I mention this in a lot of my posts that I prefer using Tile Molester for graphics editing, mainly because it can handle PSX graphics.
However, it's been my experience that Tile Molester' usage is unintuitive compared to your standard graphics editor. Using Tile Molester is as awkward as having the next door neighbor who just moved in knock on my door to obligatorily tell me that they are a registered child molester. Oh! I see what SnowBro did there!
I am editing ".TIM" files with that weird CLUT format that has 16 separate palettes, each one being 16 colors. So the image I will be working with will be an indexed 16 color palette image.
I was planning to load the ".TIM" with the correct palette loaded into Tile Molester, and use "Edit -> Copy To" to export the image into a ".png" file, perform my edits to that ".png" file with Jasc Paint Shop Pro 9, then go back into Tile Molester and use "Edit -> Paste From" to reinsert the edited ".png" file back into the ".TIM" file.
But I noticed an inconsistency.
The image I am working with is 16 color.
The ".png" file that Tile Molester exports is 16 million colors.
Because of this inconsistency, would switching back and forth between Tile Molester and Jasc Paint Shop Pro inadvertently impact the image data I am working with? Would it screw up the color indexes or the palette itself, since I'm going from 16 colors to 16 million colors and reinserting it back into the ".TIM"? Could it also affect pixel data resulting in some objects becoming deformed from what they once were?