Souncloud
Re: Mega Man X6 Tweaks (v2.5)
« Reply #841 on: July 31, 2020, 09:59:36 am »
 Thanks alot.  :P Didn't run as an eboot either. Maybe it just won't run on PSP.
Insert "Witty Text" here.

ignar

  • Newbie
  • *
  • Posts: 1
  • I like hacked roms, they have interesting content!
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #842 on: August 07, 2020, 02:28:20 am »
Thanks alot.  :P Didn't run as an eboot either. Maybe it just won't run on PSP.

Did you try using PopStation Gui?
Works fine on my PSP(6.61 PRO-C) and Ps-Vita with Adrenaline(enso 3.60)

Edit: If someone needs a psp eboot, here is mine https://www.mediafire.com/file/ohpfiq3350fje2d/Megaman_X6_Tweak.zip/file
goes in SdCard/psp/Game, in case you have a Ps-Vita, it goes in uX0/pspemu/psp/game (same for UMA0 sd2vita)
 :angel:
« Last Edit: August 10, 2020, 06:39:01 pm by ignar »
Cheers mate, hope you're doing well

StarWyvwern

  • Jr. Member
  • **
  • Posts: 92
  • Family first, then gaming and music.
    • View Profile
    • Souncloud
Re: Mega Man X6 Tweaks (v2.5)
« Reply #843 on: August 13, 2020, 11:55:32 am »
 It is appreciated.  ;D It works like a charm. The only thing is now I wish I had my own specific tweaks. I still don't understand why Popstation didn't work for me. I followed the tutorial for it to a "T".
Insert "Witty Text" here.

lMRlAsura

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #844 on: August 19, 2020, 02:46:45 pm »
Anyone knows why this patch doesn't work on Duckstation? :huh:

August 24, 2020, 05:18:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Anyone knows why this patch doesn't work on Duckstation? :huh:
Oh, never mind. The recent update fixed the problem.
« Last Edit: August 24, 2020, 05:18:02 pm by lMRlAsura »

Demos1085

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #845 on: August 25, 2020, 10:36:58 pm »
Hi everyone, love the patch.
A humble request: ¿May it be possible to change the behavior of the Ground Scaravitch´s stage?
The problem is that the stage picks four rooms at random, one each time you enter one of the totem teleporters, and if you are looking to get the Dr. Light Capsule, or the rescuable Reploids or the portal to the Alt Stage it could become really frustrating, because you have to replay the stage over and over again, waiting for the game to randomly sent you to the specific room you want to go to, maybe you could remove the rooms that don’t have any special items from the pick, so the game always sent you to the rooms that have something important in them, I´m not a 100% certain but I think there are eight possible rooms and only four of them seem to have anything important inside. Anyway thanks for the work that is already been done, the game is a lot more enjoyable already.

pating

  • Jr. Member
  • **
  • Posts: 87
  • The Filipino Shark
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #846 on: October 19, 2020, 12:22:56 am »
Due to the said Hyper Dash + Mach Dash issue. I decided to update my customized profile to version 2.5

The idea that I got is to make the Mach Dash has the innate ability of the Hyper Dash and this is the procedure that I take...

I don't know if I get it right but I switch back the Mach Dash into the Normal Mach Dash and added the length of both the duration and speed of it. More likely I changed the duration of it from 15 to 20 and put the speed to max. But actually, I used Notepad++ and edit the value from there because I found out the speed of the normal dashes of both ground and air is increased by 25% when Hyper Dash was equipped. The default value speed of the Mach Dash is 540672. I changed the value to 675840 which exceeded the patcher's limitation of 600000.

At first, I did it with the Hybrid option increasing the duration of the without mid-air stop from 20 to 27 and the speed from 405504 to 506880. But when I tested it out it seems that the without mid-air stop will only work if the mid-air stop was initially executed.

That's why I revert it back to the Normal Mach Dash instead of Hybrid. And the duration seems satisfying enough. But honestly, I don't quite sure about the speed if I manage to get it right.

Anyways my tweaks profile is available to download here...
https://drive.google.com/file/d/1pPwRgiIvAI8r7DB6Zr7FmWwKpA01bn7r/view?usp=sharing

And here is my updated Software Manual for those of you guys who mod their Megaman X6 v1.1 into 2.5 and converted it into EBOOT.PBP to run this game into the Sony PSP.
https://drive.google.com/file/d/15ym_UWhdZgrnlEKF93Inx9aqdZrLhj-z/view?usp=sharing

Any feedback is appreciated, thank you for supporting this project on behalf of our project author, acediez.

Big shoutout to him for bringing this project into a reality.  :beer: :thumbsup:


Thirteen 1355

  • Hero Member
  • *****
  • Posts: 573
    • View Profile
Re: Mega Man X6 Tweaks (v2.5)
« Reply #847 on: October 21, 2020, 11:33:03 am »
Hey Acediez, I tried to send a PM about PSX file editing/extraction, but your inbox is full. If you don't mind, could you remove some message so I could sneak in my question? Unless you don't want PMs, of course.
Helicoptering about till I find some ROM hacking treasure.