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Author Topic: Snes emulators (Canoe, Snes9x) -- game problems and fixes  (Read 223045 times)

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1860 on: April 22, 2018, 01:43:31 pm »
I'm still waiting for a Marvelous save so that people can test it, but everyone that offers it disappears.

Robin64

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1861 on: April 22, 2018, 01:44:47 pm »
Wouldn't the Marvelous Credits be fixed by ist PID? I mean there are people that played through the game on Canoe already and I can't remember anyone reporting the Credits being wrong.

Possibly, but do remember that not all Preset IDs are "finished". For example, Rudra no Hihou has an official PID but it fails to set the hi-res mode that the game needs.

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1862 on: April 22, 2018, 01:58:13 pm »
Possibly, but do remember that not all Preset IDs are "finished". For example, Rudra no Hihou has an official PID but it fails to set the hi-res mode that the game needs.


Did anyone try ID 1016 with Marvelous?

Robin64

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1863 on: April 22, 2018, 02:02:36 pm »
Did anyone try ID 1016 with Marvelous?

Marvelous is one of those cases where it won't boot at all without its official Preset ID.

CanoeFan

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1864 on: April 22, 2018, 02:07:30 pm »
I think that's because Marvelous also uses SA-1. It might possibly boot if the extra Byte is set to an SA-1 enabling value. But why would someone run Marvelous with 1016 over it's official one anyway?

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1865 on: April 22, 2018, 02:12:28 pm »
Marvelous is one of those cases where it won't boot at all without its official Preset ID.

Ok.

By the way, on your doc is says Super Play Action Football uses ID 1016. On resetera a million times ago you said the ID fixed the hi-res stuff, but that it also increased the gamma. Sluffy made a patch, but it was to fix invisible backgrounds or something.

Could you test the game with sluffy's patch with and without the ID to test if the gamma is increased or not? I assume it will, but that's something that people kinda of forgot.


April 22, 2018, 02:12:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I think that's because Marvelous also uses SA-1. It might possibly boot if the extra Byte is set to an SA-1 enabling value. But why would someone run Marvelous with 1016 over it's official one anyway?

It might fix the credits I guess. I guess I'll have to play the damned game myself to get the save. I don't like rushing through games I plan on playing at my own pace eventually. But whatever.


April 22, 2018, 02:17:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(sound of 1 hacker worldwide saying d'oh)


Battle Racers (10bd, japan, clean)
https://www.sendspace.com/file/4ogef6

Alternate wipe method. No speaker mode so guessing (like usual).

Demi says the game doesn't load with this patch.
« Last Edit: April 22, 2018, 02:18:04 pm by reyvgm »

Robin64

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1866 on: April 22, 2018, 02:30:45 pm »
Could you test the game with sluffy's patch with and without the ID to test if the gamma is increased or not? I assume it will, but that's something that people kinda of forgot.

We did indeed completely forget that. Higher gamma on hi-res screens confirmed.


reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1867 on: April 22, 2018, 02:33:22 pm »
Thanks, let me add it.

Robin64

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1868 on: April 22, 2018, 02:43:10 pm »
Also 1016 with the special byte set to 06 does boot Marvelous. But given its own PID enables hi-res properly anyway, I'm not sure there'll be any difference. Something to check out down the line when we have a save or someone get into it.

April 22, 2018, 03:45:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Theme Park gets these white dots everywhere after going into the menus a few times. They seem to persist on screen changes once they have appeared, going back into menus still has them.



This is the European one converted to NTSC. I'll check what the Japanese one does too.

Edit: Couldn't make it happen on the Japanese one, but the difference between the two versions is huge anyway. The Japanese one has entirely different menu screens and competely redesigned graphics.
« Last Edit: April 22, 2018, 03:50:52 pm by Robin64 »

CuttySnark

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1869 on: April 22, 2018, 04:58:15 pm »

April 22, 2018, 02:17:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Demi says the game doesn't load with this patch.

Can confirm black screen no start up with both 10BD and 0000 eb02.

Domino089

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1870 on: April 22, 2018, 06:06:11 pm »
Somebody could test the music of the game The Flintstones: The Treasure of Sierra Madrock, according to this video https://youtu.be/-sNeFtILceY?t=1h24m33s I perceive that it is heard incorrectly as choppy. The user of the video uses canoe, the idea would be that someone does a test with the clean ROM and rule out that it is a problem of a bad rom used by the user, in case that the failure in the music is confirmed to be tested with the IDs EC10, EF10 and if the issue persists I think we need the help of sluffy for this.

PD: Keep in mind that this game uses mode 7 in some parts of the game

Robin64

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1871 on: April 22, 2018, 06:09:44 pm »
The above is exactly how PAL ROMs run in Canoe without an NTSC patch, so I expect that's the problem here.

Just tried a US ROM, it's fine, no audio problems.
« Last Edit: April 22, 2018, 06:14:59 pm by Robin64 »

Domino089

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1872 on: April 22, 2018, 06:24:12 pm »
The above is exactly how PAL ROMs run in Canoe without an NTSC patch, so I expect that's the problem here.

Just tried a US ROM, it's fine, no audio problems.

OK, thank you very much  :thumbsup:

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1873 on: April 22, 2018, 06:48:48 pm »
Battle Racers (Japan) (10bd, clean)
https://www.sendspace.com/file/3oj5h6

Music should work
=== link updated = 1c-1; no change from 1c except patch reduction



===1
Super Play Action Football (USA) (1016, clean)
https://www.sendspace.com/filegroup/q7FK3OH2rtxhIC0LXJFRUA

play2 = 1/2 color, should work
play2-0 = experiment
« Last Edit: April 22, 2018, 07:29:10 pm by sluffy »

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1874 on: April 22, 2018, 08:36:35 pm »
I noticed Marvelous has a color gradient in the menu (press X) too. Does it show up with the ID too? It probably does. I assume it's the 1016 ID that's removing the gradient from games that have it.

I'm gonna skip on marvelous. It's a game that requires exploring and I don't want to rush through it. I'll wait for someone to provide a save some day.
« Last Edit: April 22, 2018, 08:52:54 pm by reyvgm »

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1875 on: April 22, 2018, 09:01:59 pm »
If marvelous pid does hires gradient, that'd be buttery crummy of them. To reserve that pid for messing up everyone else.

It's hard to rush through Marvelous on 1st time playthrough. Too many puzzles and other fun stuff. Especially if you like adventure games.



Someone threw me a challenge. Saying that Clock Tower (J), Firemen (J) are both solved by 10F7. And that pids are always better than my audio patches (meaning game sounds better). If it is true, I'm not bothered. People seem to like 100% working pids over hack patch anyway.


But that raises other spectre: does 10F7 fix the other Human engine games?
- Dream Basketball: Dunk & Hoop (J)
- Firemen (E)
- F1 Pole Position (U) === #
- Human Grand Prix (J)
- Human Grand Prix 3 (J)
- Human Grand Prix 4 (J)
- Super Final Match Tennis (J)
- Super Fire Pro Wrestling Queen's Special (J)
- Super Fire Pro Wrestling Special (J)
- Super Fire Pro Wrestling X (J)
- Super Fire Pro Wrestling X Premium (J)
- Super Formation Soccer 94 Wolrd Cup (J)
- Super Formation Soccer 95 (J)
- Super Formation Soccer 96 (J)
- Taekwon-Do (J)
- Waku Waku Ski Wonder Spur (J)

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1876 on: April 22, 2018, 09:08:45 pm »
But that raises other spectre: does 10F7 fix the other Human engine games?
- Dream Basketball: Dunk & Hoop (J)
- Firemen (E)
- F1 Pole Position (U) === #
- Human Grand Prix (J)
- Human Grand Prix 3 (J)
- Human Grand Prix 4 (J)
- Super Final Match Tennis (J)
- Super Fire Pro Wrestling Queen's Special (J)
- Super Fire Pro Wrestling Special (J)
- Super Fire Pro Wrestling X (J)
- Super Fire Pro Wrestling X Premium (J)
- Super Formation Soccer 94 Wolrd Cup (J)
- Super Formation Soccer 95 (J)
- Super Formation Soccer 96 (J)
- Taekwon-Do (J)
- Waku Waku Ski Wonder Spur (J)

Hopefully someone can test those games.

sluffy

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1877 on: April 22, 2018, 10:46:34 pm »
Spent lots of time getting destroyed by Winter Gold. But closing on timer. Notes:
Code: [Select]
rng maker
5f5fd2 jsl $7f2b96   [7f2b96] A:2575 X:0006 Y:0000 S:0543 D:054d DB:7e nvmxdIzc V:273 H: 104 F:20

time
5f5fd6 stx $0b       [000558] A:09d7 X:0000 Y:7500 S:054b D:054d DB:7e nvmxdIzc V:286 H: 362 F:20
5f5fd8 ldx $01       [00054e] A:09d7 X:0000 Y:7500 S:054b D:054d DB:7e nvmxdIzc V:286 H: 400 F:20
5f5fda sta $49,x     [000596] A:09d7 X:0000 Y:7500 S:054b D:054d DB:7e nvmxdIZc V:286 H: 438 F:20
5f5fdc inc $1b       [000568] A:09d7 X:0000 Y:7500 S:054b D:054d DB:7e nvmxdIZc V:286 H: 482 F:20


$09d7 = 2519  = 0.25.19
$18e6 = 6374  = 1.03.74
$20cb = 8395  = 1.23.95
$2996 = 10646 = 1.46.46 final

..
..


this is for time ranking screen, pre-race

copies created times to 7e:aeba, aebe, aec2, (..)
5f5ff2 pha                    A:0596 X:0006 Y:0038 S:0549 D:054d DB:7e nvmxdIzc V: 80 H: 356 F: 9
5f5ff3 pea $007e              A:0596 X:0006 Y:0038 S:0547 D:054d DB:7e nvmxdIzc V: 80 H: 386 F: 9
5f5ff6 pea $aeba              A:0596 X:0006 Y:0038 S:0545 D:054d DB:7e nvmxdIzc V: 80 H: 426 F: 9
5f5ff9 jsl $5f42eb   [5f42eb] A:0596 X:0006 Y:0038 S:0543 D:054d DB:7e nvmxdIzc V: 80 H: 466 F: 9


5f5ffd pei ($60)     [0005ad] A:0005 X:0227 Y:0005 S:054b D:054d DB:7e nvmxdIzc V:154 H: 604 F:10
5f5fff pei ($5e)     [0005ab] A:0005 X:0227 Y:0005 S:0549 D:054d DB:7e nvmxdIzc V:154 H: 658 F:10
5f6001 pei ($5c)     [0005a9] A:0005 X:0227 Y:0005 S:0547 D:054d DB:7e nvmxdIzc V:154 H: 712 F:10
5f6003 pei ($5a)     [0005a7] A:0005 X:0227 Y:0005 S:0545 D:054d DB:7e nvmxdIzc V:154 H: 766 F:10
5f6005 jsl $5f5534   [5f5534] A:0005 X:0227 Y:0005 S:0543 D:054d DB:7e nvmxdIzc V:154 H: 820 F:10

Now question is: how do we ntsc shift times?


No reports on F-Zero pid and ActRaiser 2?



===1
And the incoming flak about Retroarch Canoe and how I should be fixing that instead. Which I really don't know how to do that. Or snes9x timing on top of that.

My hobby. My choice of how to waste my time. I'm the only hacker doing this anyhow. Canoe won't get 100%. It'll just force _someone_ to make another emu someday. Even if it includes 175+ hacks to do it. :)


If I had a Canoe, I wouldn't want to wait more year(s) for someone to fix snes9x to play Speedy Gonzales, fix Little Magic crashing. Fidget with filters to get Kirby 3, Jurassic Park blending. Deal with dumb Super Off Road ai. Marko's Magic Football is new game for me to try. Misc problem. No one has solved Slayers sram yet for 9x..! (and maybe never will, even with hack)


Retroarch is big choice. Physical cartridges is another. Canoe is the new shiny one. And Zsnes is not the old crusty bastard people make it out to be. We'll find out in a few years what comes out next.



I'd say we did pretty well. Considering how many more games I can run in Geiger now for my own cheat hacking, I'm not complaining. I am doing this for myself after all. And spreading around the fairy dust for those who care.

And I haven't heard of maybe .. like 400+ games on demi's sheet. Now that I got a sample tasting of lots of new things, I'm actually going to play more Japan ones in Japanese now.


Plus if a game decides to overly flicker or pop on me, I don't have to sit around and complain about so many things. I actually have some skill to maybe do something about it. :)

And yeah. I don't care enough for Gaussian (blur). I still like the zsnes 8-tap in snes9x. Or more sprites. And now free vram uploading. No crt filters. Input lag = not important. Overclocking (dma, fastrom) cycles. Accuracy is not my thing. I just want to play something and enjoy it. :mrgreen:


Okay. Back to list. Theme Park ... And Plok multi-language.
« Last Edit: April 22, 2018, 11:45:25 pm by sluffy »

reyvgm

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1878 on: April 22, 2018, 11:05:50 pm »

No reports on F-Zero pid and ActRaiser 2?

Nope. Let me repeat it.

Can someone test Act Raiser 2 with the F-Zero ID 1810 (Hakchi)?

Just check the color gradient in the mission brief:


Please make two tests:

1) Take vanilla ROM with the ID 1810 (need to apply SLOWROM FIX patch https://www.sendspace.com/file/s50wz3 )

2) Take same ID, same Slowrom patched ROM and apply sluffy's last patch ( https://www.sendspace.com/file/hw9bk3 )


Bosco82

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Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Reply #1879 on: April 22, 2018, 11:11:35 pm »
Actraiser 2



Had to use option 2 to get this