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Author Topic: [TECHNICAL][GBC] Localization Programming for MACROSS 7  (Read 1800 times)

ichidoreichan

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[TECHNICAL][GBC] Localization Programming for MACROSS 7
« on: March 23, 2018, 03:40:42 pm »
hi ! 😺

I'm a Japanese to English translator and writer and I'm very interested in translating マクロス7・銀河のハートを奪わせろ! (Macross seven: Ginga no Heart wo Furuwa Sero!! Let's take the heart of the galaxy!!) released on the GameBoy color as a side project :

https://www.youtube.com/watch?v=-MQOtiubskc

I wanted to know if anyone would be interested in helping with localization programming? this game has never been officially localized and it's based on one of the popular Macross series. It is a simple fun mecha shooter that also has musical stages.
If you can dump the script for me to work on and reinsert the script that will be amazing. Thanks :)

danke

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #1 on: March 23, 2018, 08:53:15 pm »
I can probably help. Do you have any examples of things you've translated before?

danke

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #2 on: March 25, 2018, 06:04:37 pm »
Here's the intro, which is all stored as raw graphics. Let's start with this, shall we?

2009年
地球人類は、
初めて異星人と接触。
ゼントラーディという名の巨人
と宇宙戦争に突入し、
地球は滅亡の危機に瀕した。
その過程において、
「歌の力」を発見する。

2010年3月
戦争終結。
同年4月、地球人類と
異星人ゼントラーディは
「共存」を歩み始めた。
その体を地球人サイズに
かえることとなる。

2011年9月
地球政府は種の存続のために
「人類移住計画」
を立案。
翌年9月、長距離移住民船団
「メガロード1」
が出航した。

2030年9月
「メガロード」にかわり、
超大型タイプ
「新マクロス1番艦」が出航
100万人規模の
移民船団となる。

2038年
「新マクロス7番艦」を
中核とする、第37次移住船団
「マクロス7」出航
銀河の中心に向かい旅立った。

204X年
「マクロス7」は、移住の可能な
植民惑星を発見する。
直ちに調査隊を派遣するが、
3日後「プロトカルチャーの遺跡
を発見」という報告を最後に
消息を絶った。

そして1つのファイターが
マクロス7から飛びたって行った
ギターを手に…。

Jazz

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #3 on: March 29, 2018, 01:01:11 am »
Further to what danke has provided.. I'm not sure how much help this is but he's a kick start on the intro at least.

The graphics are stored in a tile editor at Offset: E417B in GBC mode.
Some parts are fully viewable if you expand the window to 30 tiles wide.

I've put a few screenshots and the .bmp files so you can compare and import yourself into the tile editor.
I used 12px Arial regular in photoshop to edit the BMP file

How it looks in Tilelayer Pro. The screen next to it is so I can arrange it all with the correct palettes.


This is it after it's inserted into the game
« Last Edit: March 29, 2018, 01:10:16 am by Jazz »
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ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #4 on: March 30, 2018, 06:07:35 am »
Danke, Jazz, Thank you very much!!! it would look awesome with your help.
I'm going to start translating this very soon (I'm at Sakura Con, Seattle at the moment)
 8) 8) ;D But this is super helpful, to have your help.

I usually translate anime, game openings and manga. This will be the first time translating for a videogame. I will be back with the translated script soon :)
Once again, thank you, gentlemen, so much for this :)
Here's a few samples of my translation skills from youtube:

https://www.youtube.com/watch?v=Yg6eKcno11E


April 04, 2018, 06:36:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
:laugh: :laugh: DANKE, JAZZ!! sorry I took a bit of time, I'll return with quicker translations. I still need to revise the english grammar with someone else, but here's what I got:

Macross 7 "Let's take on the heart of the galaxy!!"


In the year 2009:
For the first time in history, mankind made contact with an alien race from outer space. When Earth got involved in a galactic war with the humanoid giants known as “The Zentradi” it was brought to the brink of extinction. However, during the conflict “the power of singing” was discovered and used.

In March 2010:
The war came to its end. In April of that same year, mankind and the Zentradi made peace and started coexisting and the giant bodies were micloned to be the same size of regular Earthlings.
   
In September 2011
The Earth government designed a “human migration plan” to preserve our species around the universe. In September of the following year, a long distance emigration “Megaroad 01” space fleet departed from earth.

In September 2030
A larger dimensional fortress ship that continued the mission of the “Megaroad 01” The emigration fleet “New Macross 01” with a capacity of a million people, departed to the stars.
     
In the year 2038
The 37th emigration space fleet departed towards the center of the galaxy with the “New Macross 7” as its core fleet.

In the year 204X
The “Macross 7” finally discovered a planet that could sustain human life. They deployed an assessment team at once, but three days later, they received a message that “historic ruins that belong to the Protoculture have been discovered” before the message was abruptly cut-off.

That’s when one red Valkyrie launched out of “Macross 7” with a pilot armed with nothing but a guitar in his hand….
« Last Edit: April 04, 2018, 06:41:04 pm by ichidoreichan »

ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #5 on: April 07, 2018, 10:21:54 am »
Hi Danke, Jazz ;)

I finished most of the game script from a youtube video, so the game is actually translated.
I still need the rest of the script to verify and to match the Kanji. there's not a lot of text in this game. If you guys would be kind enough to dump the rest of the script or someone else be willing to add to this project, it would be amazing.

Thanks so much, Guys!!








danke

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #6 on: April 07, 2018, 02:01:27 pm »
I'll get it to you soon.

ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #7 on: April 28, 2018, 05:51:51 pm »
Great my friend!! on standby :) in the meanwhile if somebody else is interested in helping, please let us know :) ::) ;D

ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #8 on: May 11, 2018, 09:46:26 pm »
 ;D In the meantime, we wait for Danke, Jazz, and our other heroes to return to help us, here enjoy the ending music theme of this magnificent Game :)

https://www.youtube.com/watch?time_continue=166&v=d09r0JqJjvU

Jazz

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #9 on: May 11, 2018, 10:31:39 pm »
;D In the meantime, we wait for Danke, Jazz, and our other heroes to return to help us, here enjoy the ending music theme of this magnificent Game :)

https://www.youtube.com/watch?time_continue=166&v=d09r0JqJjvU

Hi mate, I can only assist you with graphics but this part I think you could do anyway :) The script I have no idea how it's stored etc.

Jetran Website
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danke

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #10 on: May 18, 2018, 07:19:29 pm »
Sent you the script.  :)

ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #11 on: May 19, 2018, 02:09:40 am »
Got the script and now I'm getting my hands in translating this script. I got most of it but I need to do some text proofreading. i'll get back to you guys soon :)

many, many thanks :)  8) ;) :woot!: :crazy:

May 24, 2018, 12:57:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
;D Finished the first draft of the game!!! I'll revise it and there's some text missing that I need to double check, while you wait, here's a sample of what I have :)

Macross 7 "Let's take on the heart of the galaxy!!"
Push start



2 – During the space expedition, the Macross 7 fleet found a new planet where mankind could subsist peacefully. At that time, in City 7...

8 - Hah, I'm tired…
9 – You’re so pathetic
10 - Hahahahah!!
11 - ......
12 - I’m dead tired now. Whose fault do you think this is!!?
13 – Is not my fault you can’t keep up with me.
14 – Come on, guys, the most important thing is that all of us are safe.
15 – We’re the only ones that know the truth, right?
16 - It seems that the space sport writes reliable articles.
17 – Are you still reading that thing?
18 - The new planet the audience is currently focusing on was actually a life form!! This is due to the heroic actions of our space sports investigative team...
19 - Geez, not reliable at all…
20 - Basara, you should start reading better quality material.
21 – He believes he did, an ordinary tabloid newspaper, that is.
22 - ......
23 – Are you being sarcastic?
24 - By the way, is it true that your nude magazine special has come out?
25 – In one occasion, Captain Max grabbed the female operator ass without consent, right?
26 - That's impossible!!
27 - Well, nobody will care if they see you naked anyway, there’s nothing to see.
28 - ......
29 - I feel like you're ignoring me.
30 - That's good
31 - ......
32 - Don't say you're tired now!! Let's go!!

38 - Hey, do you know where Basara is?
39 - He always does this, right? Just leave him alone.
40 - ......
41 – But…
42 - This is not the first time he's not coming, right?
43 - Geez! He never cares about anything!!

49- Hey, do you know where Basara is?
50- He always does this, right? Just leave him alone.
51-......
52- But…
53- This is not the first time he's not coming, right?
54- Geez! He never cares about anything!!
« Last Edit: May 24, 2018, 12:57:11 am by ichidoreichan »

ichidoreichan

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Re: [TECHNICAL][GBC] Localization Programming for MACROSS 7
« Reply #12 on: June 07, 2018, 03:58:07 pm »
 :crazy: :crazy: :woot!: :woot!: :thumbsup: :thumbsup:

OHH YEAHHH!!! FIRE!!!

I finished today the third draft and the programming table is finally translated!!!
The game is almost ready, friends!!! LISTEN TO MY SONG!!!