News: 11 March 2016 - Forum Rules

Poll

What should the new name for the "Spell" spell be?

Reveal
5 (21.7%)
Unveil
4 (17.4%)
Enigma
9 (39.1%)
Expose
5 (21.7%)

Total Members Voted: 23

Author Topic: Zelda II Redux  (Read 374115 times)

Ray138

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Re: Zelda II Redux
« Reply #980 on: February 06, 2021, 10:28:25 pm »
I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?
« Last Edit: February 07, 2021, 04:08:57 pm by Ray138 »

ShadowOne333

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Re: Zelda II Redux
« Reply #981 on: February 08, 2021, 02:24:26 pm »
The new title for the New GFX version was not as beautiful as the original due to its colors, would it be possible for a patch to modify them for this hack?



In fact I always referred to the New GFX version here on my set as 'DX':



For me, personally, I'm not fond of the gold colour in NES games.
While the matching colour sounds good, I never really liked it.
What I could do, is implement code into the title_screen.asm file so that users can modify the colours of the letters at will, if they so desire, but I don't think I'll be adding such a colour scheme on my own, because it's a matter of preference for certain users, and adding X amount of colour combinations as optional patches is not something I might take the time to do.

I really love this patch! So many great changes & fixes.
But I'm wondering, is there a way to patch in Link's original FDS character sprite?

I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

lexluthermiester

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Re: Zelda II Redux
« Reply #982 on: February 09, 2021, 12:50:31 am »
For me, personally, I'm not fond of the gold colour in NES games.
I have to agree, white or very light gray looks much better.

Ray138

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Re: Zelda II Redux
« Reply #983 on: February 09, 2021, 09:16:02 pm »
I never actually thought of doing that.
But now that you do, I could easily make an optional patch for "Original NES GFX", similar to what I'm doing for Zelda 1 Redux.

I will do it today quickly and send the submission, should be up by tomorrow.

Wow, thanks so much!
I've always thought the original FDS version, with no mouth, looked much better than the always happy NES version.

(edti: ok, that's not quite what was done, but I still appreciate it)
« Last Edit: February 26, 2021, 02:12:12 pm by Ray138 »

Ok Impala!

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Re: Zelda II Redux
« Reply #984 on: March 12, 2021, 09:09:23 am »
During my playthrough I wondered if it's a easy to fix the "Fairy fly through closed door" bug? It always bothered me that you can break to game so easily.  :-\

OrderOfOut

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Re: Zelda II Redux
« Reply #985 on: March 13, 2021, 11:06:17 am »
1) Is there a patch that makes the sword projectile as strong and full-screen as it is in the original Zelda?


2) The overworld animation turns into a blocky mess for me every other half-second, for some reason.  It's possible that this is related to that animation discussion in the other thread, but unless I missed it, I didn't see a specific solution for this problem.

Otherwise it seems cool so far.
« Last Edit: March 13, 2021, 11:32:28 am by OrderOfOut »

Ray138

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Re: Zelda II Redux
« Reply #986 on: March 14, 2021, 11:45:49 am »
Sorry if this has already been addressed,
I'm getting screen wrap on the overwolrd. Tiles from the far left row flash on the far right.
Just me?

Trax

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Re: Zelda II Redux
« Reply #987 on: March 14, 2021, 05:58:24 pm »
I think the reason why Fairy form can go through doors is because the movements have no acceleration, whereas Link has acceleration when moving. I'll take a look at the code to see if it's easily tweakable.

darkmage

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Re: Zelda II Redux
« Reply #988 on: May 20, 2021, 05:50:52 pm »
Just ran into this mod, and I must say that it fixes SO MANY of the issues I had with the original game - even without any of the optional hacks. Well done!

I'm at the Great Palace now, and the only issue I found so far is a minor one - the Blue Moas (the ones revealed by the Cross) are now worth 50XP, but the P-Bags they drop have so far only had 50XP. Should this be changed to be like the P-Bags dropped by Iron Knuckles and Lizalfos (200XP)?


Naniyue

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Re: Zelda II Redux
« Reply #989 on: May 20, 2021, 05:53:16 pm »
  Finally, a hack that lets me play this game without feeling actual pain in my chest from all the anger . . .

  However, I cannot get the final magic container in Hidden Kasuto.  The old woman tells me to return when I have seven magic containers, even though I already have them!  I've found every magic and heart container up to this point and have all items.  My levels are 8/8/8.

   Is this a bug, or have I somehow missed something, or done something in the wrong order?  I've tried using both Nestopia UE and FCEUX.

   Thank you in advance!
« Last Edit: May 20, 2021, 07:14:15 pm by Naniyue »

ultimaweapon

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Re: Zelda II Redux
« Reply #990 on: May 21, 2021, 01:28:02 am »
You have to have a total of 7 magic containers to proceed to get the final on. If you only have 6, then that's your issue.

1. Cave right below North Palace (very start of the game)

2. At the end of Death Mountain

3. Hidden In Maze Island
Trust in the Heart of the Cards

Naniyue

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Re: Zelda II Redux
« Reply #991 on: May 21, 2021, 03:19:25 am »
  Thank you anyway, but I just added the spell and got the game over with, as I was not going to start over.  I did have everything, so I don't know what happened.


« Last Edit: May 21, 2021, 03:25:17 pm by Naniyue »

Gamerguy7893

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Re: Zelda II Redux
« Reply #992 on: August 06, 2021, 04:27:11 am »
Ok, so I’ve been wracking my brain out to trying to figure out what the “secret.ips” is. Can anyone give a hint or tell me where to look?

nejimakipiyo

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Re: Zelda II Redux
« Reply #993 on: September 08, 2021, 08:12:41 pm »
Just started playing this, after finishing the Zelda 1 Redux last night. I was (and still am) looking forward to going through this game but I have a slight problem. The sound of shooting the sword beam is extremely aggravating to me. Specifically the high-pitched kind of shaky note. (I suck at describing sounds, sorry.)
I'm wondering if anyone knows how I could go about disabling this sound?
« Last Edit: September 08, 2021, 08:19:06 pm by nejimakipiyo »

Trax

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Re: Zelda II Redux
« Reply #994 on: September 08, 2021, 09:11:28 pm »
To remove the sound of the Flying Blade, open the ROM in a hex editor, go to address 0x1875 (0x1885 counting the header), and replace 08 with 00.

nejimakipiyo

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Re: Zelda II Redux
« Reply #995 on: September 09, 2021, 07:03:18 pm »
To remove the sound of the Flying Blade, open the ROM in a hex editor, go to address 0x1875 (0x1885 counting the header), and replace 08 with 00.

Thanks, Trax. That worked perfectly. I'm glad it was such an easy fix!

Dr. Dreadhawk

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Re: Zelda II Redux
« Reply #996 on: September 23, 2021, 08:55:32 am »
This hack is fantastic, definitely one of my favorites!

I want to report a glitch when using the optional "Original NES GFX" patch. So far I've spotted two: a two pixels line below the cursor in the register screen and Link's overworld sprites alternating between original and new. I love the idea of keeping the animated overworld plus classic Link. Thanks!




EDIT: Another glitch: in town, the the last magic container in the hud gets squashed.
« Last Edit: September 23, 2021, 09:49:37 am by Dr. Dreadhawk »

ShadowOne333

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Re: Zelda II Redux
« Reply #997 on: September 23, 2021, 02:19:20 pm »
This hack is fantastic, definitely one of my favorites!

I want to report a glitch when using the optional "Original NES GFX" patch. So far I've spotted two: a two pixels line below the cursor in the register screen and Link's overworld sprites alternating between original and new. I love the idea of keeping the animated overworld plus classic Link. Thanks!




EDIT: Another glitch: in town, the the last magic container in the hud gets squashed.


Thank you for bringing this to my attention.
I wasn't even aware of those issues, given how I never play with the original graphics anymore.

There was also another bug, in which when you used the Shield spell, the brown color for Link would revert back to that of Redux. I fixed that as well so the colors of the Shield spell (both blue and red) keep the original light-brown/yellowish tone.

The submission has been sent, it's waiting approval, so it should be up in a little while.
You can try getting the updated Original NES GFX patch from GitHub instead in the meanwhile.
« Last Edit: September 23, 2021, 10:36:58 pm by ShadowOne333 »

Dr. Dreadhawk

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Re: Zelda II Redux
« Reply #998 on: September 23, 2021, 09:15:05 pm »
Cloned your repository. Tested and so far it's great, thank you very much!

ShadowOne333

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Re: Zelda II Redux
« Reply #999 on: September 24, 2021, 11:46:56 am »
Cloned your repository. Tested and so far it's great, thank you very much!

Awesome, glad to know it's working properly now.
The update has been accepted in here as well, so the updated optional patch should be available in the Romhacking page for Zelda 2 Redux now.