Mmmm okay I had to re-implement the Dragon Quest reference for the version I had, since I couldn't find the patch that already had it. Btw, to restore the reference, it takes nothing more but a 2 byte change in the ROM, just so you guys know
To manually restore the Dragon Quest reference, all you have to do is go to offset 0x00C8E9 and put [7B 8C] in there. (At least for Redux, I'm unsure if this works for vanilla Zelda 2 as well).
Here's the latest beta:
What's included in this beta?
- Overworld tile animation. Right now, water, grass and the River Devil are animated. I might animate the town tiles too, but I'm still seeing what might work best.
- Dragon Quest reference name changed from Loto to Erdrick. I also had to repoint the text to make room for the bigger name.
- Icons for levels on Save Selection screen and HUD changed. I changed the Sword icon to a more decent one, and also changed the Heart (which corresponds to the Life level up) to something like a Shield, since that levels up your defense.
I am thinking of maybe redoing the Sword to be more similar to the one in the boxart (like Rev's hack does).
And maybe changing up the HUD to something akin to Shadow of Night, but let's see if I end up doing that or not.Please, let me know if you find anything odd or out of place with this beta, as I'm unsure if the Dragon Quest reference was the only thing missing from the build I had.
Also, how's this for a little spicy change to the overworld enemies?https://imgur.com/a/xUCMcNp
I tried to grab the best of both the japanese and english releases, and came up with this.
This way they don't look as bland blobs like in the Japanese release nor as bland in color as the English one, so now each one has their palette colour and unique sprite, merging the best of both releases imo.
Let me know what you guys think, I am really opening up to the possibility of touching up slight parts of the graphics.
Btw, I think I can also add more animation to the enemy/fairy sprites on the overworld as well.
But I think that'd be overkill lol