Sorry guys, I kinda lose track on this thread at times
Now to answer some questions:
Hey ShadowOne. Any update on Dark Samus progress?
DarkSamus is currently taking a break, he will return later on to finish this (I hope) and other projects he has in store.
Hey I just started replaying Zelda II (my favorite zelda game), and as with all my NES sessions nowadays I noticed something really annoying so I went back to the PC and hacked the game.
I found this thread today and read the top post entirely, and to my surprise I did not find this modification there. Is it intentional?
The modification is: every text in the game appears rapidly now. It wasn't a particularly difficult hack to make, so maybe it is intentional, but if you want to add the feature, here it is:
0xF625 time for text to start displaying. set value to 02. less than this causes letters to be skipped at the start of textboxes sometimes.
0xF66D time for word. set to 01.
0xF75E time for letter. set to 01.
0xF757 sfx for letters. set to 00. <- make it play no sound on each letter.
I tried setting those 01s to 00s and it does make the text faster, especially the time for letter one, but it still caused the occasional text with no first letter (when that happens closing and talking to the NPC again shows the complete message). It's probably easy to fix that though from here, knowing where there's free space in the ROM to add an initializer routine somewhere for the text vars.
Or you can be satisfied with the already fast 01 value as it already makes the game a much better experience.
Thanks for dropping by, nesrocks!
Huge fan of your work
Correct me if I'm wrong, but doesn't Redux already have a higher text speed than the original Zelda 2?
I recall this being one of the features it had before we started screwing around with the text boxes sizes to get more text lines.
Am I misremembering? Please, let me know if that's the case.
OK, I will test everything here and if necessary I will do an update.
June 19, 2020, 07:15:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Please excuse me, I was using an old Redux version so the save function was not working but now everything is updated, the only optional feature that I included was 'KeepExpAtGameOver', the rest can be included at the user's taste. If you find any more bugs please let me know, thanks.
Zelda II Redux DX v2.ips:
May I ask, what changes have you done precisely to Redux for yours?
If many people so desire, I could go ahead and make an optional patch for the stuff you offer, but I want to make sure what is it you changed exactly before doing so.
Let me know if you are interested in the optional patch as well!