Good finding, thanks for sharing it!
Actually I searched for None, because I know entry 0 is already used by Monsters. Unfortunately I made the noob mistake to search at beginning or the end of the list. Who would think it will be $FF
BTW if you prefer to Add monsters rather replacing existing ones, you may use the ones with entry numbers: $270-$27F, $29A-$29F
I am mostly replacing existing monsters, but adding new sprites. You should join the Romhacking discord btw, on the main page click "Chat" and we can talk more there.
March 24, 2018, 12:46:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So I'm working on the water crystal boss replacement for Garula, I'm implementing Cagnazzo from FFIV to replace it. Using the boss "Liquid Flame" as a template and expanding upon it, I did manage to get it to change form while it's in it's raised water shield phase when attacked with Lightning magic. I am struggling to figure out how to make it counter all magic and silence, and then counter all physical damage with Encircle although, I'm using the documentation found on Slickproduction's Wiki.
Take a look at the Ai so far, it's not entirely right. The first bit at the top just says that Cagnazzo will either use "Fight", "Specality" or "Ice" while in this form. The next part states that after a certain amount of damage is done, or time elapsed, he'll change forms to the raised water form. The third part should be countering all magic with Silence (mute in the editor), and the last bit counters all physical damage with Encircle.
Conditions:06 01 2B F0
From what I understand:
06 = React
00 = to or no operation?
2B = Element Type
04 = Lightning
What I'm trying to figure out is how to make it react to all Magic and all Physical damage instead of just an element (2B). I've been heavily reading over Jorgur's documents, and looking through his "Common List", I've found the information for reacting to elements (lightning being bit 04). What I also found was the reaction bit for Action Types:
40 Aerial (weapons)
I that by looking at the Frost Bull's AI script, the bit 2B means "element"; however, I have no idea what the bit for "action type" is. It unfortunately isn't documented. :/