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Author Topic: Wolfenstein3D - SNES Uncut hack  (Read 53835 times)

Q

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #220 on: September 29, 2018, 01:39:36 am »
Hey, really nice work on this hack, folks. Not sure if this will be helpful to you, but I just threw together a quick text hack to go with your graphics hack. It changes the mission briefing text and enemy names as follows:

* Staatmeister -> Adolf Hitler/the Fuhrer
* Mechameister - Mecha-Hitler
* Mutant Rat -> Guard Dog
* Master State -> Third Reich
* Elite Guard -> S.S.

Edit: Removed the link, since it's not helpful.
« Last Edit: September 30, 2018, 11:06:53 pm by Q »
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

SCD

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #221 on: September 29, 2018, 01:59:06 am »
Someone on here already changed all the mission brief texts to be more like the ones from the Jaguar port a long time ago.

I don't know what happened to this project, me along with other members were working on it, then everything got quiet.

Q

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #222 on: September 29, 2018, 02:03:19 am »
Sorry, didn't see that. I didn't read through the whole topic, I just downloaded the most recent patch. Hope it gets finished eventually.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

GyaragaX

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #223 on: September 29, 2018, 02:06:16 pm »
I don't know what happened to this project, me along with other members were working on it, then everything got quiet.

I have also been wondering what's going on with this project. It seemed very far along. I tried to post here a while back, offering help, and inquiring about how the music tracks were being handled, but I guess since the thread had been quiet for a while, my message was not approved. I sent everyone who had worked on it a message. Shadowhazard said fireWSP would get in touch, but I never heard back from anyone else.

Anybody with any insight into the current status, if you're alive, would you mind posting an update with where things stand or what needs to be done? I did a couple MSU-1 music packs, and was able to test out the MSU patch with one of the graphics uncensoring builds, which was pretty rad.

DarkSamus993

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #224 on: September 29, 2018, 02:39:54 pm »
Things have become stalled due to health issues on my part (I suffer from constant, severe chronic headaches; it's been a life-long problem). I try to work on projects a little at a time when I can, but I've been going through an extra rough time lately and have not been able to work on this (or any of my other projects).

It is my intention to return to this when I am feeling a bit better, but until then I am taking a break to avoid making things worse for myself.

GyaragaX

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #225 on: September 29, 2018, 02:44:01 pm »
Hey, no problem @DarkSamus993. You take care of yourself. That's the most important thing. Thank you for letting us know what's up. Please don't hesitate to ask for any help.

zstandig

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #226 on: September 30, 2018, 09:12:18 pm »
Oh, good I'm glad it isn't abandoned.  I'm looking forward to this

Q

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #227 on: September 30, 2018, 11:05:42 pm »
DarkSamus993: I'm having the opposite issue. I have chronic pain which is currently preventing me from working, which means more time for ROM hacking. I hope you feel better, and I'm looking forward to seeing your work when you're able to finish it.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

Polargames

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #228 on: April 10, 2019, 03:01:31 am »
Hello, I know this topic has been quite for a while, but I do have some thing for it. Here is the photo that Fire-WSP had made, but said it need to be finished.



I did clean it up a bit and try my best to fix the gun, but its not 100% perfect IMO. I also did remove the logos, but those could easily be put back on. I hope everyone likes it. Also Fire-WSP please do not be mad at me for finishing it. I only did it because I wanted to help, that's all. Full credit still goes to you of course.

Helciu

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #229 on: April 22, 2019, 01:49:18 pm »
I'm really glad to see this project is going on! I always wanted to play an uncensored version of the SNES version. Playing this game with the blood and the Nazi symbols make it 10 times better!! I hope we can play the complete version soon. BTW, thanks a lot for working in this project, DarkSamus993, you're awesome!!!

GyaragaX

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #230 on: August 14, 2019, 05:23:58 pm »
Thought I'd throw a contribution in with an alternative US-based cover art design. The image of BJ Fire-WSP is using in the PAL-based cover comes from the Wolfenstein coverage in the March 1994 issue of Nintendo Power. Upon closer inspection, while similar, it's not the original painting that appears on the title screen. I tried to track down a high quality original image of that work, but the best I could find of the full image was a picture of a t-shirt John Romero sold on ebay that Apogee had made in 1992. So, I worked from that. I worked at print size resolution, but it can easily be reduced for canoe, retroarch, etc. I think it looks quite good scaled down.



I hope this project comes back from its long hiatus. Been a little under a year since I last checked in. How you doing DarkSamus993? Still planing on returning? There's a lot of good stuff here. I hope to see it finished.

Polargames

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Re: Wolfenstein3D - SNES Uncut hack
« Reply #231 on: August 17, 2019, 08:51:51 pm »
Thought I'd throw a contribution in with an alternative US-based cover art design. The image of BJ Fire-WSP is using in the PAL-based cover comes from the Wolfenstein coverage in the March 1994 issue of Nintendo Power. Upon closer inspection, while similar, it's not the original painting that appears on the title screen. I tried to track down a high quality original image of that work, but the best I could find of the full image was a picture of a t-shirt John Romero sold on ebay that Apogee had made in 1992. So, I worked from that. I worked at print size resolution, but it can easily be reduced for canoe, retroarch, etc. I think it looks quite good scaled down.



I hope this project comes back from its long hiatus. Been a little under a year since I last checked in. How you doing DarkSamus993? Still planing on returning? There's a lot of good stuff here. I hope to see it finished.


Great Job on it GyaragaX. I really like your detail. :-D