I've been meaning to replay Zelda II patched to make it less frustrating and more fair, so it's great to see this topic.
My previous plan had been to double patch Zelda II with Njosro's Palace Patch:http://www.romhacking.net/hacks/3859/
And also tog's Easy patch:http://www.romhacking.net/hacks/1084/
However, this new patch as described in this thread already includes the Palace Patch. So... What are the main difference's to Tog's Easy Patch? They seem similar, for example magic costing less and enemies requiring less hits.
However, I very much like ShadowOne333's improvement of no lost EXP - that was supremely annoying in the original. Plus there's some graphic improvements and save improvements.
But at the same time, there's a lot of talk here suggesting changes to make the game MORE difficult in some ways. Increasing HP for some enemies, or putting a boss rush in the final palace. I utterly despise boss rushes in games - they're boring. I've beaten those bosses already, I literally never, ever want to see them again. They're done, a closed chapter, forget about them.
Also reverting to the AWFUL levelling system of the FDS original. Dear god no!! SCD said it was easier in the FDS version, but it absolutely was not.
When you save and quit, all three levels are reduced to the lowest one you had of any of the three upgrades (for example, if you had Lv. 8 Attack, Lv. 5 Magic, and Lv. 3 Life, they would all be reset to Level 3). In the NES version, all levels are always retained between sessions.
What the hell? Why would any of us want to revert to this broken system? I intend to play on a FlashCart with real saving, not Quick Saves on an emu, which would negate this problem. I don't want to level my Attack to 8, switch off, only to see all that EXP wasted and reduced down to 1 or 3 or whatever the lowest is.
That system is TERRIBLE. It forces you to level every single thing up one at a time, at the same time, and it prevents you from switching the game off until all three are at the same level. You've got AML up to levels 8, 7, and 6? Well sorry, you can't switch off until you also level up M and L as well.
The FDS levelling system is pure hot garbage since it wastes untold quantities of hard fought for EXP. It's like a TAX on saving your game. Want to save? Pay the tax man all the EXP you gained.
That's the kind of insanity Working Designs would pull. PLEASE DO NOT REIMPLEMENT THE FDS LEVELLING SYSTEM. PLEASE. PLEASE.
We also went from a reduced 5 hits for the bubbles up to 10, even though I personally would have been cool with just 1 hit (they're bubbles, they should pop easily). At least that's what I read when speed skimming through this thread, not sure if the 10 was actually implemented.
So now I'm conflicted. I do like this new patch, but it's starting to get weird, and complicated, and harder than the original game in some small ways?
What if I mixed all 3 patches together?
Should I just wait for a more final version of this patch?
I basically want the Palace Patch, plus the main game to be easier, more fair, actually winnable, but without any nonsense like "getting more EXP" and then rebalancing that with enemies who have more HP. I find this is the problem with pretty much every single improvement patch for all games. It starts leaning in one direction, so to rebalance that it goes in the opposite direction, and we end up with a weird mess which is frustrating.