I found this hack a few hours ago and just got around to trying it out. I love all these ideas and it looks amazing but for some reason my overworld keeps flickering very badly. Seems to be only the plains, the road, and the right border of the screen. Is this a common problem, hopefully with an easy fix? Or maybe some issue with my emulator. I'm playing on android if that matters
It could be either the emulator itself, or a bad base ROM.
Be sure to test your ROM in another emulator, and if the issue still occurs, then it's most likely a bad base ROM.
If i save and continue, am i not supposed to keep my xp gained?
Yeah that's normal.
EXP is only meant to be kept when choosing only Continue.
If you save and then reload the file, it won't have the EXP you had.
EXP is not saved in SRAM, sadly. It's the only drawback of that optional patch atm.
Yeah, it seems like this game is being especially stubborn I'm afraid...
because during my test the keys in temples weren't affected by this patch.
(The p-bag in the forest/dropped by enemies & the magic drops by enemies
were fine, it's just the pre-placed keys that're being weird now.)
That's Zelda 2 being Zelda 2 alright.
I simply missed yet another instance of the same code, but for Temples.
I didn't test inside Temples lol
This should fix it:
//****************************************************************
// Change the Sound that plays when grabbing a minor item
//****************************************************************
bank 7;
// Sound for Items already available in-ground inside Temples
org $E79A // 0x1E7AA
lda.b #$02 // Originally LDA #$08
sta.b $EC // Originally STA $EF, SFX Type 4
// Changed SFX Type from 4 to 1
// Sound for Items already available in-ground in Overworld
org $E802 // 0x1E812
lda.b #$02 // Originally LDA #$08
sta.b $EC // Originally STA $EF, SFX Type 4
// Sound for Item drops from enemies
org $E847 // 0x1E857
lda.b #$02 // Originally LDA #$08
sta.b $EC // Originally STA $EF, SFX Type 4
I missed the code at $E79A (0x1E7AA), alongside the other two, which I already had.
With that, getting Keys inside Temples should give the same sound as when obtaining an item now.
I will be updating the optional patch in a while.