Williams Arcade Classics. This requires snes9x "sound sync".
Off = generates sound samples per frame
On = generates sound per scanline
Game modifies audio on-the-fly. Strange technique. Don't understand it much at all. You'd better hope there's a pid for this (or one that cuts down on bad notes = same sync).
Not sure if this Canoe switch will fix Little Magic (0000). Or hires games.
-no-cpurender Use the old GPU code for rendering
-cpurender Use the CPU for rendering
Soul Blazer: either hdma is failing to set clip windows. So all bright. Or clip window is failing itself. Either one. Or transparency layers fail. Have to think of test.
Soul Blazer volcano test1
Best guess: color math problem. Similar to IoG menu problem but "reverse cut hole". 9x says alternate color math method works.
@@ Being Quintet, this may muck up some other special effect elsewhere.
===2 Hidden Post
There is regular GFX flickering for example in the bottom left corner the special meter.
>>> Probably irq hack relocate. Need to find alternate method. Or tighten.
LV1: At the Endboss the color palettes for everything on screen gets massively messed up.
After beating him everything is back to normal.
>>> Irq likely again.
LV2. At the end of the level you get on board of your space ship. The ship then starts spinning and takes up.
The GFX is messed up for the ship once in the air.
>>> Assuming irq. There's 3 overscan hits.
LV3 some slowdowns, a bit flickering but no problems seen. Have not reached the endboss in this level.
>>> Flickering = emm. Unsure.
This game needs more testing.
>>> Yes. This is one trouble game.
Also can you als apply the patches to the PAL Version of the game called Targa?
>>> When I get a .. wth. I'll do it sooner. Hopefully won't be as bad 2nd time around. You'll play Targa also so yes.
Take time to get around play testing several levels. But only way to get logs I want myself.