Mystic ArkCutscene 2
Here's the cutscene 2 save. Unfortunately, there's no way to save close to it. The save has high enough levels, so monsters will not be a problem, but you will have to walk to get to the cutscene. It's not really long and the path is pretty much linear. If anyone wants to try it, here are the directions:
-Leave the town.
-Go left and up a short distance to the tower.
-Inside the tower, go all the way up, then left. Take stairs.
-Follow the linear path, take the stairs. On the next floor, follow the linear path again, take the stairs.
-On the next floor, take the bottom-right title, take the stairs.
-Follow the linear path up to 5 floors.
-Once you reach a small machine, select Examine -> Use Ark -> Power. The cutscene will start.
(Sluffy, since you are using PC emulators, here's a Game Genie code to avoid monster battles so you can get there faster: C2D1-5497)
When testing, please use the patch already posted + ID 0000 to test this 2nd cutscene. We're looking for a C7 crash, or missing backgrounds during the Giant cutscene (make a video if possible).
Canoe savehttps://www.sendspace.com/file/kh1zihCutscene 3
Cutscene 3 is easy. Load the save, select Magic --> Warp Gate --> Nanaka (1st option), and you'll be warped to the town where the cutscene will automatically start.
When testing, please use the patch already posted + ID 0000 to test this 3rd cutscene. We're looking for a C7 crash, or missing backgrounds during the Giant cutscene (make a video if possible).
With 0000 pid, Mystic Ark patch fixes C7 and 1st cutscene background. When I get other 2 saves, have to patch those bg1+2 cutscene tilemap data into rom. Those 2 scenes will look wrong in all emus atm. It'll be very obvious.
tl;dr -- cutscene 1 fixed. Waiting on #2,3 save files to fix those. Then done.
I have a few more questions about Mystic Ark.
The original issue was that the game crashed before showing the cutscene. Once it was discovered that ID 1068 would fix the crash, we noticed that the cutscene had missing graphics. I assumed it was the ID's fault. That the ID was "removing" the background in some way.
So what you are telling me is that even with ID 0000, if the game didn't crash, we would have still seen the backgrounds missing from the cutscenes? So it wasn't ID's 1068 fault then?
If it isn't ID 1068's fault, then that makes me feel better because that ID fixed Soul Blazer's issue and I thought that maybe the ID would remove the backgrounds from the cutscenes found in the ending since most of the games fixed with ID 1068 also had missing backgrounds during their cutscenes (Mystic Ark, Tin Star, Yogi Bear, etc).