News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: SNES and PSX Overclocking:  (Read 1505 times)

TimeCop

  • Jr. Member
  • **
  • Posts: 40
    • View Profile
SNES and PSX Overclocking:
« on: February 10, 2018, 05:06:12 am »
Snes9x Libretro has added OC.

http://www.youtube.com/watch?v=Y9OKuox9tv0
http://www.youtube.com/watch?v=GkjRSwxJNBs

Beetle PSX Libretro has also added OC. This one seem's a bit wonky though, as going too high seems to double the game's speed. I don't really know all the details on this.

http://www.youtube.com/watch?v=3SayOf-3zVc
http://www.youtube.com/watch?v=Cki0kCGD36Q
http://www.youtube.com/watch?v=hW7-3UrUSOU
http://www.youtube.com/watch?v=BaSG3Yb1kOE
http://www.youtube.com/watch?v=jF_iZyD-lQ0

PresidentLeever

  • Hero Member
  • *****
  • Posts: 572
    • View Profile
    • Mini-Revver
Re: SNES and PSX Overclocking:
« Reply #1 on: February 12, 2018, 07:28:58 pm »
Thanks, will be interesting to try GnG and Gradius 3.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

TimeCop

  • Jr. Member
  • **
  • Posts: 40
    • View Profile
Re: SNES and PSX Overclocking:
« Reply #2 on: February 19, 2018, 08:09:17 pm »
Thanks, will be interesting to try GnG and Gradius 3.

There's a romhack that fixes a lot of the programming issues in Super Ghouls n Ghosts and speeds up the game significantly. This works on real hardware too.

https://www.romhacking.net/hacks/3473/

Piotyr

  • Hero Member
  • *****
  • Posts: 1477
  • I'm useful, honest!
    • View Profile
Re: SNES and PSX Overclocking:
« Reply #3 on: February 23, 2018, 04:11:05 am »
There's a romhack that fixes a lot of the programming issues in Super Ghouls n Ghosts and speeds up the game significantly. This works on real hardware too.

https://www.romhacking.net/hacks/3473/
I would love a list of roms that do just this, I love fixed up versions of games that removes slowdowns like the Megaman psx ports.

AxlRocks

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: SNES and PSX Overclocking:
« Reply #4 on: February 24, 2018, 05:54:03 pm »
I've been testing this for a while now and Megaman X1-3, MM7, and Rockman & Forte all work really well in my experience, having done full playthroughs of each. The only major bug is in X1, which requires the "Max" option rather than "Compatible", but things like that are to be expected of the one-size-fits-all/minimalist options Libretro cores tend to have.

If using Compatible, Boomer Kuwanger's stage will have corrupt BG graphics when re-entering it after beating it. (Armored Armadillo or Storm Eagle can have this issue too, if you're using older builds with different overclock values.) The only other bug I've found at all is at the very end of X2's intro sequence, the wireframe "X" animates too quickly, prematurely cutting off the music. X3 is the same way, but it doesn't cut off the music. (Just lucky timing I think, I would be surprised if they actually tied screen fade to the music ending.)

realworksuks

  • Hero Member
  • *****
  • Posts: 1028
  • https://www.youtube.com/user/realworksuks
    • View Profile
Re: SNES and PSX Overclocking:
« Reply #5 on: March 02, 2018, 05:45:14 pm »
I've always wanted to overclock my N64 as I feel that is the system that suffers the most from slowdown that I own.  Games like Turok 2, Perfect Dark, Goldeneye, etc.  I also hear Conkur's Bad Fur Day really runs bad, however I haven't played it myself.
Check out my gaming Youtube Channel! https://www.youtube.com/user/realworksuks